Unit Operations: An Approach to Videogame Criticism
Citations
38 citations
38 citations
Cites background from "Unit Operations: An Approach to Vid..."
...Since these early publications, Bogost has subsequently come out against gamification as it is often practiced, most notably in his Atlantic article ‘Gamification is Bullshit’ (2011). In response to the For the Win symposium, Bogost argues that businesses are taking the mysterious...
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38 citations
Cites background from "Unit Operations: An Approach to Vid..."
...Similarly, but with a vocabulary grounded in rhetoric,(73) game designer Ian Bogost (2007) argues that the persuasiveness of new media technologies is premised in what he calls their “procedural rhetoric”: “the art of persuasion through rule-based...
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...When doing so, I often rely on critical approaches to interaction design,(38) and in particular the way game designer Ian Bogost (2007) understands the distinctness of interactivity as a way to model and translate “source worlds” into sequentially processed rules that are then expressed as a set of interactive affordances....
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...Procedurality thus expresses the way digital computation works by translating a myriad worldly phenomena into a series of discrete, individualized units (Bogost, 2006)....
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...As game designer Ian Bogost (2007) argues, the way sequentially processed rules construct the digital environment while regulating user behaviour within that environment illustrates the expressive and persuasive capacity of...
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37 citations
Cites background from "Unit Operations: An Approach to Vid..."
...There is a formal continuity between the configuration of digits and the structured, dynamic action sequences in the program and on the screen— sequences that Ian Bogost calls ‘‘unit operations’’ (Bogost, 2006)....
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References
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