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Proceedings ArticleDOI

The Body as Starting Point: Applying Inside Body Knowledge for Inbodied Design

TL;DR: The aim with this hands-on and cross-domain workshop is for HCI researchers to create innovative designs taking the body as a starting point.
Abstract: Inbodied design is an emerging area in HCI that focuses on using knowledge of the body's internal systems and processes to better inform em-bodied and circum-bodied design spaces. The current challenge in developing an inbodied approach to HCI research/design is domain expertise: accessing sufficient and appropriate information about how the body itself works and how the body's different systems interact dynamically. In this workshop, we review and build on last year's introduction to inbodied foundations, focusing on applying inbodied knowledge to design challenges to explore (1) the foundational pillars of the inbodied design approach, and (2) how inbodied knowledge can affect / alter our understanding of em-bodied and circum-bodied design challenges and better inform design decisions. Our aim with this hands-on and cross-domain workshop is for HCI researchers to create innovative designs taking the body as a starting point
Citations
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Proceedings ArticleDOI
14 Feb 2021
TL;DR: In this article, the authors conducted a feminist content analysis on select papers in the proceeding of the ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) since its inception in 2007.
Abstract: In the few decades since the first mainframe computers, computing technologies have grown smaller, and more pervasive, moving onto and even inside human bodies. Even as those bodies have received increased attention by scholars, designers, and technologists, the bodily expectations and understandings articulated by these technological artefacts have not been a focus of inquiry in the field. I conducted a feminist content analysis on select papers in the proceeding of the ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) since its inception in 2007. My analysis illustrates how artefacts are implicitly oriented on unmarked bodily norms, while technologies designed for non-normative bodies treat those as deviant and in need of correction. Subsequently, I derive a range of provocations focused on material bodies in embodied interaction which offer a point of reflection and identify potentials for future work in the field.

52 citations

Proceedings ArticleDOI
21 Apr 2020
TL;DR: This work presents "Ena", a novel EEG-eBike system that draws from the user's neural activity to determine when the user is in a state of peripheral awareness to regulate engine support, and suggests that Ena suggests that the work facilitates a safe and enjoyable human-computer integration experience.
Abstract: In this work we introduce peripheral awareness as a neurological state for real-time human-computer integration, where the human is assisted by a computer to interact with the world. Changes to the field of view in peripheral awareness have been linked with quality of human performance. This instinctive narrowing of vision that occurs as a threat is perceived has implications in activities that benefit from the user having a wide field of view, such as cycling to navigate the environment. We present "Ena", a novel EEG-eBike system that draws from the user's neural activity to determine when the user is in a state of peripheral awareness to regulate engine support. A study with 20 participants revealed various themes and tactics suggesting that peripheral awareness as a neurological state is viable to align human-machine integration with internal bodily processes. Ena suggests that our work facilitates a safe and enjoyable human-computer integration experience.

27 citations


Cites background or methods from "The Body as Starting Point: Applyin..."

  • ...This approach has been dubbed, “Inbodied Design” [2, 5, 15, 41, 49, 57], and proposes that if we design to support how we work internally as physiological and neurological systems, our designs will be more effective at supporting human performance....

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  • ...These contributions are targeted to the agendas of HumanComputer Integration [21, 22] due to the insights resulting from studying peripheral awareness as a mechanism of integration; Trustable and Explainable AI [52], due to the tactics offered to promote trust when designing integration systems that can automatically act on the experience; and Inbodied Design, due to the focus on the internal bodily processes to inform HCI design [5, 57]....

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Proceedings ArticleDOI
09 Feb 2020
TL;DR: This one-day-hands-on-studio presents an extension of this work - an Inbodied interaction framework - to make inbodied sciences accessible and usable for HCI practitioners when it comes to crafting experiences, whether for health, performance or play.
Abstract: Inbodied interaction is an emerging area in HCI that aligns how the body performs internally with our designs to support and optimise human performance. Inbodied Interaction therefore relies on knowledge of our physiology/neurology/kinesiology etc, to blend with HCI methodology. Recent, Inbodied Interaction workshops and summer schools, have been designed to share models of these processes to accelerate access to these areas of specialisation for HCI researchers. As such this one-day-hands-on-studio presents an extension of this work - an Inbodied interaction framework - to (1) make inbodied sciences accessible and (2) usable for HCI practitioners when it comes to crafting experiences, whether for health, performance or play. Our framework also offers a design alternative to cyborging futures that seek to augment human performance, Inbodied Interaction seeks to help discover and optimise human potential. As such, in this studio, we will explore where inbodied interaction fits in the narrative of our future bodies.

14 citations


Cites background or methods from "The Body as Starting Point: Applyin..."

  • ...ACKNOWLEDGMENTS The work of this studio is informed by the discussions and inspiration from our work [3, 8-10, 13], and the Inbodied Interaction Summer School https://wellthlab....

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  • ...(2) Connecting & Experience with the IN5 Model leverages our research [3, 8, 12] by leveraging any (or all) of what we have framed as 5 core “inbodied” fundamental volitional physical processes (Movement, Eat, Engage, Cogitate, Sleep) to support human performance....

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Proceedings ArticleDOI
25 Apr 2020
TL;DR: This workshop aims to explore the possibility of augmenting motor memory using neuromodulation, electric stimulation, brain-computer interfaces, and adaptive intelligent systems to benefit not only from new technologies and interactions, but also a means to further study cognition.
Abstract: There is mounting evidence acknowledging that embodiment is foundational to cognition. In HCI, this understanding has been incorporated in concepts like embodied interaction, bodily play, and natural user-interfaces. However, while embodied cognition suggests a strong connection between motor activity and memory, we find the design of technological systems that target this connection to be largely overlooked. Considering this, we are provided with an opportunity to extend human capabilities through augmenting motor memory. Augmentation of motor memory is now possible with the advent of new and emerging technologies including neuromodulation, electric stimulation, brain-computer interfaces, and adaptive intelligent systems. This workshop aims to explore the possibility of augmenting motor memory using these and other technologies. In doing so, we stand to benefit not only from new technologies and interactions, but also a means to further study cognition.

6 citations

Proceedings ArticleDOI
08 May 2021
TL;DR: The fourth Body as a Starting Point workshop as mentioned in this paper investigates how to design interactive health technologies that assist users in developing insourcing abilities and then assisting users in letting go of the same technology, supporting a transition from health technology dependence to independence.
Abstract: This Fourth Body as a Starting Point workshop investigates how to design interactive health technologies that assist users in developing insourcing abilities and then assist users in letting go of the same technology—in other words, supporting a transition from health technology dependence to independence. By making explicit two inbodied design continua of (1) ownership, from “outsourcing” to “insourcing” and (2) engagement period, from “single”, to” cycle”, to “permanent”, to prototype and reflect on interactive technology that takes the body as a starting point.

5 citations

References
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Journal ArticleDOI
TL;DR: This review highlights recent research that expands the ability to understand the human microbiome on different spatial and temporal scales, including daily time series datasets spanning months.
Abstract: Rapidly developing sequencing methods and analytical techniques are enhancing our ability to understand the human microbiome, and, indeed, how the microbiome and its constituents are defined. This review highlights recent research that expands our ability to understand the human microbiome on different spatial and temporal scales, including daily time series datasets spanning months. Furthermore, emerging concepts related to defining operational taxonomic units, diversity indices, core versus transient microbiomes, and the possibility of enterotypes are discussed. Additional advances in sequencing technology and in our understanding of the microbiome will provide exciting prospects for exploiting the microbiota for personalized medicine.

771 citations


"The Body as Starting Point: Applyin..." refers background in this paper

  • ...The concept of circumbodied is exploratory: it is informed by a growing body of research exploring the role of the microbes that live on and in us (our microbiota) that outnumber our human cells by more than 200 to 1 [13]....

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Proceedings ArticleDOI
27 Apr 2013
TL;DR: This work defines core theoretical terms to create shared understanding about what theory is, discuss ways in which behavioral theory can be used to inform research on behavior change technologies, identify shortcomings in current behavioral theories, and outline ways inWhich HCI researchers can not only interpret and utilize behavioral science theories but also contribute to improving them.
Abstract: Researchers in HCI and behavioral science are increasingly exploring the use of technology to support behavior change in domains such as health and sustainability. This work, however, remain largely siloed within the two communities. We begin to address this silo problem by attempting to build a bridge between the two disciplines at the level of behavioral theory. Specifically, we define core theoretical terms to create shared understanding about what theory is, discuss ways in which behavioral theory can be used to inform research on behavior change technologies, identify shortcomings in current behavioral theories, and outline ways in which HCI researchers can not only interpret and utilize behavioral science theories but also contribute to improving them.

257 citations


"The Body as Starting Point: Applyin..." refers methods in this paper

  • ...He was funded by the Robert Wood Johnson Foundation to advance a process for advancing solutions to complex societal problems via melding insights from humancentered design and agile development with advanced applied science methods, including n-of-1 methods like control systems engineering, and the use of triangulation of insights across disparate methods and iteration to increase confidence in assertions [6]....

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Journal ArticleDOI
TL;DR: A broad overview of the importance of the host microbiome and accumulating knowledge of how it regulates and maintains a healthy human system is provided.
Abstract: Humans consider themselves discrete autonomous organisms, but recent research is rapidly strengthening the appreciation that associated microorganisms make essential contributions to human health and well being. Each person is inhabited and also surrounded by his/her own signature microbial cloud. A low diversity of microorganisms is associated with a plethora of diseases, including allergy, diabetes, obesity, arthritis, inflammatory bowel diseases, and even neuropsychiatric disorders. Thus, an interaction of microorganisms with the host immune system is required for a healthy body. Exposure to microorganisms from the moment we are born and appropriate microbiome assembly during childhood are essential for establishing an active immune system necessary to prevent disease later in life. Exposure to microorganisms educates the immune system, induces adaptive immunity, and initiates memory B and T cells that are essential to combat various pathogens. The correct microbial-based education of immune cells may be critical in preventing the development of autoimmune diseases and cancer. This review provides a broad overview of the importance of the host microbiome and accumulating knowledge of how it regulates and maintains a healthy human system. Cancer Res; 77(8); 1783-812. ©2017 AACR.

242 citations


"The Body as Starting Point: Applyin..." refers background in this paper

  • ...The related concept of microbiome refers specifically to the genetic makeup of the microbes in and on us and factors such as what we eat, where we live, and for how long we have lived there all have considerable effect on the health of our microbiome [12]....

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Proceedings ArticleDOI
02 May 2017
TL;DR: This paper reports on the iterative design of two complementary support strategies for helping users create their own personalized behavior-change plans via self-experimentation: one emphasized the use of interactive instructional materials, and the other additionally introduced context-aware computing to enable user creation of "just in time" home-based interventions.
Abstract: Desirable outcomes such as health are tightly linked to behaviors, thus inspiring research on technologies that support people in changing those behaviors. Many behavior-change technologies are designed by HCI experts but this approach can make it difficult to personalize support to each user's unique goals and needs. This paper reports on the iterative design of two complementary support strategies for helping users create their own personalized behavior-change plans via self-experimentation: One emphasized the use of interactive instructional materials, and the other additionally introduced context-aware computing to enable user creation of "just in time" home-based interventions. In a formative trial with 27 users, we compared these two approaches to an unstructured sleep education control. Results suggest great promise in both strategies and provide insights on how to develop personalized behavior-change technologies.

66 citations


"The Body as Starting Point: Applyin..." refers methods in this paper

  • ...For example, he has been funded by the National Science Foundation to develop a personalized and perpetually adapting physical activity intervention that uses control systems engineering methods, which are a highly advanced n-of-1 methodology used in the auto-pilot of planes to support individual behavior change [7]....

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Proceedings ArticleDOI
02 May 2017
TL;DR: A new game that promotes fun and success, and shows the viability of a low-cost myoelectric input device is developed, and an adapted UCD process is adapted to receive feedback from patients, clinicians, and family members as it iteratively addressed challenges to improve the game.
Abstract: A myoelectric prosthesis (myo) is a dexterous artificial limb controlled by muscle contractions. Learning to use a myo can be challenging, so extensive training is often required to use a myo prosthesis effectively. Signal visualizations and simple muscle-controlled games are currently used to help patients train their muscles, but are boring and frustrating. Furthermore, current training systems require expensive medical equipment and clinician oversight, restricting training to infrequent clinical visits. To address these limitations, we developed a new game that promotes fun and success, and shows the viability of a low-cost myoelectric input device. We adapted a user-centered design (UCD) process to receive feedback from patients, clinicians, and family members as we iteratively addressed challenges to improve our game. Through this work, we introduce a free and open myo training game, provide new information about the design of myo training games, and reflect on an adapted UCD process for the practical iterative development of therapeutic games.

35 citations