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Dissertation

The architectural image: space, movement and myth

TL;DR: In this paper, the authors discuss the role of human figures in human action: persuasive human figures Persuasive human figures Performing human figures, and performing human figures with human action.
Abstract: of human figures Persuasive human figures Performing human figures
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01 Jan 2014

26 citations

Journal ArticleDOI
01 Mar 1973-English

14 citations

Journal Article

14 citations

Book
01 Jan 1919

5 citations

01 Jan 2000

2 citations

References
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Book
01 Jan 1983

283 citations

Book
17 Aug 1996

220 citations

Book
11 May 2005

204 citations

Book
01 Jan 2008
TL;DR: In this paper, the Poetics of Cinema is discussed and three dimensions of film Narrative are discussed: cognition and comprehension, view-and-forgetting, and vision studies in style.
Abstract: Introduction Questions of Theory 1. Poetics of Cinema 2. Convention, Construction, and Cinematic Vision Studies in Narrative 3. Three Dimensions of Film Narrative 4. Cognition and Comprehension: Viewing and Forgetting in Mildred Pierce 5. The Art Cinema as a Mode of Film Practice 6. Film Futures 7. Mutual Friends and Chronologies of Chance Studies in Style 8. Cinecerity 9. Taking Things to Extremes: Hallucinations Courtesy of Robert Reinert 10. CinemaScope, The Modern Miracle You See Without Glasses 11. Who Blinked First? 12. Visual Style in Japanese Cinema, 1925-1945 13. A Cinema of Flourishes 14. Aesthetics in Action: Kung Fu, Gunplay, and Cinematic Expression 15. Richness through Imperfection: King Hu and the Glimpse

203 citations

DOI
01 Jan 2002
TL;DR: In this paper, the authors argue that the goal of navigation research in virtual environments is to create a situation where everyone is oriented properly all the time and knows exactly where everything is and how to get there.
Abstract: Everyone has been disoriented at one time or another. It is an uncomfortable, unsettling feeling to be unfamiliar with your immediate surroundings and unable to determine how to correct the situation. Accordingly, one might think that the goal of navigation research in virtual environments (VEs) is to create a situation where everyone is oriented properly all the time and knows exactly where everything is and how to get there. This, however, may not be absolutely correct. Much is gained from the navigation process beyond just spatial knowledge. The path of discovery rarely lies on a known road. The experience of serendipitous discovery is an important part of human navigation and should be preserved. But how does one resolve the conflicts between this and the not-so-pleasant experience of “lostness”?

191 citations