Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching
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506 citations
Cites background from "Second Life in higher education: As..."
...One could say that Second Life is currently the most mature and popular multi-user virtual world platform being used in education (Warburton, 2009)....
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Cites background from "Second Life in higher education: As..."
...Figure 3 demonstrates the implementation of the different learning strategies, or Learning Theories, which is the fourth category of the presented taxonomy....
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...See McKeown (2007) and Warburton (2009) for a typology of 3D virtual worlds that expand on the relationship between activity and enviro ment....
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195 citations
Cites background from "Second Life in higher education: As..."
...Of particular interest to educators are the ‘‘simplified methods for importing external content’’ for building ‘‘rich learning and teaching activities’’ (Warburton, 2009, pp. 418–419) that support multifaceted social interaction....
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...As Warburton (2009) states, ‘‘a virtual world provides an experience set within a technological environment that gives the user a strong sense of being there’’ (421)....
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...Ultimately, what the so-called ‘‘play-learner’’ experiences is what Warburton (2009) refers to as ‘‘experiential learning, cooperative learning, and game-based learning’’ (p. 421)....
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...Additionally relevant to virtual learning is the relationship between flow and telepresence (Oliver & Carr, 2009; Salmon, 2009; Shin, 2006; Warburton, 2009)....
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...In a study by Warburton (2009), findings suggest that the ‘‘immersive nature of the virtual world, crossing physical, social and cultural dimensions, can provide a compelling educational experience, particularly in relation to simulation and role-playing activities’’ (p. 419)....
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References
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"Second Life in higher education: As..." refers background in this paper
...Affordances of SL for education Peachey (2007) has remarked that as computer games have become more visually dynamic, stimulating and collaborative, they have become of increasing interest to educators....
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...And now, studies from the research community have started to explore the particular affordances (Norman, 1988) of the established environments such as SL and World of Warcraft....
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2,177 citations
"Second Life in higher education: As..." refers background in this paper
...When repositioned in an educational context, co-presence can be related to the concept of student and teacher presence, central elements in Garrison and Anderson’s (2003) community of inquiry model (COI)....
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