The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders.
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TLDR
Recommendations for how to incorporate VR into psychiatric care are presented and future directions for VR-based treatment and clinical research are discussed.Abstract:
After participating in this activity, learners should be better able to:• Evaluate the literature regarding the effectiveness of incorporating virtual reality (VR) in the treatment of psychiatric disorders• Assess the use of exposure-based intervention for anxiety disorders ABSTRACT: Virtual reality (VR) allows users to experience a sense of presence in a computer-generated, three-dimensional environment. Sensory information is delivered through a head-mounted display and specialized interface devices. These devices track head movements so that the movements and images change in a natural way with head motion, allowing for a sense of immersion. VR, which allows for controlled delivery of sensory stimulation via the therapist, is a convenient and cost-effective treatment. This review focuses on the available literature regarding the effectiveness of incorporating VR within the treatment of various psychiatric disorders, with particular attention to exposure-based intervention for anxiety disorders. A systematic literature search was conducted in order to identify studies implementing VR-based treatment for anxiety or other psychiatric disorders. This article reviews the history of the development of VR-based technology and its use within psychiatric treatment, the empirical evidence for VR-based treatment, and the benefits for using VR for psychiatric research and treatment. It also presents recommendations for how to incorporate VR into psychiatric care and discusses future directions for VR-based treatment and clinical research.read more
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Dissertation
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TL;DR: This thesis explores flat displays, deformable displays, flexible materials, static, and mobile projection displays in dynamic environments, and serves as an example application for merging the digital and the physical through flexible Materials, embodied computation, and actuation.
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A Literature Overview of Virtual Reality (VR) in Treatment of Psychiatric Disorders: Recent Advances and Limitations.
TL;DR: A literature survey on various virtual reality (VR) treatments in psychiatry collects 36 studies that used VR to provide clinical trials or therapies for patients with psychiatric disorders, and discusses the feasibility of the technology within different stages of dementia as well as the methodological limitations.
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The growing field of digital psychiatry: current evidence and the future of apps, social media, chatbots, and virtual reality.
John Torous,Sandra Bucci,Imogen H. Bell,Lars Vedel Kessing,Maria Faurholt-Jepsen,Pauline Whelan,André F. Carvalho,André F. Carvalho,André F. Carvalho,Matcheri S. Keshavan,Jake Linardon,Joseph Firth,Joseph Firth +12 more
TL;DR: In this paper, the authors provide a comprehensive update on the overall field of digital psychiatry, covering three areas: the relevance of recent technological advances to mental health research and care, by detailing how smartphones, social media, artificial intelligence and virtual reality present new opportunities for "digital phenotyping" and remote intervention.
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