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Journal ArticleDOI

The Impact of an Interactive Virtual Museum on Students’ Attitudes Toward Cultural Heritage Education in the Region of Al Hassa, Saudi Arabia

05 Apr 2016-International Journal of Emerging Technologies in Learning (ijet) (International Journal of Emerging Technology in Learning)-Vol. 11, Iss: 04, pp 32-39
TL;DR: The results indicated that students had a positive attitude toward the use of an interactive virtual museum in cultural heritage education, and confirmed the views of experts regarding the importance and the value of virtual museums as a method for effective learning about cultural heritage.
Abstract: The goal of this study was to investigate students’ views of the interactive Virtual Museum of Al Hassa Cultural Heritage. In this context, a study was carried out during the second semester of the 2014–2015 school year among sixth-grade elementary school students in Al Hassa, Saudi Arabia. After participating in an interactive virtual museum, 118 students answered a questionnaire after the teaching intervention. SPSS v.21 was used to analyze the data. The results indicated that students had a positive attitude toward the use of an interactive virtual museum in cultural heritage education. The results support the inclusion of cultural heritage in the social studies curricula in K–12 education in Saudi Arabia in order to raise awareness and knowledge of national heritage. The results also confirmed the views of experts regarding the importance and the value of virtual museums as a method for effective learning about cultural heritage.
Citations
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01 Jan 2015

96 citations

01 Jan 2018
TL;DR: The role of virtual museums as information resources for preserving and promoting cultural heritage is examined, with a focus on strategies for the preservation, documentation and representation of historical and cultural heritage.
Abstract: This paper examines the role of virtual museums as information resources for preserving and promoting cultural heritage. The focus is on strategies for the preservation, documentation and representation of historical and cultural heritage including addressing challenges associated with historical sources and their organization and support. Issues related to searching for resources related to virtual museums, their aggregation and documentation are also discussed. Digitalhistory.ru is highlighted as one solution to organizing information about virtual museums and their content on the basis of the resourceaggregation of information resources of historical and cultural heritage.

8 citations

BookDOI
01 Feb 2020
TL;DR: Main findings reveal that the schoolteachers are storing and actively using student data as well as Big Data which involve the support of the teachinglearning process and it emerged that a small number of teachers is archiving digital multimedia.
Abstract: Big Data Analytics can help teachers to make better and informed decisions. Several recent articles in the field of technology enhanced learning concern this potential, yet little is known about how teachers actually make use of Big Data Analytics in their school to support themselves and their students. To compensate for this gap, this paper focuses on the actual uses of Big Data Analytics by active schoolteachers. Thirty teacherswho live inGreece participated in survey about their usage of (a) Big Data analytics and (b) online learning environments which capture student data. The data were analysed using mixed methods. Main findings reveal that the schoolteachers are storing and actively using student data as well as Big Data which involve the support of the teachinglearning process. Also, it became clear that teachers use Big Data Analytics for twomain distinctively different purposes: to cover teaching-learning aspects and to complete administrative tasks. Finally, it emerged that a small number of teachers is archiving digital multimedia. Consequently, a need arises for appropriate analytics and relevant privacy frameworks. Other practical implications of the findings of this work touch upon the design of teachers ‘development programs in Big Data and their analytics.

7 citations

Journal ArticleDOI
05 Feb 2021
TL;DR: This research shows the AR and VR brochure is very feasible successfully sent information about the various kinds of historical collections in museum Muhammadiyah and very helpful as promoting media.
Abstract: There is a lot of media for promotion. The brochure is still widely used because of its simple, portable, and easy to carry anywhere. However, in this age of sophistication, the brochure is not effectively used for the millennial generation. A ugmented Reality (AR) and Virtual Reality ( VR ) have been applied to many applications such as education, tourism, advertising, and news reports. With the rapid development of VR and AR technology, there are higher continuously requirements for enhancing brochure media effectiveness. AR and VR provide a potential solution for interaction between person and brochure as new emerging information technology. In this research, AR and VR are used to better educate tourists and visitors about the museum they choose to visit. Muhammadiyah Museum and its historical collection used as an example of applying AR and VR to the brochure as a promoting media. The Multimedia Development Life Cycle (MDLC) method applied to develop AR and VR. AR and VR system was tested by 30 under graduation students with 74.92 % of acceptance . This research shows the AR and VR brochure is very feasible successfully sent information about the various kinds of historical collections in museum Muhammadiyah and very helpful as promoting media.

6 citations


Cites background from "The Impact of an Interactive Virtua..."

  • ...The findings of this study [9] highlight the importance of virtual museum that can represent an opportunity to provide access to collectables stored in museums, which is signifies a considerable diverse and unique advantage that can create learning environments rich and help to full integration of the learner in the learning process - that cannot be provided by any other environment....

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References
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Journal ArticleDOI
TL;DR: Collins, Brown, and Newman as mentioned in this paper argue that knowledge is situated, being in part a product of the activity, context, and culture in which it is developed and used, and propose cognitive apprenticeship as an alternative to conventional practices.
Abstract: Many teaching practices implicitly assume that conceptual knowledge can be abstracted from the situations in which it is learned and used. This article argues that this assumption inevitably limits the effectiveness of such practices. Drawing on recent research into cognition as it is manifest in everyday activity, the authors argue that knowledge is situated, being in part a product of the activity, context, and culture in which it is developed and used. They discuss how this view of knowledge affects our understanding of learning, and they note that conventional schooling too often ignores the influence of school culture on what is learned in school. As an alternative to conventional practices, they propose cognitive apprenticeship (Collins, Brown, & Newman, in press), which honors the situated nature of knowledge. They examine two examples of mathematics instruction that exhibit certain key features of this approach to teaching.

14,006 citations


"The Impact of an Interactive Virtua..." refers background in this paper

  • ...Since this context is strictly tied to the knowledge development process [20], school can no longer be the only place for education....

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Journal ArticleDOI

2,330 citations


"The Impact of an Interactive Virtua..." refers background or result in this paper

  • ...Students today, who are considered “digital natives” [22], are increasingly engaged in digital technology–based activities and therefore immersed deeper in self-regulated learning [23]....

    [...]

  • ...This result supports the claim in the literature that 21st-century learners are digital natives who are driven in their learning to use interactive ICT applications despite gender or personal differences [1, 4, 22]....

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Book
01 Jan 1995
TL;DR: The Birth of the Museum as mentioned in this paper explores how nineteenth and twentieth-century museums, fairs and exhibitions have organized their collections, and their visitors, and sheds new light upon the relationship between modern forms of official and popular culture.
Abstract: In a series of richly detailed case studies from Britian, Australia and North America, Tony Bennett investigates how nineteenth- and twentieth-century museums, fairs and exhibitions have organized their collections, and their visitors. Discussing the historical development of museums alongside that of the fair and the international exhibition, Bennett sheds new light upon the relationship between modern forms of official and popular culture. Using Foucaltian perspectives The Birth of the Museum explores how the public museum should be understood not just as a place of instruction, but as a reformatory of manners in which a wide range of regulated social routines and performances take place. This invigorating study enriches and challenges the understanding of the museum, and places it at the centre of modern relations between culture and government. For students of museum, cultural and sociology studies, this will be an asset to their reading list.

1,217 citations


"The Impact of an Interactive Virtua..." refers background in this paper

  • ...The earliest museums were founded on the premise of “education for the uneducated masses” [28]....

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Book
05 Oct 2009
TL;DR: The primary rationale for this book is to respond to the need for an instruction design primer that addresses the current proliferation of complex educational development models, particularly non-traditional approaches to learning, multimedia development and online learning environments.
Abstract: The Analyze, Design, Develop, Implement, and Evaluate (ADDIE) process is used to introduce an approach to instruction design that has a proven record of success. Instructional Design: The ADDIE Approach is intended to serve as an overview of the ADDIE concept. The primary rationale for this book is to respond to the need for an instruction design primer that addresses the current proliferation of complex educational development models, particularly non-traditional approaches to learning, multimedia development and online learning environments. Many entry level instructional designers and students enrolled in related academic programs indicate they are better prepared to accomplish the challenging work of creating effective training and education materials after they have a thorough understanding of the ADDIE principles. However, a survey of instructional development applications indicate that the overwhelming majority of instructional design models are based on ADDIE, often do not present the ADDIE origins as part of their content, and are poorly applied by people unfamiliar with the ADDIE paradigm. The purpose of this book is to focus on fundamental ADDIE principles, written with a minimum of professional jargon. This is not an attempt to debate scholars or other educational professionals on the finer points of instructional design, however, the book's content is based on sound doctrine and supported by valid empirical research. The only bias toward the topic is that generic terms will be used as often as possible in order to make it easy for the reader to apply the concepts in the book to other specific situations.

1,005 citations


"The Impact of an Interactive Virtua..." refers methods in this paper

  • ...The interactive website of the Virtual Museum of Al Hassa Cultural Heritage was designed based on the fivestage analysis, design, development, implementation, and evaluation (ADDIE) model of educational design [32]....

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Book
01 Jan 1985
TL;DR: In this article, the authors look at the future of education for all countries, focusing in particular on the lower-income developing countries, identifying and examining such critical future issues as the worldwide growth of learning neeeds and how to meet them; the growing financial squeeze and inequalities between and within countries; growing opportunities, educational reforms, innovations and new technologies and possible ways of coping with these issues through new forms of international cooperation.
Abstract: Drawing on evidence from many sources, the author looks at the future of education for all countries, focusing in particular on the lower-income developing countries. He identifies and examines such critical future issues as the worldwide growth of learning neeeds and how to meet them; the growing financial squeeze and inequalities between and within countries; the growing opportunities , educational reforms, innovations and new technologies and possible ways of coping with these issues through new forms of international cooperation.

428 citations


"The Impact of an Interactive Virtua..." refers background in this paper

  • ...The informal learning approach refers to unstructured learning processes that occur spontaneously outside a formal educational setting, such as a neighborhood, workplace, marketplace, library, and museums [21]....

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