scispace - formally typeset
Search or ask a question
Journal ArticleDOI

The Tactile Internet: Applications and Challenges

04 Mar 2014-IEEE Vehicular Technology Magazine (IEEE)-Vol. 9, Iss: 1, pp 64-70
TL;DR: The Tactile Internet will become a driver for economic growth and innovation and will help bring a new level of sophistication to societies.
Abstract: Wireless communications today enables us to connect devices and people for an unprecedented exchange of multimedia and data content. The data rates of wireless communications continue to increase, mainly driven by innovation in electronics. Once the latency of communication systems becomes low enough to enable a round-trip delay from terminals through the network back to terminals of approximately 1 ms, an overlooked breakthrough?human tactile to visual feedback control?will change how humans communicate around the world. Using these controls, wireless communications can be the platform for enabling the control and direction of real and virtual objects in many situations of our life. Almost no area of the economy will be left untouched, as this new technology will change health care, mobility, education, manufacturing, smart grids, and much more. The Tactile Internet will become a driver for economic growth and innovation and will help bring a new level of sophistication to societies.
Citations
More filters
Journal ArticleDOI
TL;DR: This paper discusses all of these topics, identifying key challenges for future research and preliminary 5G standardization activities, while providing a comprehensive overview of the current literature, and in particular of the papers appearing in this special issue.
Abstract: What will 5G be? What it will not be is an incremental advance on 4G. The previous four generations of cellular technology have each been a major paradigm shift that has broken backward compatibility. Indeed, 5G will need to be a paradigm shift that includes very high carrier frequencies with massive bandwidths, extreme base station and device densities, and unprecedented numbers of antennas. However, unlike the previous four generations, it will also be highly integrative: tying any new 5G air interface and spectrum together with LTE and WiFi to provide universal high-rate coverage and a seamless user experience. To support this, the core network will also have to reach unprecedented levels of flexibility and intelligence, spectrum regulation will need to be rethought and improved, and energy and cost efficiencies will become even more critical considerations. This paper discusses all of these topics, identifying key challenges for future research and preliminary 5G standardization activities, while providing a comprehensive overview of the current literature, and in particular of the papers appearing in this special issue.

7,139 citations


Cites background from "The Tactile Internet: Applications ..."

  • ...Article last revised: May 14, 2014 has been driven chiefly by video thus far, but new unforeseen applications can reasonably be expected to materialize by 2020....

    [...]

Journal ArticleDOI
TL;DR: A comprehensive survey of the state-of-the-art MEC research with a focus on joint radio-and-computational resource management is provided in this paper, where a set of issues, challenges, and future research directions for MEC are discussed.
Abstract: Driven by the visions of Internet of Things and 5G communications, recent years have seen a paradigm shift in mobile computing, from the centralized mobile cloud computing toward mobile edge computing (MEC). The main feature of MEC is to push mobile computing, network control and storage to the network edges (e.g., base stations and access points) so as to enable computation-intensive and latency-critical applications at the resource-limited mobile devices. MEC promises dramatic reduction in latency and mobile energy consumption, tackling the key challenges for materializing 5G vision. The promised gains of MEC have motivated extensive efforts in both academia and industry on developing the technology. A main thrust of MEC research is to seamlessly merge the two disciplines of wireless communications and mobile computing, resulting in a wide-range of new designs ranging from techniques for computation offloading to network architectures. This paper provides a comprehensive survey of the state-of-the-art MEC research with a focus on joint radio-and-computational resource management. We also discuss a set of issues, challenges, and future research directions for MEC research, including MEC system deployment, cache-enabled MEC, mobility management for MEC, green MEC, as well as privacy-aware MEC. Advancements in these directions will facilitate the transformation of MEC from theory to practice. Finally, we introduce recent standardization efforts on MEC as well as some typical MEC application scenarios.

2,992 citations

Posted Content
TL;DR: A comprehensive survey of the state-of-the-art MEC research with a focus on joint radio-and-computational resource management and recent standardization efforts on MEC are introduced.
Abstract: Driven by the visions of Internet of Things and 5G communications, recent years have seen a paradigm shift in mobile computing, from the centralized Mobile Cloud Computing towards Mobile Edge Computing (MEC). The main feature of MEC is to push mobile computing, network control and storage to the network edges (e.g., base stations and access points) so as to enable computation-intensive and latency-critical applications at the resource-limited mobile devices. MEC promises dramatic reduction in latency and mobile energy consumption, tackling the key challenges for materializing 5G vision. The promised gains of MEC have motivated extensive efforts in both academia and industry on developing the technology. A main thrust of MEC research is to seamlessly merge the two disciplines of wireless communications and mobile computing, resulting in a wide-range of new designs ranging from techniques for computation offloading to network architectures. This paper provides a comprehensive survey of the state-of-the-art MEC research with a focus on joint radio-and-computational resource management. We also present a research outlook consisting of a set of promising directions for MEC research, including MEC system deployment, cache-enabled MEC, mobility management for MEC, green MEC, as well as privacy-aware MEC. Advancements in these directions will facilitate the transformation of MEC from theory to practice. Finally, we introduce recent standardization efforts on MEC as well as some typical MEC application scenarios.

2,289 citations


Cites background from "The Tactile Internet: Applications ..."

  • ...While long propagation delays remain a key drawback for Cloud Computing, MEC, with the proximate access, is widely agreed to be a key technology for realizing various visions for next-generation Internet, such as Tactile Internet (with millisecond-scale reaction time) [6], Internet of Things (IoT) [7], and Internet of Me [8]....

    [...]

Journal ArticleDOI
TL;DR: Propagation parameters and channel models for understanding mmWave propagation, such as line-of-sight (LOS) probabilities, large-scale path loss, and building penetration loss, as modeled by various standardization bodies are compared over the 0.5–100 GHz range.
Abstract: This paper provides an overview of the features of fifth generation (5G) wireless communication systems now being developed for use in the millimeter wave (mmWave) frequency bands. Early results and key concepts of 5G networks are presented, and the channel modeling efforts of many international groups for both licensed and unlicensed applications are described here. Propagation parameters and channel models for understanding mmWave propagation, such as line-of-sight (LOS) probabilities, large-scale path loss, and building penetration loss, as modeled by various standardization bodies, are compared over the 0.5–100 GHz range.

943 citations


Cites background from "The Tactile Internet: Applications ..."

  • ...Tactile Internet [33], vehicle-to-vehicle (V2V) communication [34], vehicle-to-infrastructure (V2I) communication [35], as well as peer-to-peer and machine-to-machine communication [36], all which will require extremely low network latency and on-call demand for large bursts of data over minuscule time epochs [37]....

    [...]

  • ...1 shows how backhaul connects the fixed cellular infrastructure (e.g., BSs) to the core telephone network and the Internet....

    [...]

  • ...REFERENCES [1] J. Gubbi et al., “Internet of Things (IoT): A vision, architectural elements, and future directions,” Future Generation Computer Systems, vol. 29, no. 7, pp. 1645–1660, Sept. 2013....

    [...]

  • ...Index Terms—mmWave; 5G; propagation; cellular network; path loss; channel modeling; channel model standards; I. INTRODUCTION Wireless data traffic has been increasing at a rate of over 50% per year per subscriber, and this trend is expected to accelerate over the next decade with the continual use of video and the rise of the Internet-of-Things (IoT) [1], [2]....

    [...]

  • ...Backhaul carries traffic between the local subnetwork (e.g., the connections between UE and BSs) and the core network (e.g., the Internet and the Mobile Switching Telephone Office)....

    [...]

Journal ArticleDOI
TL;DR: 6G with additional technical requirements beyond those of 5G will enable faster and further communications to the extent that the boundary between physical and cyber worlds disappears.
Abstract: The fifth generation (5G) wireless communication networks are being deployed worldwide from 2020 and more capabilities are in the process of being standardized, such as mass connectivity, ultra-reliability, and guaranteed low latency. However, 5G will not meet all requirements of the future in 2030 and beyond, and sixth generation (6G) wireless communication networks are expected to provide global coverage, enhanced spectral/energy/cost efficiency, better intelligence level and security, etc. To meet these requirements, 6G networks will rely on new enabling technologies, i.e., air interface and transmission technologies and novel network architecture, such as waveform design, multiple access, channel coding schemes, multi-antenna technologies, network slicing, cell-free architecture, and cloud/fog/edge computing. Our vision on 6G is that it will have four new paradigm shifts. First, to satisfy the requirement of global coverage, 6G will not be limited to terrestrial communication networks, which will need to be complemented with non-terrestrial networks such as satellite and unmanned aerial vehicle (UAV) communication networks, thus achieving a space-air-ground-sea integrated communication network. Second, all spectra will be fully explored to further increase data rates and connection density, including the sub-6 GHz, millimeter wave (mmWave), terahertz (THz), and optical frequency bands. Third, facing the big datasets generated by the use of extremely heterogeneous networks, diverse communication scenarios, large numbers of antennas, wide bandwidths, and new service requirements, 6G networks will enable a new range of smart applications with the aid of artificial intelligence (AI) and big data technologies. Fourth, network security will have to be strengthened when developing 6G networks. This article provides a comprehensive survey of recent advances and future trends in these four aspects. Clearly, 6G with additional technical requirements beyond those of 5G will enable faster and further communications to the extent that the boundary between physical and cyber worlds disappears.

935 citations

References
More filters
Proceedings ArticleDOI
01 Jul 2003
TL;DR: A system that uses multi-view synchronized video footage of an actor's performance to estimate motion parameters and to interactively re-render the actor's appearance from any viewpoint, yielding a highly naturalistic impression of the actor.
Abstract: In free-viewpoint video, the viewer can interactively choose his viewpoint in 3-D space to observe the action of a dynamic real-world scene from arbitrary perspectives. The human body and its motion plays a central role in most visual media and its structure can be exploited for robust motion estimation and efficient visualization. This paper describes a system that uses multi-view synchronized video footage of an actor's performance to estimate motion parameters and to interactively re-render the actor's appearance from any viewpoint.The actor's silhouettes are extracted from synchronized video frames via background segmentation and then used to determine a sequence of poses for a 3D human body model. By employing multi-view texturing during rendering, time-dependent changes in the body surface are reproduced in high detail. The motion capture subsystem runs offline, is non-intrusive, yields robust motion parameter estimates, and can cope with a broad range of motion. The rendering subsystem runs at real-time frame rates using ubiquous graphics hardware, yielding a highly naturalistic impression of the actor. The actor can be placed in virtual environments to create composite dynamic scenes. Free-viewpoint video allows the creation of camera fly-throughs or viewing the action interactively from arbitrary perspectives.

685 citations


"The Tactile Internet: Applications ..." refers methods in this paper

  • ...Digital image processing of video information can be used to synthetically render the viewpoint of the viewer to another spot, named free-viewpoint video [15]....

    [...]

BookDOI
22 Aug 2011
TL;DR: A self-contained guide to coordinated multi-point (CoMP), this comprehensive book covers everything from theoretical basics to practical implementation and highlights the potential gains of CoMP, the fundamental degrees of freedom involved and the key challenges of using CoMP in practice.
Abstract: A self-contained guide to coordinated multi-point (CoMP), this comprehensive book covers everything from theoretical basics to practical implementation. Addressing a wide range of topics, it highlights the potential gains of CoMP, the fundamental degrees of freedom involved and the key challenges of using CoMP in practice. The editors and contributors bring unique real-world experience from running the world's first and largest test beds for LTE-Advanced, and recent field trial results from these tests are presented. With detailed insight into the realistic potential of CoMP as a key technology for LTE-Advanced and beyond, this is a must-read resource for professionals and students who want the big picture on CoMP or require in-depth knowledge of how to build cellular communication systems for the future.

334 citations


"The Tactile Internet: Applications ..." refers background in this paper

  • ...Another current issue in the design of cellular systems is coordinated multipoint [16], or interference cancellation and interference coordination....

    [...]

Journal ArticleDOI
TL;DR: With the advent of 5G the authors will have the opportunity to leapfrog beyond current Internet capabilities, as potential capabilities of the Internet have not yet been fully exploited by cellular systems.
Abstract: Cellular technology has dramatically changed our society and the way we communicate. First it impacted voice telephony, and then has been making inroads into data access, applications, and services. However, today potential capabilities of the Internet have not yet been fully exploited by cellular systems. With the advent of 5G we will have the opportunity to leapfrog beyond current Internet capabilities.

299 citations


"The Tactile Internet: Applications ..." refers background in this paper

  • ...Here, we discuss only four types of physiological real-time constants, with further details given in [3] and [11]: muscular, audio, visual, and tactile....

    [...]

01 Jan 2003
TL;DR: In this article, the actor's silhouettes are extracted from synchronized video frames via background segmentation and then used to determine a sequence of poses for a 3D human body model.
Abstract: In free-viewpoint video, the viewer can interactively choose his viewpoint in 3-D space to observe the action of a dynamic real-world scene from arbitrary perspectives. The human body and its motion plays a central role in most visual media and its structure can be exploited for robust motion estimation and efficient visualization. This paper describes a system that uses multi-view synchronized video footage of an actor's performance to estimate motion parameters and to interactively re-render the actor's appearance from any viewpoint.The actor's silhouettes are extracted from synchronized video frames via background segmentation and then used to determine a sequence of poses for a 3D human body model. By employing multi-view texturing during rendering, time-dependent changes in the body surface are reproduced in high detail. The motion capture subsystem runs offline, is non-intrusive, yields robust motion parameter estimates, and can cope with a broad range of motion. The rendering subsystem runs at real-time frame rates using ubiquous graphics hardware, yielding a highly naturalistic impression of the actor. The actor can be placed in virtual environments to create composite dynamic scenes. Free-viewpoint video allows the creation of camera fly-throughs or viewing the action interactively from arbitrary perspectives.

229 citations

01 Apr 2012
TL;DR: Haptic communications is stressed the fact that it is not meant as a replacement of traditional audiovisual communications but rather as an additional dimension for telepresence that will allow us to advance in the authors' quest for truly immersive communication.
Abstract: Audiovisual communications is at the core of multimedia systems that allow users to interact across distances. It is common understanding that both audio and video are required for high-quality interaction. While audiovisual information provides a user with a satisfactory impression of being present in a remote environment, physical interaction and manipulation is not supported. True immersion into a distant environment and efficient distributed collaboration require the ability to physically interact with remote objects and to literally get in touch with other people. Touching and manipulating objects remotely becomes possible if we augment traditional audiovisual communications by the haptic modality. Haptic communications is a relatively young field of research that has the potential to substantially improve human-human and human-machine interaction. In this paper, we discuss the state-of-the-art in haptic communications both from psychophysical and technical points of view. From a human perception point of view, we mainly focus on the multimodal integration of video and haptics and the improved performance that can be achieved when combining them. We also discuss how the human adapts to discrepancies and synchronization errors between different modalities, a research area which is typically referred to as perceptual learning. From a technical perspective, we address perceptual coding of haptic information and the transmission of haptic data streams over resource-constrained and potentially lossy networks in the presence of unpredictable and time-varying communication delays. In this context, we also discuss the need for objective quality metrics for haptic communication. Throughout the paper, we stress the fact that haptic communications is not meant as a replacement of traditional audiovisual communications but rather as an additional dimension for telepresence that will allow us to advance in our quest for truly immersive communication.

150 citations


"The Tactile Internet: Applications ..." refers background in this paper

  • ...In case the feedback is given physically by a haptic system, it is referred to as haptic communications [13]....

    [...]

Related Papers (5)