The 'digital natives' debate: a critical review of the evidence
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Citations
Digital Na(t)ives? Variation in Internet Skills and Uses among Members of the “Net Generation”*
Understanding Generation Y and their use of social media: a review and research agenda
Digital natives: where is the evidence?
Are digital natives a myth or reality? University students' use of digital technologies
Covid-19 pandemic and online learning: the challenges and opportunities
References
Digital Natives, Digital Immigrants
Digital Natives, Digital Immigrants Part 1
Teaching For Quality Learning At University
Cognitive load during problem solving: Effects on learning
Related Papers (5)
Frequently Asked Questions (11)
Q2. What is the main argument for the enthusiasm for educational games amongst some commentators?
The enthusiasm for educational games amongst some commentators rests on the possibility of harnessing the high levels of engagement and motivation reported by many game players to motivate students to learn.
Q3. What did the study show about the use of computers in primary schools?
Downes’ (2002) study of primary school children (5-12 years old) found that home computer use was more varied than school use and enabled children greater freedom and opportunity to learn by doing.
Q4. What is the main reason why the popularity of educational games is limited to all learners?
the substantially greater popularity of games amongst males compared to females (Kennedy et al., 2006; Kvavik et al. 2005) may limit the appeal of games to all learners.
Q5. What is the main argument for a dramatic shift from text-based to multimedia educational resources?
In summary, calls for a dramatic shift from text-based to multimedia educational resources, the increased use of computer games and simulations, and a move to constructivist approaches that emphasise student knowledge creation, problem solving, and authentic learning (Brown, 2000; Oblinger, 2004; Tapscott, 1999) based solely on the supposed demands and needs of a new generation of digital natives must be treated with caution.
Q6. What is the second assumption underpinning the claim for a generation of digital natives?
The second assumption underpinning the claim for a generation of digital natives is that because of their immersion in technology young people “think and process information fundamentally differently from their predecessors” (Prensky, 2001a, p. 1, emphasis in the original).
Q7. What is the main argument that Brown (2000) makes?
Brown (2000), for example, contends “today’s kids are always “multiprocessing” – they do several things simultaneously – listen to music, talk on the cell phone, and use the computer, all at the same time” (p. 13).
Q8. What is the claim the authors will examine?
The claim the authors will now examine is that current educational systems must change in response to a new generation of technically adept young people.
Q9. What is the main argument that the students were frustrated with the way their freedom of use was restricted?
Selwyn’s (2006) student participants were also frustrated that their freedom of use was curtailed at school and “were well aware of a digital disconnect but displayed a pragmatic acceptance rather than the outright alienation from the school that some commentators would suggest” (p. 5).
Q10. What is the main claim for the existence of a generation of digital natives?
The claim made for the existence of a generation of ‘digital natives’ is based on two main assumptions in the literature, which can be summarised as follows: 1. Young people of the digital native generation possess sophisticated knowledge of and skills with information technologies.
Q11. What did the participants report feeling at school?
The participants did report feeling limited in the time they were allocated to use computers at school and in the way their use was constrained by teacher-directed learning activities.