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Teaching Interaction Design: Matters, Materials and Means

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TLDR
In this paper, the authors advocate a wider view on what a designer is and does by describing how we treat computational technology as any other design material and how we train engineering students and others into becoming designers in a technology-oriented environment.
Abstract
The designer works with people, with materials, with products. Designers are seen as people concerned with form, function and surface. But how often is the designer associated with technology? Still programming can be just as a creative activity as drawing. Deriving from experiences from the discipline of Interaction Design, we advocate a wider view on what a designer is and does by describing how we treat computational technology as any other design material and how we train engineering students and others into becoming designers in a technology-oriented environment. Our method to create an education in applied Interaction Design lends ideas from traditional design education, for instance open problems and exhibitions of results, but also incorporates high-fidelity prototyping and multidisciplinary projects carried out by heterogeneous groups, since this lies in the nature of the subject and the students.

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Journal Article

Thoughtful Interaction Design: A Design Perspective on Information Technology

Sharon Poggenpohl
- 01 Jan 2007 - 
TL;DR: This book serves to provide a bridge from design to IT, and is important because designers increasingly work with information technologists and epistemologically their worlds are quite different.
Journal Article

Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design

Oksana Zelenko
- 01 Aug 2007 - 
TL;DR: Anthony Dunne's Hertzian Tales as discussed by the authors is an exploration of the aesthetic and conceptual aspects of industrial design and its potential to bring about social change for the users of electronic objects.
Proceedings ArticleDOI

Environments for creativity: a lab for making things

TL;DR: In this paper, the authors describe parameters and principles that have been found helpful in organizing and conducting cross-disciplinary research in design and describe a variety of projects that illustrate these parameters.
Journal ArticleDOI

Rethinking HCI Education for Design: Problem-Based Learning and Virtual Worlds at an HCI Design Studio

TL;DR: This article presents an HCI design studio course that makes a combined use of constructivist pedagogies and virtual worlds aiming to aid students critically review and reflect on the use of related methods and technologies in design and to cultivate more general skills like self-directed learning, intrinsic motivation, and critical thinking.
Proceedings Article

Design Practice in Human Computer Interaction Design Education

TL;DR: This paper investigates ways to engage computer science students, majoring in design, use, and interaction, in design practices through an advanced graduate course in interaction design, and examines how prior embodied and explicit knowledge of HCI, combined with understanding of design practice through the course, shape them as human-computer interaction designers.
References
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Journal ArticleDOI

The reflective practitioner : how professionals think in action

TL;DR: In this paper, the crisis of confidence in professional knowledge from technical rationality to reflection-in-action is discussed and its implications for the professions and their place in society are discussed.
Book

Constructionism in Practice: Designing, Thinking, and Learning in A Digital World

TL;DR: This book presents a meta-history of constructionism and its applications to modern education, focusing on the work of Y.B. Kafai and M. Resnick, who founded the MediaMOO Project, which aimed to combine Constructionism and Professional Community with a broader view of design.
BookDOI

Thoughtful Interaction Design: A Design Perspective on Information Technology

TL;DR: The authors of Thoughtful Interaction Design as discussed by the authors go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective; the designers must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment.
Book

Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design

Anthony Dunne
TL;DR: In this article, the authors explore design approaches for developing the aesthetic potential of electronic products outside a commercial context, considering such topics as the post-optimal object and the aesthetics of user-unfriendliness.