Open AccessJournal Article
The simulation of moving sound sources
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The method controls the distribution and amplitude of direct and reverberant signals between the loudspeakers to provide the angular and distance information and introduces a Doppler shift to enhance velocity information.Abstract:
A digital computer was used to generate four channels of information, which are recorded on a tape recorder. The computer program provides control over the apparent location and movement of a synthesized sound in an illusory acoustical space. The method controls the distribution and amplitude of direct and reverberant signals between the loudspeakers to provide the angular and distance information and introduces a Doppler shift to enhance velocity information.read more
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3-D sound for virtual reality and multimedia
TL;DR: In this article, technology and applications for the rendering of virtual acoustic spaces are reviewed, including applications to computer workstations, communication systems, aeronautics and space, and sonic arts.
Book ChapterDOI
Exploration of timbre by analysis and synthesis
Jean-Claude Risset,David Wessel +1 more
TL;DR: In this article, the exploration of timbre by analysis and synthesis has been discussed, and it has been shown that timbre is not a well-defined perceptual attribute but rather an attribute of auditory sensation in terms of which a listener can judge that two sounds similarly presented and having the same loudness and pitch are different.
Journal ArticleDOI
3-D Sound Spatialization using Ambisonic Techniques
David G. Malham,Anthony Myatt +1 more
TL;DR: This article presents the results of experimentation and research into the application of ambisonics to the composition and performance of electroacoustic music, and describes several advanced spatialprocessing methods that are possible with this technique.
Spatial sound generation and perception by amplitude panning techniques
TL;DR: The vector base amplitude panning (VBAP) method, which is a reformulation of the existing pair-wise panning method to position virtual sources in arbitrary 2-D or 3-D loudspeaker setups, is introduced.
Journal ArticleDOI
Signal processing aspects of computer music: A survey
TL;DR: The use of analyis of natural sounds for synthesis, the use of speech and vocoder techniques, methods of artificial reverberation, theUse of discrete summation formulae for highly efficient synthesis, and the role of special-purpose hardware in digital music synthesis are discussed.
References
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The technology of computer music
TL;DR: The invention relates to a magnetic valve assembly of the type in which an energized armature moves a valveclosure member to an open position and a load spring in compression maintains the valve closure member closed when the armature is nonenergized.
Journal Article
Natural Sounding Artificial Reverberation
TL;DR: In this article, the authors describe methods for generating, by purely electronic means, an artificial reverberation which is indistinguishable from the natural reverberation of real rooms, which can be given any desired characteristics to match different types of music and personal tastes.
Journal ArticleDOI
Image fusion, broadening, and displacement in sound location.
TL;DR: A number of arrangements that may be used to achieve each of the fusion or blending of two or more spatially separated complex signals (such as speech or music) into an apparent single image are described.
Journal ArticleDOI
Binaural Detection of Single Frequency Signals in the Presence of Noise
TL;DR: In this paper, the effect of phase and pressure level differences on the detectability of single-frequency signals in the presence of noise is presented for listening over of a binaural transmission system.