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Journal ArticleDOI

Skills and capabilities for a sustainable and circular economy: The changing role of design

01 Sep 2017-Journal of Cleaner Production (Elsevier)-Vol. 160, pp 109-122
TL;DR: In this paper, the authors present case studies from a variety of multinational enterprises that are transforming their product strategies for climate change, revealing a growing necessity for industry to employ new proficiencies that support closure of material loops.
About: This article is published in Journal of Cleaner Production.The article was published on 2017-09-01 and is currently open access. It has received 287 citations till now. The article focuses on the topics: Circular economy & Sustainable Value.

Summary (6 min read)

1. Introduction

  • Changes are taking place worldwide in business strategy as industries face increasing pressures from economic crises, resource scarcity and pollution.
  • Due to the speed at which the planet's resources have been exploited, an industrial evolution to effectively extend usable value of material assets is crucial to sustain human activities in years to come (McDonough and Braungart, 2001; Allwood et al., 2011) .
  • Research has demonstrated that companies must build new capabilities to operate within sustainable industrial systems (Alix and Vallespir, 2010; Kopnina, 2014) .

1.1. The Circular Economy as a Pathway to Product Sustainability

  • The Circular Economy (CE), also known as a 'closed loop' economy, is an industrial and social evolutionary concept that pursues holistic sustainability goals through a culture of no waste.
  • The CE also regards industries shifting towards the use of renewable energy, the elimination of toxic chemicals and waste whilst maximising competitive advantage through the superior design of materials, products, systems and business models (Ellen MacArthur Foundation, 2012) .
  • Maintain products and components in use for longer.
  • Different kinds of product cycles take place within a circular economy.

Focus

  • Value Flows (Ellen MacArthur Foundation, 2013) Primary Source of Revenue (Lacy et al., 2014; Bakker et al., 2014b) Economic Activities to Close Loops (Stahel, 2013) Cycling smallerusing less energy and fewer resources Profit from increased utilisation rate of products, enabling shared use/access/ownership.
  • Reuse and remarket of manufactured goods Profit from selling access to a product for a specific period of time or 'uses', and retaining material ownership.

Pure or regenerative cycles

  • Profit from providing renewable energy, bio based-or fully recyclable materials to replace single-lifecycle inputs.
  • Categorisation of business making for CE according to value form, sources of revenue and economic activities, also known as Figure 1.

Materials

  • Necessary organisational changes to foster a CE model of production and consumption primarily encourage changes in the way industries profit.
  • Authors consider the biggest challenges for manufacturing enterprises are to adopt the business models that aim to profit from existing resources and reduce new resource dependency through servitisation (Roy, 2000; Tukker, 2013; Bakker et al., 2014b) .
  • A significant number of publications highlight the importance of developing capabilities to support strategies for closed-loop supply chains through design (Rahimifard and Clegg, 2008; Plant et al., 2010) .
  • In fact, it has been suggested that designers now have the potential to influence consumer perceptions and consumption patterns to help industry and society move away from careless resource depletion (Andrews, 2015) , but to do so, "design has to show that it does more than make superficial changes to products" (Madge, 1993, p. 161) .

1.2. Climate Change Challenging Design

  • Sustainable product design strategies that respond to climate change are far from being new topic in research.
  • Design guidelines aiming to improve ease of disassembly, material separation and reassembly for circular products have been a fruitful topic of research (Hatcher et al., 2011; Crul et al., 2009) .
  • A more descriptive classification was needed to clarify concepts for the reader, and aid forthcoming stages of the research.
  • While it has been established that a change of mind-set driven by environmental awareness is required from design practitioners (Roux, 2011; Andrews, 2015) , an investigation has not yet been made into the necessary capabilities required to execute both technical and strategic changes in design for the CE (Hatcher et al., 2011) .
  • Furthermore, most of the literature is academic or with industrial examples mostly from business-to-business (B2B); this reveals a lack of evidence in the ways design could be changing within other industrial and market systems.

2. Methods

  • Case study research has been considered a suitable approach to build theories on a new topic concerning contemporary events (Eisenhardt, 1989; Yin, 2009) .
  • It served to the purpose of depicting successful practices implemented in industry, which Vezzoli et al. (2015) and Tukker (2013) considered of utmost importance to encourage application of the existing body of knowledge regarding systemic transformations for industrial sustainability.
  • The quantity of information collected through use of this approach alongside the accuracy of inferences made, confirmed by a range of consulting experts, was deemed comparable to undertaking first hand case study research and justified the deductions made.
  • The role of design within different business models should be analysed, therefore the categorisation by Lacy et al. (2014) , was used as a guide to select exemplary case studies.
  • Case studies must illustrate applications of circular economy in a wide variety of products and life-spans; from long-life, costly products to 'fast moving consumer goods' (FMCG) and single-use products. .

3.1. Audi®: Sharing Platform for Automobiles

  • The case of study is Audi Unite™, the car sharing service branch of Audi®, which not only represents efficiency in the use of materials for automobiles, but also advocates for reducing the amount of vehicles on the road.
  • The ownership of the car and remains within the manufacturer (Audi, 2015) .
  • The car then becomes a capital investment for Audi, therefore it is in their best interest to develop reliable products that can be easily maintained and re-used.
  • The different levels of the approach taken by Audi® for providing a product-service for share were identified and summarised in Table 3 .

3.2. Nokia®: Products as a Service for Mobile Devices

  • Leasing is a strategy under development for creating a CE in Nokia® (Accenture, 2013) , allowing Nokia® to maintain ownership and control the lifecycle of their products to comply with regulations.
  • Product design strategies must drive customers to prefer leasing Nokia® mobile phones over owning the competitor's products.
  • For enhancing the service experience, designers must understand the requirements and expectations from customers as well as the optimal lifespan of the product based on technology (Tukker, 2013; Bakker et al., 2014a) .
  • Table 4 depicts the multilevel aspects of this climate change strategy.

Implementation of CE SOCIETAL SYSTEM Contextual landscape

  • The automobile industry is particularly pressured to reduce their carbon footprint at all stages of the product lifecycle.
  • But usage is normally out of the manufacturer's control.
  • Reduction of carbon footprint and increment of responsible car usage.

SOCIO-TECHNICAL SYSTEM System innovations and market

  • Promotion of shared ownership schemes through an attractive product-service offering.
  • Development of specialised service strategies as well as relevant supply relationships to support the car sharing scheme.
  • Furniture performance is linked to "fashionable" factors.
  • Reduction in the environmental impact of Ikea® large volume manufacturing.
  • Development of key resource chains to secure recycled materials and implementation of reverse logistics that support take-back policies.

PRODUCT-SERVICE SYSTEM Business and process innovations

  • Since its origins Audi® has been a pioneer of technical innovations in the automobile market, and has one of the most flexible and efficient production systems.
  • Ikea® has strived to achieve product quality by building strong supplier relationships, producing large volumes and investing in efficient production technologies.
  • Ingrain the value of sustainability in Ikea® products and operations.
  • Development of state-of-theart manufacturing facilities that use renewable energy and more resource efficient processes.
  • The company envisions to generate as much energy as consumed and become a leader in renewable energy.

PRODUCT-TECHNOLOG Y Product innovations

  • Design within Rype Office® is primarily provided as a consultancy service and products are made-to-order.
  • Design of furnishings for multiple life-cycles and high customisation.
  • Design for cost effective remanufacture, including ease of assembly and disassembly.
  • Design and selection of a range of building blocks from available feedstock.
  • Rype Office® provides customised furniture of a timeless aesthetic.

3.3. Rype Office®: Products as Services and Life Extension for Office Furniture

  • The usable life of furniture is dictated by enterprise owners and not users.
  • Second-hand market for furniture is widely disseminated, but generally unappealing for the high-end customers and it seldom has the ability to supply large quantities of office furniture for enterprises (Rype Office, 2015) .
  • Rype Office® is a UK growing enterprise that approaches the furniture market with a different strategy; it aims to maximise economic, environmental and social value for customers by remanufacturing custom or existing furniture and offering a guaranteed buy-back price or lease option (Ellen MacArthur Foundation, 2015d) .

3.4. Philips Health™: Product Life Extension for Medical Equipment

  • Medical imaging products represent high investments in and long R&D processes in companies as Philips®.
  • Healthcare budgets are increasingly under pressure and care facilities seek to make use of diagnostic equipment for long periods of time, but their life-saving character demands optimal reliability (Philips, 2014) .
  • Philips® proposes two forms of business for circular products: the first is pre-owned refurbished units.
  • Stated by Philips® (2014), modular design approaches will be used for new products.
  • The objective is achieving highly reusable subassemblies and maximise residual value of products and facilitate parts harvesting procedures (Philips, 2014) .

3.5. Steelcase®: Product Life Extension for Office Furniture

  • Steelcase® continuously aims to develop products with better environmental performance and higher quality and efficiency in their operations (Steelcase, 2015) .
  • Further driven by environmental issues and embracing the Cradle to Cradle© philosophy, Steelcase® currently leverages for product design and development with a materials perspective (Steelcase, 2015) .
  • Table 7 depicts their current strategies for closed loops.

3.6. Splosh®: Product Life Extension for Packaging

  • In short-lived Fast Moving Consumer Goods (FMCG), the functional value of the product remains in the consumable part of it, while the value of the package ends after a sale is made.
  • Splosh® is a UK based enterprise that offers an alternative business model for household cleaning products, enabled by product technology, which aims for minimal environmental impacts and extended packaging lifecycles (Ellen MacArthur Foundation, 2015e) .

3.7. Ikea®: Material Recovery for Home Furniture

  • Ikea® thrives to produce quality furniture at affordable prices for its customers by optimising their supply chain processes.
  • Aside from their distinctive user assembled furniture, as a strategy for logistics optimisation, Ikea® is pursuing the use of waste as resources for new products, simultaneously reducing landfill by establishing take-back campaigns for recycling furniture.
  • In addition to their process minimisation approach, designers will also require to wisely use recycled and biodegradable materials in a way that does not complicate recovery at EOL.

3.8. Ecovative®: Circular Supplies for Packaging

  • Ecovative® is a MNE that emerged from the creation of a mushroom-based material that was discovered to have properties similar to plastic foams, but being completely renewable (Ecovative, 2015a) .
  • Ecovative® uses a material-first design approach to enhance the functional and aesthetic performance of mushroom material packaging (Ecovative, 2015b) .
  • Design and adaptation of products from customers must be carefully assessed to ensure process compatibility (Ecovative, 2015b) .

SOCIETAL SYSTEM Contextual landscape

  • Natural resources, such as wood, are extracted in large amounts for the furniture industry and are treated or altered, which prevents its safe degradation into the environment.
  • Reduction of resource depletion and landfill pollution.
  • Increase of consumer awareness to reduce landfill, and regulations for use of polluting materials and waste take-back.
  • Companies are increasingly addressing the reduction of resource extraction, their carbon footprint, and the elimination of hazardous chemicals from across their value chain.

PRODUCT-TECHNOLOGY Product innovations

  • The Ikea® business idea is to offer "a wide range of well-designed, functional home furnishing products at affordable prices Optimisation of resource and material usage throughout the product life cycle Design for efficiency in production and logistics.
  • Selection of recycled, recyclable and biomaterials and development of knowledge to aid recovery at EOL.
  • Visually attractive and functional homeware and furnishings that can be sustainably produced.
  • Based on the empirical evidence gathered, the requirements of 'design for' (DfX) strategies relevant to each case study were identified, and the necessary knowledge from designers derived from this.
  • These deductions were validated, as suggested by Eisenhardt (1989) , by the stakeholders from the relevant MNE's and CE experts.

4. Findings

  • Ten requirements for capability development were identified in this comparison as necessary to design products and services that support the many pathways to form closed loops of materials (see first column, Table 12 ).
  • Thus, segmentation was judged an appropriate approach to address skill-building for circular design.
  • The evidently varied combinations of tangible and intangible value across CE business models proved to play an important part in determining the nature of design contributions.
  • Observed in the Y axis of Figure 2 , if the strategy is geared towards material sufficiency, the level of tangible value is reduced, which means the services gain importance to render customer value and to profit.
  • Analysis of the different contexts studied demonstrated that some industrial transformations involve a barely noticeable change in the role of design, with their supply chain and operations facing the greatest challenge; while others represent increasing technical challenges for designers or extended responsibilities.

5.1.1. The design process and product canvas

  • Aside from performing a primary function, designers must ensure that products are suitable for multiple lifecycles and continue to appeal to potential consumers.
  • This represents a most interesting challenge for design innovation.
  • Product life extension appears to signify a reduction in the frequency of physical product design, which may allow for longer lead times, ensuring new products are thoroughly planned for superior environmental performance.
  • This scenario makes more relevant the suggestions of authors like Pettersen (2015) , and Atwal and Williams (2009) underlining the need to embed symbolic and meaningful ingredients in products, as a way to enthuse users and create superior use and service experience.
  • According to this study, however, implementing design methods for material recovery conveys only a small shift in the design process.

5.3. Impact to audience

  • Changes in the role of design to cater to a changing industry, society and environment had been explored by a number of authors that contemplated the changing definitions of the discipline of design (Joore and Brezet, 2015) and offered a retrospective of its evolution up until the 21st century's circular economy (Andrews, 2015) .
  • Research concludes that designers should now be 'solution providers' and not only 'object creators' (Meroni, 2008; Roux, 2011) .
  • To achieve more holistic solutions for true circularity, changes in legislation are required that go beyond reduction and efficiency.
  • The validation rationale of this research was consultative, where experts participated in verifying answers, rather than to providing answers.
  • Incorporating a semi-structured interview in the methodology, to build the case studies, could have aided in obtaining first hand input and more case-specific details.

6. Conclusions

  • Holistic sustainability strategies imply a change in business making for MNEs, shifting focus towards dynamic, intelligent solutions.
  • New designer archetypes, which are not exclusive to specific products or business models but to design roles, were modelled with skillsets to attend to the diverse requirements of the circular economy.
  • Stakeholders in MNEs are encouraged to seek the development of such proficiencies in their product development teams to boost the successful execution of sustainability strategies.
  • The environmental and economic frailty in the global panorama signifies an end to the age of the 'consumer' as a depleting entity (Webster, 2015) , and the beginning of the age of the 'user', as a pillar for restorative systems.

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Citations
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Journal ArticleDOI
TL;DR: A taxonomy of business models based on the degree of adoption of circularity along two major dimensions: (i) the customer value proposition and interface; (ii) the value network, i.e. the ways through which interacting with suppliers and reorganizing the own internal activities as discussed by the authors.

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TL;DR: In this article, the authors explore how rising technologies from Industry 4.0 can be integrated with circular economy (CE) practices to establish a business model that reuses and recycles wasted material such as scrap metal or e-waste.
Abstract: The purpose of this paper is to explore how rising technologies from Industry 4.0 can be integrated with circular economy (CE) practices to establish a business model that reuses and recycles wasted material such as scrap metal or e-waste.,The qualitative research method was deployed in three stages. Stage 1 was a literature review of concepts, successful factors and barriers related to the transition towards a CE along with sustainable supply chain management, smart production systems and additive manufacturing (AM). Stage 2 comprised a conceptual framework to integrate and evaluate the synergistic potential among these concepts. Finally, stage 3 validated the proposed model by collecting rich qualitative data based on semi-structured interviews with managers, researchers and professors of operations management to gather insightful and relevant information.,The outcome of the study is the recommendation of a circular model to reuse scrap electronic devices, integrating web technologies, reverse logistics and AM to support CE practices. Results suggest a positive influence from improving business sustainability by reinserting waste into the supply chain to manufacture products on demand.,The impact of reusing wasted materials to manufacture new products is relevant to minimising resource consumption and negative environmental impacts. Furthermore, it avoids hazardous materials ending up in landfills or in the oceans, seriously threatening life in ecosystems. In addition, reuse of wasted material enables the development of local business networks that generate jobs and improve economic performance.,First, the impact of reusing materials to manufacture new products minimises resource consumption and negative environmental impacts. The circular model also encourages keeping hazardous materials that seriously threaten life in ecosystems out of landfills and oceans. For this study, it was found that most urban waste is plastic and cast iron, leaving room for improvement in increasing recycling of scrap metal and similar materials. Second, the circular business model promotes a culture of reusing and recycling and motivates the development of collection and processing techniques for urban waste through the use of three-dimensional (3D) printing technologies and Industry 4.0. In this way, the involved stakeholders are focused on the technical parts of recycling and can be better dedicated to research, development and innovation because many of the processes will be automated.,The purpose of this study was to explore how Industry 4.0 technologies are integrated with CE practices. This allows for the proposal of a circular business model for recycling waste and delivering new products, significantly reducing resource consumption and optimising natural resources. In a first stage, the circular business model can be used to recycle electronic scrap, with the proposed integration of web technologies, reverse logistics and AM as a technological platform to support the model. These have several environmental, sociotechnical and economic implications for society.,The sociotechnical aspects are directly impacted by the circular smart production system (CSPS) management model, since it creates a new culture of reuse and recycling techniques for urban waste using 3D printing technologies, as well as Industry 4.0 concepts to increase production on demand and automate manufacturing processes. The tendency of the CSPS model is to contribute to deployment CE in the manufacture of new products or parts with AM approaches, generating a new path of supply and demand for society.

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Abstract: The transition to a circular economy requires actions and policies. In the praxis of governance, a common way to steer the transition to a different state proceeds through the setting of targets. Thus far, no study has investigated circular economy targets in a systematic way. To bridge this gap, this study examines which targets can facilitate the transition towards a circular economy. The analysis focuses both on existing and new targets; the latter complement existing targets which are limited to a few discrete cases addressing only partially the goal of a more circular economy. A framework based on 10 common circular economy strategies (i.e. recover, recycling, repurpose, remanufacture, refurbish, repair, re-use, reduce, rethink, refuse) is applied to scrutinise the selected targets. The study clarifies that existing targets for recovery and recycling do not necessarily promote a circular economy, though they are the most commonly applied targets so far. Because of lack of efficacy of recovery and recycling, targets should instead favour other more powerful circular economy strategies. In relation to these, the study looks into new and existing targets showing how they can reduce waste, increase efficiency, close production loops, and maximise retention of the economic value of materials and products. In particular, the study proposes an expanded set of brand new targets for the transition to a circular economy together with a fresh view on targets aimed at scholars and decision-makers alike.

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References
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01 Oct 1984
TL;DR: In this article, buku ini mencakup lebih dari 50 studi kasus, memberikan perhatian untuk analisis kuantitatif, membahas lebah lengkap penggunaan desain metode campuran penelitian, and termasuk wawasan metodologi baru.
Abstract: Buku ini menyediakan sebuah portal lengkap untuk dunia penelitian studi kasus, buku ini menawarkan cakupan yang luas dari desain dan penggunaan metode studi kasus sebagai alat penelitian yang valid. Dalam buku ini mencakup lebih dari 50 studi kasus, memberikan perhatian untuk analisis kuantitatif, membahas lebih lengkap penggunaan desain metode campuran penelitian, dan termasuk wawasan metodologi baru.

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TL;DR: In this paper, the authors describe the process of inducting theory using case studies from specifying the research questions to reaching closure, which is a process similar to hypothesis-testing research.
Abstract: Building Theories From Case Study Research - This paper describes the process of inducting theory using case studies from specifying the research questions to reaching closure. Some features of the process, such as problem definition and construct validation, are similar to hypothesis-testing research. Others, such as within-case analysis and replication logic, are unique to the inductive, case-oriented process. Overall, the process described here is highly iterative and tightly linked to data. This research approach is especially appropriate in new topic areas. The resultant theory is often novel, testable, and empirically valid. Finally, framebreaking insights, the tests of good theory (e.g., parsimony, logical coherence), and convincing grounding in the evidence are the key criteria for evaluating this type of research.

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TL;DR: In this paper, the authors define a leadership event as a perceived segment of action whose meaning is created by the interactions of actors involved in producing it, and present a set of innovative methods for capturing and analyzing these contextually driven processes.
Abstract: �Traditional, hierarchical views of leadership are less and less useful given the complexities of our modern world. Leadership theory must transition to new perspectives that account for the complex adaptive needs of organizations. In this paper, we propose that leadership (as opposed to leaders) can be seen as a complex dynamic process that emerges in the interactive “spaces between” people and ideas. That is, leadership is a dynamic that transcends the capabilities of individuals alone; it is the product of interaction, tension, and exchange rules governing changes in perceptions and understanding. We label this a dynamic of adaptive leadership, and we show how this dynamic provides important insights about the nature of leadership and its outcomes in organizational fields. We define a leadership event as a perceived segment of action whose meaning is created by the interactions of actors involved in producing it, and we present a set of innovative methods for capturing and analyzing these contextually driven processes. We provide theoretical and practical implications of these ideas for organizational behavior and organization and management theory.

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"Skills and capabilities for a susta..." refers background or methods in this paper

  • ...While qualitative studies are non-absolute (Eisenhardt, 1989), this multiple case study analysis offers the reader much needed insights on system transitions....

    [...]

  • ...Case study research has been considered a suitable approach to build theories on a new topic concerning contemporary events (Eisenhardt, 1989; Yin, 2009)....

    [...]

  • ...analysis in a systematic manner, ensuring relevant data was collected and keeping a consistent multiple case study analysis (Eisenhardt, 1989): Reflection to present the characteristics of the...

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01 Jan 2016
TL;DR: The case study research design and methods is universally compatible with any devices to read and is available in the book collection an online access to it is set as public so you can download it instantly.
Abstract: Thank you very much for reading case study research design and methods. As you may know, people have look hundreds times for their chosen readings like this case study research design and methods, but end up in infectious downloads. Rather than enjoying a good book with a cup of tea in the afternoon, instead they juggled with some malicious bugs inside their computer. case study research design and methods is available in our book collection an online access to it is set as public so you can download it instantly. Our book servers spans in multiple locations, allowing you to get the most less latency time to download any of our books like this one. Kindly say, the case study research design and methods is universally compatible with any devices to read.

20,160 citations


"Skills and capabilities for a susta..." refers background in this paper

  • ...Case study research has been considered a suitable approach to build theories on a new topic concerning contemporary events (Eisenhardt, 1989; Yin, 2009)....

    [...]

  • ...multiple case studies were compared (Yin, 2009)....

    [...]

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TL;DR: McDonough and Braungart as discussed by the authors argue that the one-way, 'cradle to grave' manufacturing model, dating to the Industrial Revolution, creates such fantastic amounts of waste and pollution in the first place.
Abstract: 'Reduce, reuse, and recycle' urge environmentalists; in other words, do more with less in order to minimize damage. But as architect William McDonough and chemist Michael Braungart point out in this provocative, visionary book, this approach only perpetuates the one-way, 'cradle to grave' manufacturing model, dating to the Industrial Revolution, that creates such fantastic amounts of waste and pollution in the first place. Why not challenge the belief that human industry must damage the natural world? In fact, why not take nature itself as our model for making things? A tree produces thousands of blossoms in order to create another tree, yet we consider its abundance not wasteful but safe, beautiful and highly effective.Waste equals food. Guided by this principle, McDonough and Braungart explain how products can be designed from the outset so that, after their useful lives, they will provide nourishment for something new - continually circulating as pure and viable materials within a 'cradle to cradle' model. Drawing on their experience in redesigning everything from carpeting to corporate campuses, McDonough and Braungart make an exciting and viable case for putting eco-effectiveness into practice, and show how anyone involved in making anything can begin to do so as well.

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Frequently Asked Questions (16)
Q1. What have the authors contributed in "Skills and capabilities for a sustainable and circular economy: the changing role of design" ?

This paper contributes to existing literature by depicting successful practices being implemented in industry. Resulting from this research, learning goals are proposed to serve as guidance for manufacturing companies seeking to tackle climate change. 

Findings from this research provide a summarised but complete depiction of changes influencing design within CE systems, disseminates available knowledge on product strategies for climate change and further contributes to extend skill-building by identifying areas in which to focus design education. 

Most solutions to implement and maintain a sustainable industry are inter-sectoral and interdisciplinary (Lozano, 2012), and concurrent teams are a common approach for sustainable product development and whole systems design. 

The Circularity Indicators Methodology is perhaps the most useful tool to support designers, and companies more broadly, to assess how well a product or company performs in the context of a CE allowing companies to estimate how advanced they are on their journey from linear to circular (Ellen MacArthur Foundation, 2015). 

The characteristics of a product directly influence the way the entire value chain will be constructed and managed (Bevilacqua et al., 2008), therefore design has a crucial role in supporting closed-loop supply chains and shared ownership models for sustainability (Nasr and Thurston, 2006; Souza, 2013). 

Leasing is a strategy under development for creating a CE in Nokia® (Accenture, 2013), allowing Nokia® to maintain ownership and control the lifecycle of their products to comply with regulations. 

Necessary organisational changes to foster a CE model of production and consumption primarily encourage changes in the way industries profit. 

A variety of new capabilities are key to design for a sustainable future; these range from deeper knowledge of material composition to rich understanding of social behaviour. 

The archetypes geared towards physical products, such as the ‘Retrofitting designer’ and the‘Block building designer’ are evidently compatible with the widely spread literature concerning design strategies for component recovery and reuse. 

The need for a variety of design skills to support closed loops has been made evident within this work; ranging from deeper knowledge of material science, engineering techniques and operational processes, through to proficiencies in service design and a deep knowledge of human behaviour. 

The Circular Economy (CE), also known as a ‘closed loop’ economy, is an industrial and social evolutionary concept that pursues holistic sustainability goals through a culture of no waste. 

Charnley et al. (2011) pointed out the need for a balance between design-specific knowledge and transdisciplinary skills, as crucial to engage in problem solving using a wider perspective for circular economy practices. 

Changes in design processes were identified, revealing a growing necessity for industry to employ new proficiencies that support closure of material loops. 

Analysis of the different contexts studied demonstrated that some industrial transformations involve a barely noticeable change in the role of design, with their supply chain and operations facing the greatest challenge; while others represent increasing technical challenges for designers or extended responsibilities. 

Some loops involve companies maintaining economic value of material assets during their entire lifecycles, avoiding products to end up in landfill for as long as possible; some others involve the adoption of resources that can be reintegrated into nature, or fed into another supply chain (Ellen MacArthur Foundation, 2012). 

Shown in the X axis of Figure 2, resource extraction, manufacturing and sales are key stages for traditional product-based businesses.