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The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders.

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TLDR
Recommendations for how to incorporate VR into psychiatric care are presented and future directions for VR-based treatment and clinical research are discussed.
Abstract
After participating in this activity, learners should be better able to:• Evaluate the literature regarding the effectiveness of incorporating virtual reality (VR) in the treatment of psychiatric disorders• Assess the use of exposure-based intervention for anxiety disorders ABSTRACT: Virtual reality (VR) allows users to experience a sense of presence in a computer-generated, three-dimensional environment. Sensory information is delivered through a head-mounted display and specialized interface devices. These devices track head movements so that the movements and images change in a natural way with head motion, allowing for a sense of immersion. VR, which allows for controlled delivery of sensory stimulation via the therapist, is a convenient and cost-effective treatment. This review focuses on the available literature regarding the effectiveness of incorporating VR within the treatment of various psychiatric disorders, with particular attention to exposure-based intervention for anxiety disorders. A systematic literature search was conducted in order to identify studies implementing VR-based treatment for anxiety or other psychiatric disorders. This article reviews the history of the development of VR-based technology and its use within psychiatric treatment, the empirical evidence for VR-based treatment, and the benefits for using VR for psychiatric research and treatment. It also presents recommendations for how to incorporate VR into psychiatric care and discusses future directions for VR-based treatment and clinical research.

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Dissertation

The Ultimate Display

TL;DR: This thesis explores flat displays, deformable displays, flexible materials, static, and mobile projection displays in dynamic environments, and serves as an example application for merging the digital and the physical through flexible Materials, embodied computation, and actuation.
Journal ArticleDOI

Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design

TL;DR: In this article, a systematic review examined experimental studies published since 2013, where quantitative learning outcomes using HMD-based I-VR were compared with less immersive pedagogical methods such as desktop computers and slideshows.
Journal ArticleDOI

Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine.

TL;DR: A new clinical approach is suggested: the possibility of altering the experience of the body and facilitating cognitive modeling/change by designing targeted virtual environments able to simulate both the external and the internal world/body.
Journal ArticleDOI

A Literature Overview of Virtual Reality (VR) in Treatment of Psychiatric Disorders: Recent Advances and Limitations.

TL;DR: A literature survey on various virtual reality (VR) treatments in psychiatry collects 36 studies that used VR to provide clinical trials or therapies for patients with psychiatric disorders, and discusses the feasibility of the technology within different stages of dementia as well as the methodological limitations.
Journal ArticleDOI

The growing field of digital psychiatry: current evidence and the future of apps, social media, chatbots, and virtual reality.

TL;DR: In this paper, the authors provide a comprehensive update on the overall field of digital psychiatry, covering three areas: the relevance of recent technological advances to mental health research and care, by detailing how smartphones, social media, artificial intelligence and virtual reality present new opportunities for "digital phenotyping" and remote intervention.
References
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Journal ArticleDOI

Cognitive enhancers as adjuncts to psychotherapy: use of D-cycloserine in phobic individuals to facilitate extinction of fear.

TL;DR: These pilot data provide initial support for the use of acute dosing of DCS as an adjunct to exposure-based psychotherapy to accelerate the associative learning processes that contribute to correcting psychopathology.
Proceedings Article

The Ultimate Display

TL;DR: The authors live in a physical world whose properties they have come to know well through long familiarity but lack corresponding familiarity with the forces on charged particles, forces in non-uniform fields, the effects of nonprojective geometric transformations, and high-inertia, low friction motion.
Journal ArticleDOI

Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: a meta-analysis.

TL;DR: Although meta-analysis revealed large declines in anxiety symptoms following VRET, moderator analyses were limited due to inconsistent reporting in the VRET literature, highlighting the need for future research studies that report uniform and detailed information regarding presence, immersion, anxiety and/or phobia duration, and demographics.
Journal ArticleDOI

What's real about virtual reality?

TL;DR: An up-to-date assessment of the state of the art of VR found that there now exist some VR applications routinely operated for the results they produce.
Journal ArticleDOI

Virtual reality exposure therapy for anxiety disorders: A meta-analysis

TL;DR: This meta-analysis provides effect size estimates for virtual reality treatment in comparison to in vivo exposure and control conditions (waitlist, attention control, etc.) and shows a large mean effect size for VRET compared to control conditions.
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