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Patent•

Shooting simulating process and training device using a virtual reality display screen

TL;DR: In this paper, a user friendly shooting simulating process and training system is provided to more accurately and reliably detect the impact time and location in which a projectile shot from a shotgun, rifle, pistol or other weapon, hits a moving target.
Abstract: A user friendly shooting simulating process and training system are provided to more accurately and reliably detect the impact time and location in which a projectile shot from a shotgun, rifle, pistol or other weapon, hits a moving target. Desirably, the shooting simulating process and training system can also readily display the amount by which the projectile misses the target. The target impact time is based upon the speed and directions of the target and weapon, as well as the internal and external delay time of the projectile. In the preferred form, the training system includes a microprocessor and special projectile sensing equipment, and the targets and projectiles are simulated and viewed on a virtual reality head mounted display.
Citations
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Patent•
Andrew D. Wilson1, Nuria Oliver1•
01 Dec 2003
TL;DR: In this article, a perceptual user interface system includes a tracking component that detects object characteristics of at least one of a plurality of objects within a scene, and tracks the respective object.
Abstract: Architecture for implementing a perceptual user interface. The architecture comprises alternative modalities for controlling computer application programs and manipulating on-screen objects through hand gestures or a combination of hand gestures and verbal commands. The perceptual user interface system includes a tracking component that detects object characteristics of at least one of a plurality of objects within a scene, and tracks the respective object. Detection of object characteristics is based at least in part upon image comparison of a plurality of images relative to a course mapping of the images. A seeding component iteratively seeds the tracking component with object hypotheses based upon the presence of the object characteristics and the image comparison. A filtering component selectively removes the tracked object from the object hypotheses and/or at least one object hypothesis from the set of object hypotheses based upon predetermined removal criteria.

876 citations

Patent•
15 Oct 1998
TL;DR: In this paper, a virtual opponent that is responsive to, and interactive with, the player in real-time is presented to create realistic movement challenges for the player, where the opponent continually delivers and/or responds to stimuli.
Abstract: Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.

795 citations

Patent•
22 Jul 2005
TL;DR: In this paper, a system for measuring the position of transponders for testing and training a user to manipulate the transponder position while being guided by interactive and sensory feedback through a bidirectional communication link to a processing system for the purpose of functional movement assessment for exercise and physical rehabilitation.
Abstract: A system for measuring the position of transponders for testing and training a user to manipulate the position of the transponders while being guided by interactive and sensory feedback through a bidirectional communication link to a processing system for the purpose of functional movement assessment for exercise and physical rehabilitation.

321 citations

Patent•
15 Sep 2006
TL;DR: In this paper, the handheld controllers sense their own motion by detecting illumination emitted by emitters positioned at either side of a display, and can be plugged into expansion units that customize the overall control interface for particular applications including but not limited to legacy video games.
Abstract: A home entertainment system for video games and other applications includes a main unit and handheld controllers. The handheld controllers sense their own motion by detecting illumination emitted by emitters positioned at either side of a display. The controllers can be plugged into expansion units that customize the overall control interface for particular applications including but not limited to legacy video games.

310 citations

Patent•
Relja Markovic1, Stephen G. Latta1, Kevin Geisner1, Jonathan Steed1, Darren Bennett1, Amos D. Vance1 •
31 Dec 2010
TL;DR: In this paper, a depth camera system tracks a person in physical space and evaluates the person's intent to engage with the application, such as location, stance, movement and voice data can be evaluated.
Abstract: Techniques for facilitating interaction with an application in a motion capture system allow a person to easily begin interacting without manual setup. A depth camera system tracks a person in physical space and evaluates the person's intent to engage with the application. Factors such as location, stance, movement and voice data can be evaluated. Absolute location in a field of view of the depth camera, and location relative to another person, can be evaluated. Stance can include facing a depth camera, indicating a willingness to interact. Movements can include moving toward or away from a central area in the physical space, walking through the field of view, and movements which occur while standing generally in one location, such as moving one's arms around, gesturing, or shifting weight from one foot to another. Voice data can include volume as well as words which are detected by speech recognition.

296 citations

References
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Patent•
15 May 1991
TL;DR: In this article, a user friendly shooting simulating process and training system is provided to more accurately and reliably detect the impact time and location in which a projectile shot from a shotgun, rifle, pistol or other weapon, hits a moving target.
Abstract: A user friendly shooting simulating process and training system are provided to more accurately and reliably detect the impact time and location in which a projectile shot from a shotgun, rifle, pistol or other weapon, hits a moving target. Desirably, the shooting simulating process and training system can also readily display the amount by which the projectile misses the target. The target impact time is based upon the speed and directions of the target and weapon, as well as the internal and external delay time of the projectile. In the preferred form, the training system includes a microprocessor and special projectile sensing equipment, and the targets and projectiles are simulated and viewed on display screens.

117 citations

Patent•
17 May 1993
TL;DR: In this article, a player may fire a laser gun to emit a light beam to the target on the screen, and a video camera photographs the screen and outputs its picture signal to coordinate computing means.
Abstract: In a shooting game machine, a projector projects a shooting video image, in which a target appears, on a screen. A player may fire a laser gun to emit a light beam to the target on the screen. A video camera photographs the screen, irrespective of any display scanning of the projector, and outputs its picture signal to coordinate computing means. The coordinate computing means counts clock pulses, which are output from a pulse generator, during a period from when a vertical synchronous signal of the picture signal is output until a beam point signal is output, and divides the count value by a predetermined reference pulse number to compute and output the X coordinate and the Y coordinate of the beam point on the screen.

86 citations

Patent•
28 Sep 1992
TL;DR: In this article, an adventure and simulated combat system in which a playing field is divided into a grid and in which the location of each participant within the system is identified by his location within a grid is described.
Abstract: An adventure and simulated combat system in which a playing field is divided into a grid and in which the location of each participant within the system is identified by his location within a grid. A central control module includes visual surveillance, communication facilities and a central computer for controlling the system and scoring performance. Two-way radio communication of multiplexed signals at various power levels is extensively employed; and both synchronous and asynchronous modes control and communication are described. Both contact and line-of-sight weaponry are included, and accuracy of operation is provided through improved target discrimination and the utilization of multiple modes of detection of valid target strikes.

76 citations

Patent•
11 Dec 1989
TL;DR: In this paper, a firing toy including headgear having mounted thereon a simulated weapon system, a visor, apparatus for indicating on the visor a sighting reference and non-hand actuated apparatus for producing simulated firing on a target.
Abstract: A firing toy including headgear having mounted thereon a simulated weapon system, a visor, apparatus for indicating on the visor a sighting reference and non-hand actuated apparatus for producing simulated firing on a target. Preferably the headgear and the non-hand actuated apparatus are operative for producing simulated firing on a target which appears on a television screen in an interactive television game.

73 citations

Patent•
14 Nov 1988
TL;DR: In this article, a target shooting apparatus utilizes a plurality of light beam emitting guns or rifles to shoot at a number of targets, the individual light beam guns being identified by frequency encoding the light beam emitted by each rifle.
Abstract: A target shooting apparatus utilizes a plurality of light beam emitting guns or rifles to shoot at a plurality of targets, the individual light beam guns being identified by frequency encoding the light beam emitted by each rifle. The first rifle to "hit" a target deactivates the target and is credited with a score. Light and sound effects are generated when a target is "hit" to simulate reality. The number of rifles and targets is limited only by the physical size of the apparatus that would be practical to accommodate the players.

59 citations