Texture Map and Video Compression Using Beltrami Representation
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...We fix the landmark positions and also the region in C that corresponds to a small region enclosing the south pole, and then apply LBS [3] to reconstruct the quasi-conformal map using the same Beltrami differential μ....
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...[3] proposed a linear algorithm, called the linear Beltrami solver (LBS), to reconstruct a quasi-conformal map gi from its Beltrami coefficient μ = ρ+ i τ on rectangular domains in C....
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...In our algorithms, we apply the LBS proposed in [3] to reconstruct a quasi-conformal map from a given Beltrami differential with fixed vertex locations of the big triangle....
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...For the implementation of LBS, please refer to [3]....
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...It is noteworthy that the linear algorithm introduced by [3] works only for rectangular domains....
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References
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"Texture Map and Video Compression U..." refers methods in this paper
...A commonly used method is to find surface maps satisfying certain constraints, such as matching landmarks, matching intensity or minimizing distortions [7, 54]....
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5,065 citations
"Texture Map and Video Compression U..." refers background in this paper
...Landmark-based registration approaches have also been studied [4, 6, 26, 49], which compute registrations that match landmark features consistently....
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3,024 citations
"Texture Map and Video Compression U..." refers background in this paper
...For image registration, different intensitybased registration algorithms have been developed [1, 2, 9, 12, 46], which aim to obtain 1-1 correspondences between images based on image intensity....
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2,447 citations