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Journal ArticleDOI

Semisupervised Deep Reinforcement Learning in Support of IoT and Smart City Services

TL;DR: This paper proposes a semisupervised DRL model that fits smart city applications as it consumes both labeled and unlabeled data to improve the performance and accuracy of the learning agent and utilizes variational autoencoders as the inference engine for generalizing optimal policies.
Abstract: Smart services are an important element of the smart cities and the Internet of Things (IoT) ecosystems where the intelligence behind the services is obtained and improved through the sensory data. Providing a large amount of training data is not always feasible; therefore, we need to consider alternative ways that incorporate unlabeled data as well. In recent years, deep reinforcement learning (DRL) has gained great success in several application domains. It is an applicable method for IoT and smart city scenarios where auto-generated data can be partially labeled by users’ feedback for training purposes. In this paper, we propose a semisupervised DRL model that fits smart city applications as it consumes both labeled and unlabeled data to improve the performance and accuracy of the learning agent. The model utilizes variational autoencoders as the inference engine for generalizing optimal policies. To the best of our knowledge, the proposed model is the first investigation that extends DRL to the semisupervised paradigm. As a case study of smart city applications, we focus on smart buildings and apply the proposed model to the problem of indoor localization based on Bluetooth low energy signal strength. Indoor localization is the main component of smart city services since people spend significant time in indoor environments. Our model learns the best action policies that lead to a close estimation of the target locations with an improvement of 23% in terms of distance to the target and at least 67% more received rewards compared to the supervised DRL model.
Citations
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Journal ArticleDOI
TL;DR: This paper presents a comprehensive literature review on applications of deep reinforcement learning (DRL) in communications and networking, and presents applications of DRL for traffic routing, resource sharing, and data collection.
Abstract: This paper presents a comprehensive literature review on applications of deep reinforcement learning (DRL) in communications and networking. Modern networks, e.g., Internet of Things (IoT) and unmanned aerial vehicle (UAV) networks, become more decentralized and autonomous. In such networks, network entities need to make decisions locally to maximize the network performance under uncertainty of network environment. Reinforcement learning has been efficiently used to enable the network entities to obtain the optimal policy including, e.g., decisions or actions, given their states when the state and action spaces are small. However, in complex and large-scale networks, the state and action spaces are usually large, and the reinforcement learning may not be able to find the optimal policy in reasonable time. Therefore, DRL, a combination of reinforcement learning with deep learning, has been developed to overcome the shortcomings. In this survey, we first give a tutorial of DRL from fundamental concepts to advanced models. Then, we review DRL approaches proposed to address emerging issues in communications and networking. The issues include dynamic network access, data rate control, wireless caching, data offloading, network security, and connectivity preservation which are all important to next generation networks, such as 5G and beyond. Furthermore, we present applications of DRL for traffic routing, resource sharing, and data collection. Finally, we highlight important challenges, open issues, and future research directions of applying DRL.

1,153 citations


Cites background from "Semisupervised Deep Reinforcement L..."

  • ...Then, the authors in [181] introduce the semi-supervised DRL framework that utilizes variational auto-encoders [182] as an inference engine to infer the classification of unlabeled data....

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Journal ArticleDOI
TL;DR: This paper bridges the gap between deep learning and mobile and wireless networking research, by presenting a comprehensive survey of the crossovers between the two areas, and provides an encyclopedic review of mobile and Wireless networking research based on deep learning, which is categorize by different domains.
Abstract: The rapid uptake of mobile devices and the rising popularity of mobile applications and services pose unprecedented demands on mobile and wireless networking infrastructure. Upcoming 5G systems are evolving to support exploding mobile traffic volumes, real-time extraction of fine-grained analytics, and agile management of network resources, so as to maximize user experience. Fulfilling these tasks is challenging, as mobile environments are increasingly complex, heterogeneous, and evolving. One potential solution is to resort to advanced machine learning techniques, in order to help manage the rise in data volumes and algorithm-driven applications. The recent success of deep learning underpins new and powerful tools that tackle problems in this space. In this paper, we bridge the gap between deep learning and mobile and wireless networking research, by presenting a comprehensive survey of the crossovers between the two areas. We first briefly introduce essential background and state-of-the-art in deep learning techniques with potential applications to networking. We then discuss several techniques and platforms that facilitate the efficient deployment of deep learning onto mobile systems. Subsequently, we provide an encyclopedic review of mobile and wireless networking research based on deep learning, which we categorize by different domains. Drawing from our experience, we discuss how to tailor deep learning to mobile environments. We complete this survey by pinpointing current challenges and open future directions for research.

975 citations


Cites background from "Semisupervised Deep Reinforcement L..."

  • ...In particular, their framework envisions a virtual agent in indoor environments [319], which can constantly receive state information during training, including signal strength indicators, current agent location, and the real (labeled data) and inferred (via a VAE) distance to the target....

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Journal ArticleDOI
TL;DR: In this article, the authors provide a thorough overview on using a class of advanced machine learning techniques, namely deep learning (DL), to facilitate the analytics and learning in the IoT domain.
Abstract: In the era of the Internet of Things (IoT), an enormous amount of sensing devices collect and/or generate various sensory data over time for a wide range of fields and applications. Based on the nature of the application, these devices will result in big or fast/real-time data streams. Applying analytics over such data streams to discover new information, predict future insights, and make control decisions is a crucial process that makes IoT a worthy paradigm for businesses and a quality-of-life improving technology. In this paper, we provide a thorough overview on using a class of advanced machine learning techniques, namely deep learning (DL), to facilitate the analytics and learning in the IoT domain. We start by articulating IoT data characteristics and identifying two major treatments for IoT data from a machine learning perspective, namely IoT big data analytics and IoT streaming data analytics. We also discuss why DL is a promising approach to achieve the desired analytics in these types of data and applications. The potential of using emerging DL techniques for IoT data analytics are then discussed, and its promises and challenges are introduced. We present a comprehensive background on different DL architectures and algorithms. We also analyze and summarize major reported research attempts that leveraged DL in the IoT domain. The smart IoT devices that have incorporated DL in their intelligence background are also discussed. DL implementation approaches on the fog and cloud centers in support of IoT applications are also surveyed. Finally, we shed light on some challenges and potential directions for future research. At the end of each section, we highlight the lessons learned based on our experiments and review of the recent literature.

903 citations

Journal ArticleDOI
TL;DR: A thorough investigation of deep learning in its applications and mechanisms is sought, as a categorical collection of state of the art in deep learning research, to provide a broad reference for those seeking a primer on deep learning and its various implementations, platforms, algorithms, and uses in a variety of smart-world systems.
Abstract: Deep learning has exploded in the public consciousness, primarily as predictive and analytical products suffuse our world, in the form of numerous human-centered smart-world systems, including targeted advertisements, natural language assistants and interpreters, and prototype self-driving vehicle systems. Yet to most, the underlying mechanisms that enable such human-centered smart products remain obscure. In contrast, researchers across disciplines have been incorporating deep learning into their research to solve problems that could not have been approached before. In this paper, we seek to provide a thorough investigation of deep learning in its applications and mechanisms. Specifically, as a categorical collection of state of the art in deep learning research, we hope to provide a broad reference for those seeking a primer on deep learning and its various implementations, platforms, algorithms, and uses in a variety of smart-world systems. Furthermore, we hope to outline recent key advancements in the technology, and provide insight into areas, in which deep learning can improve investigation, as well as highlight new areas of research that have yet to see the application of deep learning, but could nonetheless benefit immensely. We hope this survey provides a valuable reference for new deep learning practitioners, as well as those seeking to innovate in the application of deep learning.

411 citations


Cites background from "Semisupervised Deep Reinforcement L..."

  • ...) across centralized and distributed cloud computing frameworks, utilizing IoT devices and some novel mechanisms [67], [85], [95], [101], [134], [142], [160]....

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  • ...[95] developed a semi-supervised deep reinforcement learning system to support smart city applications based on both structured and unstructured data....

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Journal ArticleDOI
TL;DR: This paper systematically review the security requirements, attack vectors, and the current security solutions for the IoT networks, and sheds light on the gaps in these security solutions that call for ML and DL approaches.
Abstract: The future Internet of Things (IoT) will have a deep economical, commercial and social impact on our lives. The participating nodes in IoT networks are usually resource-constrained, which makes them luring targets for cyber attacks. In this regard, extensive efforts have been made to address the security and privacy issues in IoT networks primarily through traditional cryptographic approaches. However, the unique characteristics of IoT nodes render the existing solutions insufficient to encompass the entire security spectrum of the IoT networks. Machine Learning (ML) and Deep Learning (DL) techniques, which are able to provide embedded intelligence in the IoT devices and networks, can be leveraged to cope with different security problems. In this paper, we systematically review the security requirements, attack vectors, and the current security solutions for the IoT networks. We then shed light on the gaps in these security solutions that call for ML and DL approaches. Finally, we discuss in detail the existing ML and DL solutions for addressing different security problems in IoT networks. We also discuss several future research directions for ML- and DL-based IoT security.

407 citations

References
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Journal ArticleDOI
28 May 2015-Nature
TL;DR: Deep learning is making major advances in solving problems that have resisted the best attempts of the artificial intelligence community for many years, and will have many more successes in the near future because it requires very little engineering by hand and can easily take advantage of increases in the amount of available computation and data.
Abstract: Deep learning allows computational models that are composed of multiple processing layers to learn representations of data with multiple levels of abstraction. These methods have dramatically improved the state-of-the-art in speech recognition, visual object recognition, object detection and many other domains such as drug discovery and genomics. Deep learning discovers intricate structure in large data sets by using the backpropagation algorithm to indicate how a machine should change its internal parameters that are used to compute the representation in each layer from the representation in the previous layer. Deep convolutional nets have brought about breakthroughs in processing images, video, speech and audio, whereas recurrent nets have shone light on sequential data such as text and speech.

46,982 citations

Book
01 Jan 1988
TL;DR: This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Abstract: Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability. The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.

37,989 citations


"Semisupervised Deep Reinforcement L..." refers background in this paper

  • ...In this regard, reinforcement learning [11] can be exploited to formulate and solve the problem....

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Journal ArticleDOI
26 Feb 2015-Nature
TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
Abstract: The theory of reinforcement learning provides a normative account, deeply rooted in psychological and neuroscientific perspectives on animal behaviour, of how agents may optimize their control of an environment. To use reinforcement learning successfully in situations approaching real-world complexity, however, agents are confronted with a difficult task: they must derive efficient representations of the environment from high-dimensional sensory inputs, and use these to generalize past experience to new situations. Remarkably, humans and other animals seem to solve this problem through a harmonious combination of reinforcement learning and hierarchical sensory processing systems, the former evidenced by a wealth of neural data revealing notable parallels between the phasic signals emitted by dopaminergic neurons and temporal difference reinforcement learning algorithms. While reinforcement learning agents have achieved some successes in a variety of domains, their applicability has previously been limited to domains in which useful features can be handcrafted, or to domains with fully observed, low-dimensional state spaces. Here we use recent advances in training deep neural networks to develop a novel artificial agent, termed a deep Q-network, that can learn successful policies directly from high-dimensional sensory inputs using end-to-end reinforcement learning. We tested this agent on the challenging domain of classic Atari 2600 games. We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to surpass the performance of all previous algorithms and achieve a level comparable to that of a professional human games tester across a set of 49 games, using the same algorithm, network architecture and hyperparameters. This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.

23,074 citations


"Semisupervised Deep Reinforcement L..." refers background or methods in this paper

  • ...This dataset of recently experienced transitions along with the experience replay mechanism are critical for the integration of reinforcement learning and deep neural networks [39]....

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  • ...In the deep Q-Network approach, we need a deep neural network that approximates the optimal action-value function (Q) [39]...

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Posted Content
TL;DR: The TensorFlow interface and an implementation of that interface that is built at Google are described, which has been used for conducting research and for deploying machine learning systems into production across more than a dozen areas of computer science and other fields.
Abstract: TensorFlow is an interface for expressing machine learning algorithms, and an implementation for executing such algorithms. A computation expressed using TensorFlow can be executed with little or no change on a wide variety of heterogeneous systems, ranging from mobile devices such as phones and tablets up to large-scale distributed systems of hundreds of machines and thousands of computational devices such as GPU cards. The system is flexible and can be used to express a wide variety of algorithms, including training and inference algorithms for deep neural network models, and it has been used for conducting research and for deploying machine learning systems into production across more than a dozen areas of computer science and other fields, including speech recognition, computer vision, robotics, information retrieval, natural language processing, geographic information extraction, and computational drug discovery. This paper describes the TensorFlow interface and an implementation of that interface that we have built at Google. The TensorFlow API and a reference implementation were released as an open-source package under the Apache 2.0 license in November, 2015 and are available at www.tensorflow.org.

10,447 citations


"Semisupervised Deep Reinforcement L..." refers methods in this paper

  • ...The deep neural networks are implemented on Google TensorFlow [41] using the Keras package [42]....

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Posted Content
TL;DR: This work presents the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning, which outperforms all previous approaches on six of the games and surpasses a human expert on three of them.
Abstract: We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.

8,757 citations


"Semisupervised Deep Reinforcement L..." refers methods in this paper

  • ...We develop the theoretical foundation of our method based on [12] and [16]....

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  • ...DRL has been proposed in recent years [12] and is gaining...

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  • ...was demonstrated by Google to achieve high accuracy in the Atari games [12] and is a suitable candidate for the learning process in the IoT applications....

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