Unit Operations: An Approach to Videogame Criticism
Citations
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4 citations
Cites background from "Unit Operations: An Approach to Vid..."
...Zagal et al.’s study is just one of many (see, e.g., Aarseth & Calleja, 2015; Björk, Lundgren, & Holopainen, 2003; Bogost, 2006; Hunicke, LeBlanc, & Zubek, 2004; Järvinen, 2007) that attempt to outline the basic components of games, on a very specific level of abstraction, one that is fundamental…...
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4 citations
Cites background from "Unit Operations: An Approach to Vid..."
...Estos elementos constituyen la natureleza procedural de todo videojuego (Murray, 1997; Bogost, 2006, 2007)....
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4 citations
Cites background from "Unit Operations: An Approach to Vid..."
...Critical game theorists look at games as cultural artifacts (Squire, 2002; Bogost, 2006), narratives (Jenkins, 2004), and economic systems (Castronova, 2005)....
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...Critical game theorists look at games as cultural artifacts (Squire, 2002; Bogost, 2006), narratives (Jenkins, 2004), and economic systems (Castronova, 2005)....
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4 citations
References
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