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The Implied Reader: Patterns of Communication in Prose Fiction from Bunyan to Beckett

01 Jan 1974-
TL;DR: Iser as mentioned in this paper analyzed major works of English fiction ranging from Bunyan, Fielding, Scott, and Thackeray to Joyce and Beckett, and provided a framework for a theory of such literary effects and aesthetic responses.
Abstract: Like no other art form, the novel confronts its readers with circumstances arising from their own environment of social and historical norms and stimulates them to assess and criticize their surroundings. By analyzing major works of English fiction ranging from Bunyan, Fielding, Scott, and Thackeray to Joyce and Beckett, renowned critic Wolfgang Iser here provides a framework for a theory of such literary effects and aesthetic responses. Iser's focus is on the theme of discovery, whereby the reader is given the chance to recognize the deficiencies of his own existence and the suggested solutions to counterbalance them. The content and form of this discovery is the calculated response of the reader -- the implied reader. In discovering the expectations and presuppositions that underlie all his perceptions, the reader learns to "read" himself as he does the text.
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TL;DR: In this paper , the authoring of interactive digital narratives (IDNs) is considered as a system of interwoven creative processes and look at it as a design process, and a detailed vision of an authoring environment that is considered an open-source sandbox system, which provides the technical means to build a functional IDN but adapts the availability of technology based on the narrative engineer's aims, goals and skills.
Abstract: In this text, we consider the authoring of interactive digital narratives (IDNs) as a system of interwoven creative processes and look at it as a design process. The aim is to better understand the structural, aesthetic and interactive concepts authoring has to address, how authors think about those and what that means regarding the tools required to support authoring for IDNs. The paper concludes with a detailed vision of an authoring environment that is considered an open-source sandbox system, which provides the technical means to build a functional IDN but adapts the availability of technology based on the narrative engineer's aims, goals and skills. The environment establishes a collaboration between itself and the narrative engineer, who's interaction on one side focusses on the collection of material and its classification and on the other side covers the design of the engine that facilitates the aimed for audience to establish the stories for their information need out of the provided proto-narrative content space.

1 citations

01 Jan 2015
TL;DR: In this paper, the authors present two perspectives about the same heritage space tracing immersive and interactive museum "tours" that can be considered multimediatic and hypertextual literary proposals, which converge in a virtual corpus that establishes a dialogue with other cultural objects, such as historical discourse, museum guides, other printed texts, websites and mobile apps that make possible an approach to the works of art that expands, puts into question and enriches the one offered by the museum.
Abstract: Resumen Las obras Un novelista en el Museo del Prado , de M. Mujica Lainez, y El Maestro del Prado , de J. Sierra, constituyen dos miradas sobre un mismo espacio museistico y patrimonial que establecen recorridos inmersivos e interactivos susceptibles de ser considerados propues-tas verbales de multimedialidad e hipertextualidad, cuya lectura construye un corpus virtual en dialogo con otros objetos culturales, como el discurso historico, las guias de museo, otros textos impresos, las paginas web y las aplicaciones moviles que amplian, cuestionan y enriquecen el acercamiento a la obra de arte ofrecido por el museo. Palabras clave: Museo del Prado, narrativa, virtualidad, hipertexto, hipermuseo. Abstract The works Un novelista en el Museo del Prado , by Manuel Mujica Lainez, and El Maestro del Prado , by Javier Sierra build two perspectives about the same heritage space tracing immersive and interactive museum “tours” that can be considered multimediatic and hypertextual literary proposals. Both texts converge in a virtual corpus that establishes a dialogue with other cultural objects, such as historical discourse, museum guides, other printed texts, websites and mobile apps that make possible an approach to the works of art that expands, puts into question and enriches the one offered by the museum.Keywords: Prado Museum, narrative, virtuality, hypertext, hypermuseum.

1 citations