Unit Operations: An Approach to Videogame Criticism
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Cites background from "Unit Operations: An Approach to Vid..."
...This division between imaginative, immersive investment into specific game-designated roles on the one hand, and the mental and physical skills actually required for gameplay is one that recalls the division into levels of hierarchy that Bogost (2009) attributed to the ludologists, with the player‘s mental constructions being less real than the formal aspects of the games....
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10 citations
10 citations
Cites background from "Unit Operations: An Approach to Vid..."
...Such dichotomies are evident in the conflict between narratologists and ludologists (see Frasca, 1999; Newman, 2004; Bogost, 2006) with the former pointing to games as media for telling stories, in other words, as another traditional narrative form and the latter focusing on games as interactional game and play activities....
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...Such dichotomies are evident in the conflict between narratologists and ludologists (see Frasca, 1999; Newman, 2004; Bogost, 2006) with the former pointing to games as media for telling stories, in other words, as another traditional narrative form and the latter focusing on games as interactional…...
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References
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