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Proceedings ArticleDOI

The Jam-O-Drum interactive music system: a study in interaction design

Tina Blaine, +1 more
- pp 165-173
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TLDR
It is demonstrated that this interactive music system embraces both the novice and musically trained participants by taking advantage of their intuitive abilities and social interaction skills.
Abstract
This paper will describe the multi-user interactive music system known as the Jam-O-Drum developed at Interval Research Corporation.1 By combining velocity sensitive input devices and computer graphics imagery into an integrated tabletop surface, up to six simultaneous players are able to participate in a collaborative approach to musical improvisation. We demonstrate that this interactive music system embraces both the novice and musically trained participants by taking advantage of their intuitive abilities and social interaction skills. In this paper and accompanying video, we present conclusions from user testing of this device along with examples of interaction design methods and prototypes of interpretive musical and game-like development schemes. Our research was conducted in two phases with two different development teams and will accordingly be addressed herein as Phase One and Phase Two development.

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Citations
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Proceedings ArticleDOI

The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces

TL;DR: The reac Table is presented, a musical instrument based on a tabletop interface that exemplifies several of the reasons for which live music performance and HCI in general, and musical instruments and tabletop interfaces in particular, can lead to a fertile two-way cross-pollination that can equally benefit both fields.
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Evaluation of Input Devices for Musical Expression: Borrowing Tools from HCI

TL;DR: A set of musical tasks is suggested to allow the evaluation of different existing controllers to allow for the design and evaluation of new interfaces for musical expression.
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Towards the next generation of tabletop gaming experiences

TL;DR: The interaction design within STARS is discussed and sample games are presented with regard to their contributions to enhancing user experience and real-world experiences with the platform are reported.
Book ChapterDOI

Contexts of collaborative musical experiences

TL;DR: It is the intention to provide a non-technical overview of design issues inherent in configuring multiplayer experiences, particularly for entry-level players.
Proceedings ArticleDOI

The introduction of a shared interactive surface into a communal space

TL;DR: A user study of a large multi-user interactive surface deployed for an initial period within a real world setting designed to enable the sharing and exchange of a wide variety of digital media is described.
References
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Book

Artificial reality II

TL;DR: This artificial reality ii to read, where one to remember is not only the PDF, but also the genre of the book, will influence how you read the book finished or not.
Proceedings ArticleDOI

PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play

TL;DR: The concept of the athletic-tangible interface is presented, a new class of interaction which uses tangible objects and full-body motion in physical spaces with digital augmentation for digitally-augmented cooperative play.
Journal ArticleDOI

Back to the real world

TL;DR: From the isolation of the workstations the authors try to interact with the surrounding environment, but the two worlds have little in common and how can they escape from the computer screen and bring these two worlds together?
Journal ArticleDOI

Current directions in computer music research

TL;DR: Mathews and Pierce as mentioned in this paper provided an inside report on the most sophisticated aspects of digital synthesis, control and understanding of musical sound, and related work on perception, including the investigation of loudness, masking, and binaural phenomena, and also an extensive study of the perceived pitch of sounds.