Unit Operations: An Approach to Videogame Criticism
Citations
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27 citations
27 citations
Cites background from "Unit Operations: An Approach to Vid..."
...…machinima projects are but a few ways that artists, educators, critics, and designers have critiqued the game industry’s virtual war profiteering and its public relations efforts in games like America’s Army (see, Galloway, 2006, Chapter 5; Bogost, 2006b; Chan, 2010; and Chien 2010, respectively)....
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...Game scholars have given different names to this virtual loss of faith; Bogost (2006a) calls it “simulation fever” (p. 108), and Galloway (2006) says such disagreements fail his “congruence requirement” (p. 78)....
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26 citations
Cites background from "Unit Operations: An Approach to Vid..."
...Arguing in a similar direction, Bogost (2008) defines simulation as ‘‘a representation of a source system via a less complex system [that] informs the user’s understanding of the source system in a subjective way’’ (p. 98)....
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26 citations
Cites background from "Unit Operations: An Approach to Vid..."
...Yet, many contemporary scholars do not accept that play is separate from and contrary to everyday life [12], [13]....
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References
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