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Journal ArticleDOI

The creative process of animating human movement

01 Oct 1996-Knowledge Based Systems (Elsevier)-Vol. 9, Iss: 6, pp 359-367
TL;DR: A hierarchical approach to human figure animation is proposed which incorporates knowledge on several levels about movement and motion processing in order to support the creative process and facilitate the motion specification task without taking control away from the animator.
Abstract: The computer animation of articulated models such as human figures can be regarded as a complex synthesis task much like composing a musical piece or designing a new product. Developing computer animation tools requires a sound understanding of both this creative process as well as the animation task itself. Most current commercial animation packages focus on providing useful but "low-level" functions to create, modify and compose human movement. This paper proposes a hierarchical approach to human figure animation which incorporates knowledge on several levels about movement and motion processing in order to support the creative process and facilitate the motion specification task without taking control away from the animator. Two examples are given to illustrate this principle: a tool for animation of human locomotion, and motion signal processing techniques to adapt existing motion data.
Citations
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Journal ArticleDOI
01 Jan 1966
TL;DR: Koestler as mentioned in this paper examines the idea that we are at our most creative when rational thought is suspended, for example, in dreams and trancelike states, and concludes that "the act of creation is the most creative act in human history".
Abstract: While the study of psychology has offered little in the way of explaining the creative process, Koestler examines the idea that we are at our most creative when rational thought is suspended--for example, in dreams and trancelike states. All who read The Act of Creation will find it a compelling and illuminating book.

2,201 citations

Journal ArticleDOI
TL;DR: This paper provides a detailed survey of the various studies in areas related to the tracking of people and body parts such as face, hands, fingers, legs, etc., and modeling behavior using motion analysis.
Abstract: Video analysis of human dynamics is an important area of research devoted to detecting people and understanding their dynamic physical behavior in a complex environment that can be used for biometric applications. This paper provides a detailed survey of the various studies in areas related to the tracking of people and body parts such as face, hands, fingers, legs, etc., and modeling behavior using motion analysis.

182 citations

Journal ArticleDOI
01 May 1998
TL;DR: Technology necessary to realize a concept of hypercommunication that merges human communication in cyberspace involving various people in different places, different times, and even different cultures, as well as communication with human-like agents generated by computers are described.
Abstract: It is expected that various new types of telecommunications services will emerge based on multimedia technologies. A concept of hypercommunication is proposed that merges human communication in cyberspace involving various people in different places, different times, and even different cultures, as well as communication with human-like agents generated by computers. Technologies necessary to realize this new telecommunications concept are described along with several research examples being done at ATR Media Integration and Communications Research Laboratories.

16 citations


Cites methods from "The creative process of animating h..."

  • ...Here, design tools that enable even minor adjustments not just in automating all parts, for example, but in automating the overall character are crucial in order to give full play to the creativity and individuality of the animator [22], [ 23 ]....

    [...]

Posted Content
TL;DR: Simulation of human motion is the subject of study in a number of disciplines: Biomechanics, Robotics, Computer Animation, Control Theory, Neurophysiology, Medicine, Ergonomics, and so on.
Abstract: Simulation of human motion is the subject of study in a number of disciplines: Biomechanics, Robotics, Computer Animation, Control Theory, Neurophysiology, Medicine, Ergonomics. Since the author has never visited any of these fields, this review is indeed a passer-by's impression. On the other hand, he happens to be a human (who occasionally is moving) and, as everybody else, rates himself an expert in Applied Common Sense. Thus the author hopes that this view from the {\em outside} will be of some interest not only for the strangers like himself, but for those who are {\em inside} as well. Two flaws of the text that follows are inevitable. First, some essential issues that are too familar to the specialists to discuss them may be missing. Second, the author probably failed to provide the uniform "level-of-detail" for this wide range of topics.

5 citations


Cites background from "The creative process of animating h..."

  • ...Linkages (joints) are reducing the total number of degrees of freedom (DOFs) of the system....

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Journal ArticleDOI
TL;DR: In this article, the authors evaluated the impact of prosthetic mechanism topology on the prosthesis performance during daily tasks and compared four open-loop and one closed-loop existing mechanisms according to consumed energy, global and local movement reconstruction errors during inverse kinematics, and movement smoothness.
References
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Book
01 Jan 1969
TL;DR: A new edition of Simon's classic work on artificial intelligence as mentioned in this paper adds a chapter that sorts out the current themes and tools for analyzing complexity and complex systems, taking into account important advances in cognitive psychology and the science of design while confirming and extending Simon's basic thesis that a physical symbol system has the necessary and sufficient means for intelligent action.
Abstract: Continuing his exploration of the organization of complexity and the science of design, this new edition of Herbert Simon's classic work on artificial intelligence adds a chapter that sorts out the current themes and tools -- chaos, adaptive systems, genetic algorithms -- for analyzing complexity and complex systems. There are updates throughout the book as well. These take into account important advances in cognitive psychology and the science of design while confirming and extending the book's basic thesis: that a physical symbol system has the necessary and sufficient means for intelligent action. The chapter "Economic Reality" has also been revised to reflect a change in emphasis in Simon's thinking about the respective roles of organizations and markets in economic systems.

11,845 citations

Journal ArticleDOI

6,484 citations


"The creative process of animating h..." refers background in this paper

  • ...Such creative processes are inherently hierarchical, iterative, and make use of alternate views of the problem to find a solution [4]....

    [...]

Book
01 Jan 1964
TL;DR: Koestler as discussed by the authors examines the idea that we are at our most creative when rational thought is suspended, for example, in dreams and trancelike states, and concludes that "the act of creation is the most creative act in human history".
Abstract: While the study of psychology has offered little in the way of explaining the creative process, Koestler examines the idea that we are at our most creative when rational thought is suspended--for example, in dreams and trancelike states. All who read The Act of Creation will find it a compelling and illuminating book.

2,677 citations

Journal ArticleDOI
01 Jan 1966
TL;DR: Koestler as mentioned in this paper examines the idea that we are at our most creative when rational thought is suspended, for example, in dreams and trancelike states, and concludes that "the act of creation is the most creative act in human history".
Abstract: While the study of psychology has offered little in the way of explaining the creative process, Koestler examines the idea that we are at our most creative when rational thought is suspended--for example, in dreams and trancelike states. All who read The Act of Creation will find it a compelling and illuminating book.

2,201 citations


"The creative process of animating h..." refers background in this paper

  • ...Koestler notes that the act of discovery or creation often occurs when distinct representations are recognized as depicting the same object, idea, or entity [5]....

    [...]

Proceedings ArticleDOI
15 Sep 1995
TL;DR: Multiresolution motion filtering, multitarget motion interpolation with dynamic timewarping, waveshaping and motion displacement mapping are introduced, complementary to keyframing, motion capture, and procedural animation.
Abstract: Techniques from the image and signal processing domain can be successfully applied to designing, modifying, and adapting animated motion. For this purpose, we introduce multiresolution motion filtering, multitarget motion interpolation with dynamic timewarping, waveshaping and motion displacement mapping. The techniques are well-suited for reuse and adaptation of existing motion data such as joint angles, joint coordinates or higher level motion parameters of articulated figures with many degrees of freedom. Existing motions can be modified and combined interactively and at a higher level of abstraction than conventional systems support. This general approach is thus complementary to keyframing, motion capture, and procedural animation.

744 citations


"The creative process of animating h..." refers methods in this paper

  • ...We believe that some techniques from the image and signal processing domain can be employed in animation to greatly assist the reuse, modification and adaptation of existing motion [15]....

    [...]