The effect of Google Expeditions virtual reality on EFL learners’ willingness to communicate and oral proficiency
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...VR technologies such as Google Cardboard and Google Expeditions also provide learners with 3D images for cultural and language learning, e.g., [27,30]....
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...For VR tools, several studies used VR tools developed by Google such as Google Expedition [27,57,58], Goog e Earth [29] and Tour Creator [30,59]....
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...Computer Assisted Language Learning [58] Fuhrman et al. (2020) The moving learner: Object manipulation in virtualreality improves vocabulary learning Journal of Computer Assisted Learning [64] Gordon et al. (2019) Affordance compatibility effect for word learning invirtual reality Cognitive science [96] Hagström, & Winman (2018) Virtually overcoming grammar learning with 3Dapplication of Loci mnemonics?...
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...TESOL Quarterly [71] Tai et al. (2020) The impact of a virtual reality app on adolescent EFLlearners’ vocabulary learning Computer Assisted Language Learning [86] Taskiran (2019) The effect of augmented reality games on English asforeign language motivation E-Learning and Digital Media [43] Tsai (2020) The Effects of Augmented Reality to Motivation andPerformance in EFL Vocabulary Learning International Journal of Instruction [108] Tuli (2020) Evaluating Usability of Mobile-Based AugmentedReality Learning Environments for Early Childhood International Journal of Human–Computer Interaction [46] Van Ginkel et al. (2020) The impact of computer-mediated immediate feedback on developing oral presentation skills: An exploratory study in virtual reality Journal of Computer Assisted Learning [28] Wang & Khambar (2020) The application of game-based AR learning model inEnglish sentence learning Online Journal of Educational Technology [44] Wang et al. (2019) Impact of digital content on young children’s readinginterest and concentration for books Bilingualism: Language and Cognition [109] Wen (2018) Chinese character composition game with the augmentpaper Journal of Educational Technology & Society [41] Wen (2019) An Augmented Paper Game With Socio-CognitiveSupport IEEE Transactions on Learning Technologies [110] Wem (2020) Augmented reality enhanced cognitive engagement: designing classroom-based collaborative learning activities for young language learners Educational Technology Research and Development [42] Sustainability 2021, 13, 4639 24 of 28 Table A1....
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...Journal of Language and Linguistic Studies [69] Eang & Na-Songkhl (2020) The Framework of an AR-Quest Instructional Design Model Based on Situated Learning to Enhance Thai Undergraduate Students’ Khmer Vocabulary Ability LEARN Journal: Language Education and Acquisition Research Network [24] Ebadi & Ebadijalal, (2020) The effect of Google Expeditions virtual reality on EFL learners’ willingness to communicate and oral proficiency....
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