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Proceedings ArticleDOI

Thing Ethnography: Doing Design Research with Non-Humans

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TLDR
Examining the potential that a thing ethnography holds for both design and anthropology challenges anthropocentric assumptions about the world, and opens up ways of understanding relationships among people, objects and use practices that would be difficult to elicit through traditional observations and interviews alone.
Abstract
Drawing from a study of everyday home practices from a material objects' perspective, this paper examines the potential that a thing ethnography holds for both design and anthropology. In doing so, the paper challenges anthropocentric assumptions about the world, and opens up ways of understanding relationships among people, objects and use practices that would be difficult to elicit through traditional observations and interviews alone.

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Proceedings ArticleDOI

Designing for Cohabitation: Naturecultures, Hybrids, and Decentering the Human in Design

TL;DR: This work uses key concepts in the Anthropocene-naturecultures, hybrids, and decentering the human in design-to unpack the entanglements of animal-human-computer interaction in two design cases: The Big Cat Behavioral Tracking Initiative and The Phenology Clock.
Proceedings ArticleDOI

Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships

TL;DR: This paper explores collaborative survival within the context of designing tools for mushroom foraging and reflects on how interactive products can open new pathways for noticing and joining-with these entanglements towards preferable futures.
Proceedings ArticleDOI

Morse Things: A Design Inquiry into the Gap Between Things and Us

TL;DR: The nature of living with IoT things is reflected and insights into the gap between things and humans are discussed that led to the idea of a new type of thing in the home that is neither human-centered technology nor non-digital artifacts.
Proceedings ArticleDOI

Smart Home Security Cameras and Shifting Lines of Creepiness: A Design-Led Inquiry

TL;DR: This paper shows how three key concepts for research and design pertaining to new and emerging digital consumer technologies, foot-in-the-door devices, hole-and-corner applications, and digital leakage may be used analytically to investigate issues such as privacy and security.
Journal ArticleDOI

Participatory urban informatics: towards citizen-ability

Marcus Foth
TL;DR: In this paper, the authors trace how the relationship between city governments and citizens has developed over time with the introduction of urban informatics and smart city technology, and suggest reframing the design notion of usability towards "citizen-ability".
References
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Book

Designerly ways of knowing

TL;DR: In this article, the authors take up the arguments for a "third area" of education (design) that were outlined by Archer, and further define this area by contrasting it with the other two (sciences and humanities) and consider the criteria which design must satisfy to be acceptable as a part of general education.
Reference BookDOI

Participatory Design: Principles and Practices

TL;DR: In this article, the authors focus on the question of who does what to whom: whose interests are at stake, who initiates action and for what reason, who defines the problem and who decides that there is one.
BookDOI

Design at work: cooperative design of computer systems

TL;DR: Greenbaum and Kyng as discussed by the authors discuss the role of psychology and Human-Computer Interaction Studies in system design, and discuss the need to take practice seriously and to set the stage for design as action.
Proceedings ArticleDOI

Participation in design things

TL;DR: The design of things is discussed in an attempt to conceptually explore some of the political and practical challenges to participatory design today and the challenge for professional design to participate in public controversial things is considered.

The Nonhuman Turn

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