Unit Operations: An Approach to Videogame Criticism
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Cites background from "Unit Operations: An Approach to Vid..."
...Consider Ian Bogost's (2007) i wo~it,·on procedurality, or Miguel Sicart's (2011) response, ''Against Procedurality."...
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...For example, in a "Blogs of the Round Table" post from April 2015, Mark Filipowich highlights a seri~~ of posts"th,'at question the utility or purpose of people in games, linking to Ian Bogost's deliberate provocation, ;-;you~ Games Are Better Without Characters" (Bogost, 2015) and presenting John Osborne's "Video Garrie~·wlthout Characters" (Osborne, 2015) as a counterpoint....
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...Consider Ian Bogost's (2007) i wo~it,·on procedurality, or Miguel Sicart's (2011) response, ''Against Procedurality." In an attempt to ~ for1!1'4iite ruling principles, both scholars distill games to what Kenneth Burke (1969) would describe i as God-terms-either rules or play-around which almost every other aspect of the medium is subori din~ted'.''As a resul(they diminish what L. S. Vygotsky (1966) understands as the fundamentally dial lecti~al.relationship•~mong play, games, and rules. For Vygotsky, the rules of a game are the outward i m~ife;tations of an i~aginary situation that is constructed around unsatisfied desires (and vice versa). ~ As 6l6'xplains, "evely game with rules contains an imaginary situation in a concealed form. The det ,"1'lr,:•:) '~ ~ velop01ent from an overt imaginary situation and covert rules to games with overt rules and a covert i imagfri.~y situation outlines the evolution of children's play from one pole to the other" (Vygotsky, 1966, I np.): More significantly, the antithetical God-terms that Bogost and Sicart privilege function to define I the ~tit~i limits, the extremes of the arena within which the quotidian discourse of Game Studies plays i out. 'As 1 with the so-called ludology and narratology debates, the result is something like what Bruno i· .,. ' ' ,., i Latour (1993) understands as a "Middle Kingdom" (p....
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...Consider Ian Bogost's (2007) i wo~it,·on procedurality, or Miguel Sicart's (2011) response, ''Against Procedurality." In an attempt to ~ for1!1'4iite ruling principles, both scholars distill games to what Kenneth Burke (1969) would describe i as God-terms-either rules or play-around which almost every other aspect of the medium is subori din~ted'.''As a resul(they diminish what L. S. Vygotsky (1966) understands as the fundamentally dial lecti~al....
[...]
...Consider Ian Bogost's (2007) i wo~it,·on procedurality, or Miguel Sicart's (2011) response, ''Against Procedurality." In an attempt to ~ for1!1'4iite ruling principles, both scholars distill games to what Kenneth Burke (1969) would describe i as God-terms-either rules or play-around which almost every other aspect of the medium is subori din~ted'....
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