Unit Operations: An Approach to Videogame Criticism
Citations
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Cites background from "Unit Operations: An Approach to Vid..."
...Ian Bogost (2008) likewise notes that, in addition to allowing for free movement and multiple styles of play, the sandbox even enables players to “exercise freedom [. . .] to orient one’s conception of right and wrong” (156)....
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...…hit points and corroborated by the limp, the player must cease combat and retreat for healing or equipment repairs, and it is this laborious task—what Bogost (2008) describes as “tedious, empty play,” which is paradoxically the source of pleasure in the text—that receives the identification of…...
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4 citations
4 citations
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Cites methods from "Unit Operations: An Approach to Vid..."
...While content analysis has limitations, as demonstrated in (Hosti, 1969; Newman, 2004), it is invaluable in providing a quantitative assessment of games to complement more qualitative analysis, as recently suggested (Bogost, 2006)....
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References
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