Usability evaluation of low-cost virtual reality hand and arm rehabilitation games.
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5,449 citations
"Usability evaluation of low-cost vi..." refers background in this paper
...There are more than 6 million people with stroke in the United States [1], many of whom experience long-term disability, especially in the hand and arm [2–8]....
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...Last, for the puzzle game, the subject grabbed a virtual puzzle piece that resembled the shape of individual states on a United States map by closing the fingers, moved and rotated the piece by moving the hand up and down and side to side as well as rotating the forearm or shoulder, and placed the piece at the appropriate location by opening the fingers until the map is complete (Figure 6)....
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...Community-dwelling people with chronic stroke were the target users of rehabilitation games for this study because stroke is one of the primary causes of longterm disability in adults in the United States [1]....
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4,540 citations
"Usability evaluation of low-cost vi..." refers background or methods in this paper
...Specifically, the former two priority needs for improvement may be addressed by including clinical assessments such as the Fugl-Meyer Assessment within a game; directly linking clinical scores to qualitative descriptions of a user’s motor ability, such as by using a key form recovery map [37]; providing the user with the qualitative descriptions as feedback; and adapting the subsequent game content based on the clinical assessment results [38]....
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...Upper-limb function was assessed by Fugl-Meyer Assessment [24], and scores ranged from 2 to 66 out of 66 (mean = 42)....
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...The required movements of shoulder flexion or abduction, forearm rotation, and finger flexion or extension were drawn from the upper-limb Fugl-Meyer Assessment [24]....
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...The technical characteristics (Figure 7(a)) included the usefulness of written instructions for game setup, usefulness of game instructions that appeared on the game screen during gameplay, game contents, device reliability (performing required function and producing same results on repeated trials), game reliability (providing scores or feedback in a consistent manner), game adaptation (changing contents according to user functional ability and improvement over time), number of difficulty levels available in the game, game realism (immersive environment with realistic displays), 3D display (as opposed to two-dimensional display), inclusion of assessment of clinical functional scores such as the Fugl-Meyer Assessment using the motion tracking devices and computer programming, and clinical evidence based on clinical trials....
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...These upper-limb movements were chosen because they are typically assessed to track rehabilitation progress in people with stroke [24]....
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"Usability evaluation of low-cost vi..." refers methods in this paper
...The House of Quality is a design-management method to enable product design based on customers’ desires from product conception [22]....
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...Technical improvement needs (technical characteristics), user expectation criteria, and the interrelationship matrix (Figure 7(a)) were determined by the authors via consensus building according to the literature [22]....
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...The House of Quality has been successfully used by many major developers, including HewlettPackard, AT&T, Ford, General Motors, and Toyota [22], as well as for customized wheelchair seat design [23]....
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...The House of Quality has been successfully used by many major developers, including HewlettPackard, AT&T, Ford, General Motors, and Toyota [22], as well as for customized wheelchair seat design [23]....
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