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Dissertation

The architectural image: space, movement and myth

TL;DR: In this paper, the authors discuss the role of human figures in human action: persuasive human figures Persuasive human figures Performing human figures, and performing human figures with human action.
Abstract: of human figures Persuasive human figures Performing human figures
Citations
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01 Jan 2014

26 citations

Journal ArticleDOI
01 Mar 1973-English

14 citations

Journal Article

14 citations

Book
01 Jan 1919

5 citations

01 Jan 2000

2 citations

References
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01 Jan 2000

2 citations

Proceedings ArticleDOI
31 Jul 2005
TL;DR: Using film language to encourage architecture students to more fully utilize 3D modeling and animation software in the architectural design process and in communicating the results is looked at.
Abstract: This paper will look at using film language to encourage architecture students to more fully utilize 3D modeling and animation software in the architectural design process and in communicating the results. Specifically the paper will cover the work and processes of twelve upper-level architectural students over the course of a year long studio and the making of a computer generated short film. Rule 68, takes place at a Benedictine monastery that was designed for the film. The studio combined architectural design methods with the process and concepts of film production.

2 citations


"The architectural image: space, mov..." refers background in this paper

  • ...In film, space sets the stage for story (Knox 2005)....

    [...]

01 Jan 1987
TL;DR: The following paper is based upon the work of second, third and fifth year architectural students who have engaged in architectural design through the use of microcomputer graphics, using four different types of graphic software: Computer-Aided Drafting, 3-Dimensional Modeling, Painting and Animation programs.
Abstract: Computer generated three dimensional architectural modeling is a fundamental transformation of the traditional architectural design process. Viewing a three dimensional computer model from many vantage points and through animation sequences, presents buildings and their surrounding environments as a sequence of spaces and events, rather than as static objects or graphic abstractions. Three dimensional modeling at the earliest stages of design tends to increase the spatial and formal properties of early building design studies, and diminishes the dominance of plan as the form giver. The following paper is based upon the work of second, third and fifth year architectural students who have engaged in architectural design through the use of microcomputer graphics. In each case they entered the architectural studio with virtually no computer experience. Although the assigned architectural projects were identical to those of other "conventional" architectural studios, their design work was accomplished, almost solely, using four different types of graphic software: Computer-Aided Drafting, 3-Dimensional Modeling, Painting and Animation programs. Information presented is based upon student surveys, semester logs, interviews, impressions of external design critics, and the comparison of computer based and conventional studio final presentations.

2 citations