Unit Operations: An Approach to Videogame Criticism
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Cites background from "Unit Operations: An Approach to Vid..."
...…structure of the Player Character Grid introduced in this article, combines two different analytical approaches that seem to prevail in VG studies – the structuralist (focused on rule mechanisms) and the cultural approach (related to socio-cultural meaning) (Bogost 2006; Dovey & Kennedy 2006)....
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3 citations
3 citations
Cites background from "Unit Operations: An Approach to Vid..."
...‘( . . . ) games create complex relations between the player, the work, and the world via unit operations that simultaneously embed material, functional, and discursive modes of representation’ (Bogost, 2008: 106 cited in Sicart, 2011)....
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...As Bogost explains it, the key to this process in computer gameplay is ‘Simulation fever’ (Bogost, 2008: 109), whereby players need to experience and evaluate the representational validity of the simulation in order to engage fully with that rhetoric....
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3 citations
References
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