Reinforcement Learning: An Introduction
Citations
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38,208 citations
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Cites background from "Reinforcement Learning: An Introduc..."
...Such NNs learn to perceive/encode/predict/ classify patterns or pattern sequences, but they do not learn to act in the more general sense of Reinforcement Learning (RL) in unknown environments (see surveys, e.g., Kaelbling et al., 1996; Sutton & Barto, 1998; Wiering & van Otterlo, 2012)....
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...The latter is often explained in a probabilistic framework (e.g., Sutton & Barto, 1998), but its basic idea can already be conveyed in a deterministic setting....
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...Such NNs learn to perceive / encode / predict / classify patterns or pattern sequences, but they do not learn to act in the more general sense of Reinforcement Learning (RL) in unknown environments (e.g., Kaelbling et al., 1996; Sutton and Barto, 1998)....
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...Many variants of traditional RL exist (e.g., Barto et al., 1983; Watkins, 1989; Watkins and Dayan, 1992; Moore and Atkeson, 1993; Schwartz, 1993; Baird, 1994; Rummery and Niranjan, 1994; Singh, 1994; Baird, 1995; Kaelbling et al., 1995; Peng and Williams, 1996; Mahadevan, 1996; Tsitsiklis and van Roy, 1996; Bradtke et al., 1996; Santamarı́a et al., 1997; Prokhorov and Wunsch, 1997; Sutton and Barto, 1998; Wiering and Schmidhuber, 1998b; Baird and Moore, 1999; Meuleau et al., 1999; Morimoto and Doya, 2000; Bertsekas, 2001; Brafman and Tennenholtz, 2002; Abounadi et al., 2002; Lagoudakis and Parr, 2003; Sutton et al., 2008; Maei and Sutton, 2010)....
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...This assumption does not hold in the broader fields of Sequential Decision Making and Reinforcement Learning (RL) (Kaelbling et al., 1996; Sutton and Barto, 1998; Hutter, 2005) (Sec....
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References
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85 citations
"Reinforcement Learning: An Introduc..." refers background in this paper
...See also Glimcher and Fehr (2013). The text on computational and mathematical modeling in neuroscience by Dayan and Abbott (2001) includes reinforcement learning’s role in these approaches....
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81 citations
"Reinforcement Learning: An Introduc..." refers background or methods in this paper
...In describing how a computer could be programmed to play chess, Shannon (1950b) suggested using an evaluation function that took into account the long-term advantages and disadvantages of a chess position....
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...Shannon (1950b) suggested that a function could be used by a chess-playing program to decide whether a move M in position P is worth exploring....
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81 citations