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Journal ArticleDOI

Realidad virtual, publicidad y menores de edad: otro reto de la cibersociedad ante las tecnologías inmersivas

01 Jan 2019-Vol. 17, Iss: 1, pp 83-110
TL;DR: In this article, the authors investigate the use of immersive advertising in the context of virtual reality and its presence on YouTube, analyzing its advertising use focused on minors, and analyzes the convenience of consumption of these campaigns for this public, as well as in what conditions its application is recommended.
Abstract: espanolLa realidad virtual se erige como discurso mas alla de lo tecnologico con creciente visibilidad en todos los ambitos sociales, conformandose como uno de los protagonistas de la cibercultura. La publicidad no es ajena a este auge del relato inmersivo y empieza a ser habitual que campanas con enfoque transmedia empleen este recurso frente a otras narrativas y canales de difusion. De entre los publicos existentes, los menores de edad son especialmente sensibles a los mensajes a los que son expuestos y por ello han de estar tutelados. Existen multitud de estudios cuyo eje central es ocupado por este sector social, aunque son escasos aquellos que lo interrelacionan con la publicidad digital. En este articulo, se expone conceptualmente la realidad virtual y su presencia en YouTube, analizando su uso publicitario enfocado hacia los menores de edad. La presente investigacion trata de dilucidar si la publicidad inmersiva cumple con los estrictos parametros de control de la convencional en su trato con los menores, y analiza la conveniencia de consumo de estas campanas para este publico, asi como en que condiciones es recomendable su aplicacion. EnglishVirtual reality stands as a discourse beyond technology, with increasing visibility in all social areas, and becoming one of the protagonists of cyberculture. Advertising is no stranger to this boom of immersive storytelling, and it is becoming usual that campaigns with a transmedia approach use this resource in the face of other narratives and channels of dissemination. Among the existing publics, minors are especially sensitive to the messages to which they are exposed, and therefore must be protected. There is a multitude of studies whose central axis is occupied by this social sector, although there are few studies that interrelate it with digital advertising. In this paper, virtual reality and its presence on YouTube are conceptually exposed, analyzing its advertising use focused on minors. The present investigation tries to elucidate if the immersive advertising complies with the strict control parameters of conventional advertising in its dealings with the minors, and analyzes the convenience of consumption of these campaigns for this public, as well as in what conditions its application is recommended. portuguesA realidade virtual se coloca como um discurso alem do tecnologico, com crescente visibilidade em todas as areas sociais, tornando-se um dos protagonistas da cibercultura. A publicidade nao e estranha a esse boom de historias imersivas e esta se tornando comum que campanhas com uma abordagem transmidia usem esse recurso contra outras narrativas e canais de disseminacao. Entre o publico existente, os menores sao especialmente sensiveis as mensagens a que estao expostos e, portanto, devem ser protegidos. Ha muitos estudos cujo eixo central e ocupado por esse setor social, embora existam poucos que se inter-relacionem com a publicidade digital. Neste artigo, a realidade virtual e sua presenca no YouTube sao expostas conceitualmente, analisando seu uso publicitario focado em menores. A presente investigacao procura elucidar se a publicidade imersiva atende aos rigorosos parâmetros de controle da convencional no seu tratamento com os menores, e analisa a conveniencia de consumo dessas campanhas para este publico, bem como em que condicoes sua aplicacao e recomendada.

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Journal ArticleDOI
04 Jul 2020-Panorama
TL;DR: In this paper, an ejercicio de investigación a modo de diagnostico exploratorio, bajo una metodologia de recoleccion de datos cualitativa y cuantitativas, is presented.
Abstract: Esta investigacion tiene como proposito en primera instancia, identificar cuales son los formatos de anuncio permitidos por la plataforma social Facebook para generar interaccion con las audiencias, posteriormente, evaluar el conocimiento y la destreza que tienen los estudiantes de ultimos semestres en las carreras de Publicidad, Comunicacion Social y Diseno Grafico en Bogota, para desarrollar dichos formatos de anuncio de mensajes en Facebook. Finalmente, gracias a los resultados obtenidos, evidenciar oportunidades que permita a los creadores de contenidos, adquirir habilidades de comunicacion para plataformas sociales.Para el cumplimiento de este objetivo, se desarrollo un ejercicio de investigacion a modo de diagnostico exploratorio, bajo una metodologia de recoleccion de datos cualitativa y cuantitativa, donde los participantes debian proponer una serie de contenidos en Facebook para una marca real. Dentro de los resultados se evidencio la necesidad de profundizar en tematicas como el conocimiento de los formatos e identificacion de herramientas para la construccion de mensajes multimedia en Facebook que le permita a los creadores de contenidos, mejorar sus capacidades de transmision de mensajes en la plataforma social de estudio. Esta investigacion busca aportar al campo de la innovacion tecnologica desde la perspectiva academica, donde se hace necesario dotar a los futuros creadores de contenidos, de herramientas que les permita ser profesionales competitivos en el area publicitaria-digital.

5 citations

Journal ArticleDOI
TL;DR: In this article , the authors determine the legal regime of the activity of minors as content creators on YouTube and examine the duty of their parents to intervene in said activity, and of the platforms themselves, which should exercise greater control, to avoid risks for minors derived from their overexposure.
Abstract: The objective of this study is to determine the legal regime of the activity of minors as content creators on YouTube. The duty of their parents to intervene in said activity, and of the platforms themselves, which should exercise greater control, to avoid risks for minors derived from their overexposure, will also be examined. Likewise, it is also necessary to regulate the control of the economic benefits that the activities of minors on the Internet may imply, as well as the duties of parents in terms of supervising.
30 Jul 2021
TL;DR: In this article, the authors analyzed adolescents' attentional behavior on a video game with brand placement and virtual reality, and all the data was collected through a survey, showing that there is an overlapping of tasks to attend.
Abstract: Nowadays adolescents are digital natives which means individuals born and raised with the technology. From advertising communication, the only way to target these collectives ‘attention is to jump into the digitalization. The present experimental study analyzes 228 adolescents´ attentional behavior on a video game with brand placement and virtual reality, field scarcely investigating adolescents, and all the data is collected through a survey. The brand placement election is due to its non-invasive and embedded nature, traditional or non-traditional which is the case, a video game. Also, using virtual reality it is assumed better results accordingly to adolescents´ technological preferences. Results shown from adolescents’ attention limitations and using virtual reality, there is a cognitive task overlapping. As closer is the brand to player´s view sight, better recalls and attitudes towards the brand are seen. There is happened an overlapping of tasks to attend, improving adolescent´s attention in opposite to far brand positioning.
References
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Journal ArticleDOI
TL;DR: Part one of this paper highlights how students today think and process information fundamentally differently from their predecessors, as a result of being surrounded by new technology.
Abstract: Part one of this paper highlights how students today think and process information fundamentally differently from their predecessors, as a result of being surrounded by new technology. The author compares these “digital natives” with the older generation who are learning and adopting new technology naming them “digital immigrants”.

7,584 citations

Journal Article
TL;DR: Paul Milgram's research interests include display and control issues in telerobotics and virtual environments, stereoscopic video and computer graphics, cognitive engineering, and human factors issues in medicine.
Abstract: Paul Milgram received the BASc degree from the University of Toronto in 1970, the MSEE degree from the Technion (Israel) in 1973 and the PhD degree from the University of Toronto in 1980 From 1980 to 1982 he was a ZWO Visiting Scientist and a NATO Postdoctoral in the Netherlands, researching automobile driving behaviour From 1982 to 1984 he was a Senior Research Engineer in Human Engineering at the National Aerospace Laboratory (NLR) in Amsterdam, where his work involved the modelling of aircraft flight crew activity, advanced display concepts and control loops with human operators in space teleoperation Since 1986 he has worked at the Industrial Engineering Department of the University of Toronto, where he is currently an Associate Professor and Coordinator of the Human Factors Engineering group He is also cross appointed to the Department of Psychology In 1993-94 he was an invited researcher at the ATR Communication Systems Research Laboratories, in Kyoto, Japan His research interests include display and control issues in telerobotics and virtual environments, stereoscopic video and computer graphics, cognitive engineering, and human factors issues in medicine He is also President of Translucent Technologies, a company which produces "Plato" liquid crystal visual occlusion spectacles (of which he is the inventor), for visual and psychomotor research

4,092 citations

01 Jan 2013
TL;DR: The Narrativas Transmedia Transmedia, an obra escrita por Carlos Alberto Scolari, autor de origen argentino, profesor en la Universitat Pompeu Fabra (Barcelona), constituye un libro indispensable que posiblemente se convertirá en una referencia del transmedia storytelling as mentioned in this paper.
Abstract: Narrativas Transmedia, obra escrita por Carlos Alberto Scolari, autor de origen argentino, investigador de la comunicación en medios digitales, interfaces y ecología de la comunicación, Doctor en Lingüística Aplicada y Lenguajes de la Comunicación, y profesor en la Universitat Pompeu Fabra (Barcelona), constituye un libro indispensable que posiblemente se convertirá en una referencia del transmedia storytelling. Debe ser ya, desde su publicación, un libro de obligada lectura para cualquier profesor universitario o estudiante de periodismo, publicidad, comunicación audiovisual, etc. Cualquiera de ellos encontrará el libro de gran utilidad. No obstante, según indica el autor, el destinatario principal de este libro es ese profesional de la comunicación que ha oído hablar y ha empezado a leer algo sobre transmedia storytelling, que sabe y reconoce que algo está pasando pero no es capaz de poner todas esas ideas en orden y, para llegar a este objetivo, el libro de Scolari se convierte en una obra clave, ya que esquematiza, abarca y recopila todo lo que hay escrito sobre el tema hasta ahora.

272 citations

01 Jan 2016
TL;DR: Innovación usos y riesgos de la red para los menores El impacto de las tecnologias moviles as discussed by the authors, co-funded by the Safer Internet Programme European Commission (SI-2012-KEP-411201)
Abstract: Proyecto financiado por el financiado por el Ministerio de Economia y Competitividad “Innovacion Usos y riesgos de la red para los menores El impacto de las tecnologias moviles” (CSO2013-47304-R) Coeditado gracias a la colaboracion suscrita con la entidad publica empresarial Redes, adscrita a la Secretaria de Estado de Telecomunicaciones y para la Sociedad de la Informacion Co-funded by the Safer Internet Programme European Commission (SI-2012-KEP-411201)

42 citations

Journal ArticleDOI
31 Jul 2006
TL;DR: In this article, the advertiser takes the initiative and becomes producer of con- tents where the values of brands are integrated, and it is deepened on this advertising technique with the objective of establishing an appropriate theoretical frame.
Abstract: The crisis of massive media, saturation of the advertising market and new consumer have given as result new ways of relation between brands and their target. Among them it emphasizes advertainment or branded con­ tent that reference to the union of two concepts: advertasing and entertain­ ment. Now the advertiser takes the initiative and it becomes producer of con­ tents where the values of brands are integrated. In this paper it is deepened on this advertising technique with the objective of establishing an appropriate theoretical frame.

25 citations