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The multi-objective linear production planning games in triangular hesitant fuzzy sets

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TLDR
In this paper, a multi-objective linear production planning (MOLPP) problem was formulated as a mathematical programming problem with triangular hesitant fuzzy (THF) parameters and two approaches, namely weighted sum method (WSM) and extended technique for order preference by similarity to ideal solution (TOPSIS), were chosen to obtain the optimal strategy and payoff vectors of the players to the MOLPPG.
Abstract
The hesitant fuzzy set (HFS) is a very fruitful mathematical approach to deal with uncertain or imprecise information. In this work, we consider a multi-objective linear production planning (MOLPP) problem in which multiple decision makers pool resources to make various products and analyze them with the help of cooperative game theory. It can be formulated as a mathematical programming problem with triangular hesitant fuzzy (THF) parameters. The main aim of this paper is to analyze the MOLPP problem in THF environment. In view of realistic sense we choose the coefficients of multi-objective linear production planning game (MOLPPG) as triangular hesitant fuzzy numbers (THFNs), and hereby it is referred to as THF-MOLPPG. The THF-MOLPPG is converted to fuzzy MOLPPG by taking an average aggregation operator (AAO) of the THFNs. Thereafter we consider $$\alpha $$ -cut of a fuzzy number to obtain MOLPPG with interval parameters. Two approaches, namely weighted sum method (WSM) and extended technique for order preference by similarity to ideal solution (TOPSIS), are chosen to obtain the optimal strategy and payoff vectors of the players to the MOLPPG. For solving MOLPPG, we apply WSM and extended TOPSIS by considering the various values of $$\alpha $$ for finding the value of the game in such a way that the total income is maximized. A comparison is drawn among the payoff vectors, which are determined from the approaches. Finally, the applicability and feasibility of the proposed methods are illustrated by a numerical example. WSM and extended TOPSIS provide better results at the values $$\alpha = 0.3$$ and $$\alpha =0.9$$ , respectively, for the proposed problem. From the results, we infer that TOPSIS is far better than WSM of the proposed problem. Also, the conclusions and outlooks of the paper are delineated.

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Citations
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Journal ArticleDOI

Regret Theory-Based Three-Way Decision Model in Hesitant Fuzzy Environments and Its Application to Medical Decision

TL;DR: In this article , a regret-theory-based three-way decision model in hesitant fuzzy environments, which mainly combines regret theory with hesitant fuzzy sets to calculate the perceived utility value of objects, is proposed.
Journal ArticleDOI

Two-person game with hesitant fuzzy payoff: An application in MADM

TL;DR: In this paper, the TOPSIS based on Ordered Weighted Aggregation (OWA) operator and hybrid hesitant fuzzy normalized Euclidean distance (HFS) is proposed to solve the MADM problem.
Journal ArticleDOI

Mehar approach for solving matrix games with triangular dual hesitant fuzzy payoffs

TL;DR: In this article, the authors developed an effective methodology for solving matrix games with payoffs of triangular dual hesitant fuzzy numbers (TDHFNs), which is an effective mathematical approach to deal with the data which are imprecise, uncertain or incomplete information.
Journal ArticleDOI

Fuzzy matrix game: A fast approach using artificial hybrid neural-net logic-gate switching circuit

Ankan Bhaumik, +1 more
- 05 Jan 2022 - 
TL;DR: In this paper , a game situation is clarified under artificial neural network through logic-gate switching circuit in hesitant fuzzy environment with a suitable example, and this concept can be applied in future for real-life situations.
References
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Book

Fuzzy sets

TL;DR: A separation theorem for convex fuzzy sets is proved without requiring that the fuzzy sets be disjoint.
Book

Multiple Attribute Decision Making: Methods and Applications

TL;DR: In this paper, the authors present a classification of MADM methods by data type and propose a ranking method based on the degree of similarity of the MADM method to the original MADM algorithm.
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Decision-making in a fuzzy environment

TL;DR: A reverse-flow technique is described for the solution of a functional equation arising in connection with a decision process in which the termination time is defined implicitly by the condition that the process stops when the system under control enters a specified set of states in its state space.
Journal ArticleDOI

Hesitant fuzzy sets

TL;DR: It is proved that the envelope of the hesitant fuzzy sets is an intuitionistic fuzzy set, and it is proved also that the operations proposed are consistent with the ones of intuitionist fuzzy sets when applied to the envelope.
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