scispace - formally typeset
Search or ask a question
Book ChapterDOI

ShareME: A Metaphor-Based Authoring Tool for Multimedia Environments

20 Sep 1993-pp 39-50
TL;DR: It will be recommended that the design and implementation tasks of multimedia environments should be integrated within the authoring tool, and that both the author and users should be supported by the same appropriate user interface metaphors.
Abstract: This paper investigates requirements on tools for the authoring of multimedia information systems. These requirements can be divided into those of the authors who create the information system, and those of the users who interact with these environments. The goal of multimedia authoring tools is to allow the author easily build new information environments, which can subsequently support the user with a variety of interaction methods. It will be recommended that the design and implementation tasks of multimedia environments should be integrated within the authoring tool, and that both the author and users should be supported by the same appropriate user interface metaphors.
Citations
More filters
BookDOI
01 Jan 1996
TL;DR: Critical Issues in User Interface Systems Engineering examines issues which are relevant to a wide range of people involved in the field: software engineers who develop and implement systems, system modellers who develop representations for them, and tool builders who provide the necessary tool support.
Abstract: From the Publisher: User Interface Systems Engineering (UISE) is an important new approach to user interface design which aims to bridge the gap between the user interface and the underlying software system. Instead of regarding the design and the building of a system as two separate operations it combines them, striking a balance between the need for a system which is easy to use and one which is efficient and reliable. This volume provides a comprehensive, critical evaluation of UISE. Based on contributions from leading researchers and practitioners: it examines issues which are relevant to a wide range of people involved in the field: software engineers who develop and implement systems, system modellers who develop representations for them, and tool builders who provide the necessary tool support. It takes a thoroughly integrated approach to the topic, based on the principle that systems development can not be divided into "design" and "implementation". Instead the topic is assessed from a number of different viewpoints, each of which reflects a different perspective on the products, processes, behaviour and construction of user interface software. Critical Issues in User Interface Systems Engineering will be appropriate for a wide range of courses on user interface development, as well as software engineering courses on user interface design, and human-computer interaction courses which emphasise the need to implement, and not just discuss, interfaces.

49 citations

Book ChapterDOI
01 Jan 1995
TL;DR: An approach to improve usability of hypermedia information systems by using concrete user interface metaphors using a prototype of a metaphor—based authoring tool for multimedia environments — called ShareME (Shared Multimedia Environments) — is presented.
Abstract: This paper describes an approach to improve usability of hypermedia information systems by using concrete user interface metaphors. Metaphors are recommended to be used here in two ways: Firstly, to support authors who construct hypermedia applications, and secondly, to support the users who navigate within these hyperspaces. Various types of metaphors must be offered in order to support the goals of different users. An authoring tool can embody these metaphors thus making them available to the authors who can then perceive the system in much the same way as the users. This paper first discusses the motivation for using metaphors in the user interfaces to hyperspaces. A prototype of a metaphor—based authoring tool for multimedia environments — called ShareME (Shared Multimedia Environments) — is presented and its metaphors discussed.

5 citations

Dissertation
01 Jun 2015
TL;DR: An understanding of how designers can support the transfer of learning of freehand gestures is developed and two mechanisms are investigated which, if supported, can facilitate transfer ofLearning: learning new material to automaticity and mindful abstraction.
Abstract: Freehand gestural interaction, that is gestures performed mid air without holding an input device or wearing markers for tracking, are increasingly being used as an interaction technique for a range of devices and applications. Unlike traditional point-and-click interfaces, gestural interfaces typically provide the user with different freehand gestures for different tasks. For example, whereas opening a music player, selecting a song and moving forward in a playlist are typically accomplished using a series of mouse clicks in a desktop environment, gestural interfaces might provide the user with different freehand gestures for open, play and move forward. Therefore one of the challenges for designers, and users, is the need to support the learning of potentially large sets of freehand gestures. However, it is unclear whether a learnt freehand gesture, designed for a particular task on a particular device or application, can be transferred by the user to perform analogous tasks on different, and potentially unknown, devices and applications. In this thesis we address this challenge answering the research question, “how can we support the transfer of learning of freehand gestures across different devices and applications”? Where transfer of learning is the application of knowledge learnt in one context to a new context, for example, performing previously learnt freehand gestures to interact with different devices and applications. Drawing on previous work we develop an understanding of how designers can support the transfer of learning of freehand gestures. In particular, two mechanisms are investigated which, if supported, can facilitate transfer of learning: learning new material to automaticity and mindful abstraction, i.e. gaining an understanding of the underlying principle, technique, strategy, etc. The literature suggests that supporting both of these mechanisms can improve both the learning and the transfer of learning of freehand gestures. Building on this understanding, a series of related studies are designed and conducted. The results of these studies inform recommendations for designers on (i) how to support both mechanisms of transfer of learning for new users of freehand gestures and (ii) the effects that supporting these mechanisms are likely to have on the transfer of learning of freehand gestures. Additionally, the results of these studies provide metrics which allow designers to predict and evaluate both the ease of learning and the ease of transfer of learning of freehand gestures.

3 citations


Cites background from "ShareME: A Metaphor-Based Authoring..."

  • ...to organise multimedia information (Vaananen [1993]), to the development of new user interfaces (Hofmeester and Wixon [2010]), widgets (Besacier et al. [2007]), in situ guides for multi-touch interactive tabletops (Bragdon et al....

    [...]

  • ...to organise multimedia information (Vaananen [1993]), to the development of new user interfaces (Hofmeester and Wixon [2010]), widgets (Besacier et al. [2007]), in situ guides for multi-touch interactive tabletops (Bragdon et al. [2010]) and gestural interaction on mobile multi-touch devices (Hurtienne et al. [2010])....

    [...]

  • ...[1992]), a “house” metaphor to organise multimedia information (Vaananen [1993]), to the development of new user interfaces (Hofmeester and Wixon [2010]), widgets (Besacier et al. [2007]) and in situ guides for multi-touch interactive tabletops (Bragdon et al. [2010])....

    [...]

  • ...[1992]), a “house” metaphor to organise multimedia information (Vaananen [1993]), to the development of new user interfaces (Hofmeester and Wixon [2010]), widgets (Besacier et al. [2007]) and in situ guides for multi-touch interactive tabletops (Bragdon et al. [2010]). Interface metaphors present to the user an abstraction of the system, often based on something familiar (e.g. a desktop), which invites the user to apply their understanding of this abstraction to perform different tasks (e.g. a trash-can might reasonably be used to remove documents the user no longer wants, but perhaps not permanently?). As Helander et al. [1997] suggests, the use of metaphor helps to structure the users’ mental model by supporting the link between the users’ interaction with a system and their prior knowledge of familiar concepts....

    [...]

  • ...to organise multimedia information (Vaananen [1993]), to the development of new user interfaces (Hofmeester and Wixon [2010]), widgets (Besacier et al....

    [...]

Proceedings ArticleDOI
01 Jul 1996
TL;DR: This paper proposes a framework for a navigational user interface model that will use both hypermedia and query language approaches, and proposes different kinds of navigation strategies that will be usable and hopefully accepted by general public-like users.
Abstract: Many approaches have been used for querying spatial databases, but they rarely distinguish between expert users and “naive” ones. Two main approaches can be considered as interesting ways of querying and interacting with spatial and multimedia data, extended query languages on the one hand, and hypermedia techniques on the other hand. In this paper, we propose a framework for a navigational user interface model that will use both hypermedia and query language approaches. Navigation methods will use two types of links, explicit hypermedia links on the one hand, implicit and dynamic ones on the other hand which are based on spatial relationships between entities. We also propose different kinds of navigation strategies that will be usable and hopefully accepted by general public-like users.

3 citations

Book ChapterDOI
01 Jan 1996
TL;DR: The main lines of an authoring system integrating multimedia and GIS functionalities, and some details concerning the functional requirements and G IS functionalities are described.
Abstract: We describe the main lines of an authoring system integrating multimedia and GIS functionalities. In particular, we give some details concerning the functional requirements and GIS functionalities. We also give a brief description of the architecture of the authoring system.

2 citations

References
More filters
Book ChapterDOI
01 Jan 1988
TL;DR: This paper reviews current work and identifies several important research needs to detail what kinds of mental representations people have of systems that allow them to behave appropriately in using the software and to provide systems designers with tools to help them develop systems that evoke “good” representations in users.
Abstract: 21 Abstract Users of software systems acquire knowledge about the system and how to use it through experience, training, and imitation Currently, there is a great deal of debate about exactly what users know about software This knowledge may include one or more of the following: • simple rules that prescribe a sequence of actions that apply in certain conditions, • general methods that fit certain general situations and goals, • “mental models,” knowledge of the components of a system, their interconnection, and the processes that change the components; knowledge that forms the basis for users being able to construct reasonable actions; and explanations about why a set of actions is appropriate Discovering what users know and how these different forms of knowledge fit together in learning and performance is important It applies to the problem of designing systems and training programs so that the systems are easy to use and the learning is efficient Research on the effects of different representations on ultimate performance is mixed Research on exactly what users know is scattered Analytical methods and techniques for representing what the user knows are sparse but growing This paper reviews current work and through the review, identifies several important research needs: • Detail what kinds of mental representations people have of systems that allow them to behave appropriately in using the software • Detail what a mental model would consist of and how a person would use it to decide what action to take next • Produce evidence that people have and use mental models • Determine the behaviors that would demonstrate a mental model's form and the operations used on the model • Explore alternative views of goal-directed representations (eg, so-called “sequence/method representations”) and detail the behavior predicted from them • Expand the types of mental representations that may exist to include those that may not be mechanistic, such as algebraic systems and visual systems • Determine how people intermix different representations in producing behavior • Explore how knowledge about systems is acquired • Determine how individual differences have an impact on learning of and performance on systems • Explore the design of training sequences for systems • Provide systems designers with tools to help them develop systems that evoke “good” representations in users • Expand the task domain of this research to include more complex software

277 citations

Journal ArticleDOI
TL;DR: It is claimed that interface metaphors and additional information structures will provide a solution to the problems of interacting with vast hypermedia structures and how interaction through shared multimedia environments needs to be addressed.

21 citations

Journal ArticleDOI
TL;DR: This paper describes SpacePicture, a system for archiving, organizing, and accessing large volumes of satellite pictures based on hyperlink structures, built on top of the HyperPicture toolkit, that supports the easy and flexible realization of hypermedia applications.

13 citations