Unit Operations: An Approach to Videogame Criticism
Citations
3 citations
3 citations
Cites background or result from "Unit Operations: An Approach to Vid..."
...Bogost (2008) is keen to pick up on this....
[...]
...determine what sort of elements to expect in the narrative (Bogost, 2008)....
[...]
...Several scholars have begun to address differences such as these between video games and other entertainment media, building theories unique to video games, though many still pay respect to existing critical theories (e.g., Aarseth, 1997; Bogost, 2006, 2008; Juul, 2005b; Pearce, 2004)....
[...]
...Genre is often a way to categorize a work and to determine what sort of elements to expect in the narrative (Bogost, 2008)....
[...]
...Indeed, this is in line with what Bogost (2008) suggests, that “video games inherit a mass-market entertainment culture whose primary purpose is the production of low-reflection, high-gloss entertainment” (p. 117)....
[...]
3 citations
Cites background from "Unit Operations: An Approach to Vid..."
...The discrete time evolutionary changes of interdependent regions result in a model where the complexity of the system as a whole exceeds the complexity of each automaton [11]....
[...]
3 citations
Cites background from "Unit Operations: An Approach to Vid..."
...He wished to interpret games as free floating, unpredictable units rather than as functional elements of broader wholes that subordinate or “totalize” their parts (Bogost, 2006, pp. 3-6)....
[...]
3 citations
References
37,560 citations
26,318 citations
[...]
16,708 citations
10,978 citations
10,912 citations