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Proceedings ArticleDOI

Spray and wait: an efficient routing scheme for intermittently connected mobile networks

TL;DR: A new routing scheme, called Spray and Wait, that "sprays" a number of copies into the network, and then "waits" till one of these nodes meets the destination, which outperforms all existing schemes with respect to both average message delivery delay and number of transmissions per message delivered.
Abstract: Intermittently connected mobile networks are sparse wireless networks where most of the time there does not exist a complete path from the source to the destination. These networks fall into the general category of Delay Tolerant Networks. There are many real networks that follow this paradigm, for example, wildlife tracking sensor networks, military networks, inter-planetary networks, etc. In this context, conventional routing schemes would fail.To deal with such networks researchers have suggested to use flooding-based routing schemes. While flooding-based schemes have a high probability of delivery, they waste a lot of energy and suffer from severe contention, which can significantly degrade their performance. Furthermore, proposed efforts to significantly reduce the overhead of flooding-based schemes have often be plagued by large delays. With this in mind, we introduce a new routing scheme, called Spray and Wait, that "sprays" a number of copies into the network, and then "waits" till one of these nodes meets the destination.Using theory and simulations we show that Spray and Wait outperforms all existing schemes with respect to both average message delivery delay and number of transmissions per message delivered; its overall performance is close to the optimal scheme. Furthermore, it is highly scalable retaining good performance under a large range of scenarios, unlike other schemes. Finally, it is simple to implement and to optimize in order to achieve given performance goals in practice.

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Citations
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Proceedings ArticleDOI
23 Apr 2006
TL;DR: The evaluations show that MaxProp performs better than protocols that have access to an oracle that knows the schedule of meetings between peers, and performs well in a wide variety of DTN environments.
Abstract: Disruption-tolerant networks (DTNs) attempt to route network messages via intermittently connected nodes. Routing in such environments is difficult because peers have little information about the state of the partitioned network and transfer opportunities between peers are of limited duration. In this paper, we propose MaxProp, a protocol for effective routing of DTN messages. MaxProp is based on prioritizing both the schedule of packets transmitted to other peers and the schedule of packets to be dropped. These priorities are based on the path likelihoods to peers according to historical data and also on several complementary mechanisms, including acknowledgments, a head-start for new packets, and lists of previous intermediaries. Our evaluations show that MaxProp performs better than protocols that have access to an oracle that knows the schedule of meetings between peers. Our evaluations are based on 60 days of traces from a real DTN network we have deployed on 30 buses. Our network, called UMassDieselNet, serves a large geographic area between five colleges. We also evaluate MaxProp on simulated topologies and show it performs well in a wide variety of DTN environments.

2,148 citations

Proceedings ArticleDOI
02 Mar 2009
TL;DR: This paper presents the Opportunistic Networking Environment (ONE) simulator specifically designed for evaluating DTN routing and application protocols, and shows sample simulations to demonstrate the simulator's flexible support for DTN protocol evaluation.
Abstract: Delay-tolerant Networking (DTN) enables communication in sparse mobile ad-hoc networks and other challenged environments where traditional networking fails and new routing and application protocols are required. Past experience with DTN routing and application protocols has shown that their performance is highly dependent on the underlying mobility and node characteristics. Evaluating DTN protocols across many scenarios requires suitable simulation tools. This paper presents the Opportunistic Networking Environment (ONE) simulator specifically designed for evaluating DTN routing and application protocols. It allows users to create scenarios based upon different synthetic movement models and real-world traces and offers a framework for implementing routing and application protocols (already including six well-known routing protocols). Interactive visualization and post-processing tools support evaluating experiments and an emulation mode allows the ONE simulator to become part of a real-world DTN testbed. We show sample simulations to demonstrate the simulator's flexible support for DTN protocol evaluation.

2,075 citations


Cites background from "Spray and wait: an efficient routin..."

  • ...[13], Direct Transmission/Delivery [27]), others a fixed number limited by the sender [28] [26] while epidemic [30] and probabilistic [19] routing potentially create an “infinite” number of messages....

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  • ...Spray-and-Wait [28] is an n-copy routing protocol that limits the number of message copies created to a configurable maximum and distributes (“sprays”) these copies to contacts until the number of copies is exhausted....

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Proceedings ArticleDOI
30 Aug 2004
TL;DR: This work forms the delay-tolerant networking routing problem, where messages are to be moved end-to-end across a connectivity graph that is time-varying but whose dynamics may be known in advance, and proposes a framework for evaluating routing algorithms in such environments.
Abstract: We formulate the delay-tolerant networking routing problem, where messages are to be moved end-to-end across a connectivity graph that is time-varying but whose dynamics may be known in advance. The problem has the added constraints of finite buffers at each node and the general property that no contemporaneous end-to-end path may ever exist. This situation limits the applicability of traditional routing approaches that tend to treat outages as failures and seek to find an existing end-to-end path. We propose a framework for evaluating routing algorithms in such environments. We then develop several algorithms and use simulations to compare their performance with respect to the amount of knowledge they require about network topology. We find that, as expected, the algorithms using the least knowledge tend to perform poorly. We also find that with limited additional knowledge, far less than complete global knowledge, efficient algorithms can be constructed for routing in such environments. To the best of our knowledge this is the first such investigation of routing issues in DTNs.

1,854 citations


Cites background from "Spray and wait: an efficient routin..."

  • ...Such networks are assumed to experience frequent, long-duration partitioning and may never have an end-to-end contemporaneous path....

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Proceedings ArticleDOI
26 May 2008
TL;DR: BUBBLE is designed and evaluated, a novel social-based forwarding algorithm that utilizes the aforementioned metrics to enhance delivery performance and empirically shows that BUBBLE can substantially improve forwarding performance compared to a number of previously proposed algorithms including the benchmarking history-based PROPHET algorithm, and social- based forwarding SimBet algorithm.
Abstract: In this paper we seek to improve our understanding of human mobility in terms of social structures, and to use these structures in the design of forwarding algorithms for Pocket Switched Networks (PSNs) Taking human mobility traces from the real world, we discover that human interaction is heterogeneous both in terms of hubs (popular individuals) and groups or communities We propose a social based forwarding algorithm, BUBBLE, which is shown empirically to improve the forwarding efficiency significantly compared to oblivious forwarding schemes and to PROPHET algorithm We also show how this algorithm can be implemented in a distributed way, which demonstrates that it is applicable in the decentralised environment of PSNs

1,666 citations


Cites background from "Spray and wait: an efficient routin..."

  • ...Spray and Wait is another “oblivious” flooding scheme but with a selflimited number of copies [28]....

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Journal ArticleDOI
TL;DR: This paper surveys the work done toward all of the outstanding issues, relating to this new class of networks, so as to spur further research in these areas.
Abstract: Unmanned aerial vehicles (UAVs) have enormous potential in the public and civil domains. These are particularly useful in applications, where human lives would otherwise be endangered. Multi-UAV systems can collaboratively complete missions more efficiently and economically as compared to single UAV systems. However, there are many issues to be resolved before effective use of UAVs can be made to provide stable and reliable context-specific networks. Much of the work carried out in the areas of mobile ad hoc networks (MANETs), and vehicular ad hoc networks (VANETs) does not address the unique characteristics of the UAV networks. UAV networks may vary from slow dynamic to dynamic and have intermittent links and fluid topology. While it is believed that ad hoc mesh network would be most suitable for UAV networks yet the architecture of multi-UAV networks has been an understudied area. Software defined networking (SDN) could facilitate flexible deployment and management of new services and help reduce cost, increase security and availability in networks. Routing demands of UAV networks go beyond the needs of MANETS and VANETS. Protocols are required that would adapt to high mobility, dynamic topology, intermittent links, power constraints, and changing link quality. UAVs may fail and the network may get partitioned making delay and disruption tolerance an important design consideration. Limited life of the node and dynamicity of the network lead to the requirement of seamless handovers, where researchers are looking at the work done in the areas of MANETs and VANETs, but the jury is still out. As energy supply on UAVs is limited, protocols in various layers should contribute toward greening of the network. This paper surveys the work done toward all of these outstanding issues, relating to this new class of networks, so as to spur further research in these areas.

1,636 citations

References
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01 Jul 2003
TL;DR: A logging instrument contains a pulsed neutron source and a pair of radiation detectors spaced along the length of the instrument to provide an indication of formation porosity which is substantially independent of the formation salinity.
Abstract: The Ad hoc On-Demand Distance Vector (AODV) routing protocol is intended for use by mobile nodes in an ad hoc network. It offers quick adaptation to dynamic link conditions, low processing and memory overhead, low network utilization, and determines unicast routes to destinations within the ad hoc network. It uses destination sequence numbers to ensure loop freedom at all times (even in the face of anomalous delivery of routing control messages), avoiding problems (such as "counting to infinity") associated with classical distance vector protocols.

11,490 citations


"Spray and wait: an efficient routin..." refers methods in this paper

  • ...Since in the ICMN model there may not exist an endto-end path between a source and a destination, conventional ad-hoc network routing schemes, such as DSR [16], AODV [ 21 ], etc., would fail....

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Proceedings ArticleDOI
25 Feb 1999
TL;DR: An ad-hoc network is the cooperative engagement of a collection of mobile nodes without the required intervention of any centralized access point or existing infrastructure and the proposed routing algorithm is quite suitable for a dynamic self starting network, as required by users wishing to utilize ad- hoc networks.
Abstract: An ad-hoc network is the cooperative engagement of a collection of mobile nodes without the required intervention of any centralized access point or existing infrastructure. We present Ad-hoc On Demand Distance Vector Routing (AODV), a novel algorithm for the operation of such ad-hoc networks. Each mobile host operates as a specialized router, and routes are obtained as needed (i.e., on-demand) with little or no reliance on periodic advertisements. Our new routing algorithm is quite suitable for a dynamic self starting network, as required by users wishing to utilize ad-hoc networks. AODV provides loop-free routes even while repairing broken links. Because the protocol does not require global periodic routing advertisements, the demand on the overall bandwidth available to the mobile nodes is substantially less than in those protocols that do necessitate such advertisements. Nevertheless we can still maintain most of the advantages of basic distance vector routing mechanisms. We show that our algorithm scales to large populations of mobile nodes wishing to form ad-hoc networks. We also include an evaluation methodology and simulation results to verify the operation of our algorithm.

11,360 citations


"Spray and wait: an efficient routin..." refers background in this paper

  • ...While .ooding-based schemes have a high probability of delivery, they waste a lot of energy and su.er from severe contention, which can signif­icantly degrade their performance....

    [...]

Book
Rick Durrett1
01 Jan 1990
TL;DR: In this paper, a comprehensive introduction to probability theory covering laws of large numbers, central limit theorem, random walks, martingales, Markov chains, ergodic theorems, and Brownian motion is presented.
Abstract: This book is an introduction to probability theory covering laws of large numbers, central limit theorems, random walks, martingales, Markov chains, ergodic theorems, and Brownian motion. It is a comprehensive treatment concentrating on the results that are the most useful for applications. Its philosophy is that the best way to learn probability is to see it in action, so there are 200 examples and 450 problems.

5,168 citations

Proceedings ArticleDOI
25 Oct 1998
TL;DR: The results of a derailed packet-levelsimulationcomparing fourmulti-hopwirelessad hoc networkroutingprotocols, which cover a range of designchoices: DSDV,TORA, DSR and AODV are presented.
Abstract: An ad hoc networkis a collwtion of wirelessmobilenodes dynamically forminga temporarynetworkwithouttheuseof anyexistingnetworkirrfrastructureor centralizedadministration.Dueto the limitedtransmissionrange of ~vlrelessnenvorkinterfaces,multiplenetwork“hops”maybe neededfor onenodeto exchangedata ivithanotheracrox thenetwork.Inrecentyears, a ttiery of nelvroutingprotocols~geted specificallyat this environment havebeen developed.but little pcrfomrartwinformationon mch protocol and no ralistic performancecomparisonbehvwrrthem ISavailable. ~Is paper presentsthe results of a derailedpacket-levelsimulationcomparing fourmulti-hopwirelessad hoc networkroutingprotocolsthatcovera range of designchoices: DSDV,TORA, DSR and AODV. \Vehave extended the /~r-2networksimulatorto accuratelymodelthe MACandphysical-layer behaviorof the IEEE 802.1I wirelessLANstandard,includinga realistic wtrelesstransmissionchannelmodel, and present the resultsof simulations of net(vorksof 50 mobilenodes.

5,147 citations

Amin Vahdat1
01 Jan 2000
TL;DR: This work introduces Epidemic Routing, where random pair-wise exchanges of messages among mobile hosts ensure eventual message delivery and achieves eventual delivery of 100% of messages with reasonable aggregate resource consumption in a number of interesting scenarios.
Abstract: Mobile ad hoc routing protocols allow nodes with wireless adaptors to communicate with one another without any pre-existing network infrastructure. Existing ad hoc routing protocols, while robust to rapidly changing network topology, assume the presence of a connected path from source to destination. Given power limitations, the advent of short-range wireless networks, and the wide physical conditions over which ad hoc networks must be deployed, in some scenarios it is likely that this assumption is invalid. In this work, we develop techniques to deliver messages in the case where there is never a connected path from source to destination or when a network partition exists at the time a message is originated. To this end, we introduce Epidemic Routing, where random pair-wise exchanges of messages among mobile hosts ensure eventual message delivery. The goals of Epidemic Routing are to: i) maximize message delivery rate, ii) minimize message latency, and iii) minimize the total resources consumed in message delivery. Through an implementation in the Monarch simulator, we show that Epidemic Routing achieves eventual delivery of 100% of messages with reasonable aggregate resource consumption in a number of interesting scenarios.

4,355 citations