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Reinforcement Learning: An Introduction
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This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.Abstract:
Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability. The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.read more
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Playing Atari with Deep Reinforcement Learning
Volodymyr Mnih,Koray Kavukcuoglu,David Silver,Alex Graves,Ioannis Antonoglou,Daan Wierstra,Martin Riedmiller +6 more
TL;DR: This work presents the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning, which outperforms all previous approaches on six of the games and surpasses a human expert on three of them.
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Information Theory, Inference and Learning Algorithms
TL;DR: A fun and exciting textbook on the mathematics underpinning the most dynamic areas of modern science and engineering.
Journal ArticleDOI
Mastering the game of Go without human knowledge
David Silver,Julian Schrittwieser,Karen Simonyan,Ioannis Antonoglou,Aja Huang,Arthur Guez,Thomas Hubert,Lucas Baker,Matthew Lai,Adrian Bolton,Yutian Chen,Timothy P. Lillicrap,Fan Hui,Laurent Sifre,George van den Driessche,Thore Graepel,Demis Hassabis +16 more
TL;DR: An algorithm based solely on reinforcement learning is introduced, without human data, guidance or domain knowledge beyond game rules, that achieves superhuman performance, winning 100–0 against the previously published, champion-defeating AlphaGo.
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Learning Deep Architectures for AI
TL;DR: The motivations and principles regarding learning algorithms for deep architectures, in particular those exploiting as building blocks unsupervised learning of single-layer modelssuch as Restricted Boltzmann Machines, used to construct deeper models such as Deep Belief Networks are discussed.
Proceedings Article
Asynchronous methods for deep reinforcement learning
Volodymyr Mnih,Adrià Puigdomènech Badia,Mehdi Mirza,Alex Graves,Tim Harley,Timothy P. Lillicrap,David Silver,Koray Kavukcuoglu +7 more
TL;DR: A conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers and shows that asynchronous actor-critic succeeds on a wide variety of continuous motor control problems as well as on a new task of navigating random 3D mazes using a visual input.
References
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Genetic algorithms in search, optimization, and machine learning
TL;DR: In this article, the authors present the computer techniques, mathematical tools, and research results that will enable both students and practitioners to apply genetic algorithms to problems in many fields, including computer programming and mathematics.
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Gradient-based learning applied to document recognition
Yann LeCun,Léon Bottou,Léon Bottou,Yoshua Bengio,Yoshua Bengio,Yoshua Bengio,Patrick Haffner +6 more
TL;DR: In this article, a graph transformer network (GTN) is proposed for handwritten character recognition, which can be used to synthesize a complex decision surface that can classify high-dimensional patterns, such as handwritten characters.
Genetic algorithms in search, optimization and machine learning
TL;DR: This book brings together the computer techniques, mathematical tools, and research results that will enable both students and practitioners to apply genetic algorithms to problems in many fields.
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Pattern Recognition and Machine Learning
TL;DR: This book covers a broad range of topics for regular factorial designs and presents all of the material in very mathematical fashion and will surely become an invaluable resource for researchers and graduate students doing research in the design of factorial experiments.
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