Virtual Reality in Marketing: Technological and Psychological immersion
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Cites background from "Virtual Reality in Marketing: Techn..."
...It is evident that VR technology is shaping consumer-tobusiness relationships (Muller Queiroz et al., 2018), and therefore creating huge market value in the retail and marketing sectors (ABI research, 2018)....
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References
6,406 citations
"Virtual Reality in Marketing: Techn..." refers background in this paper
...…follows a clear protocol (Clark et al. 2017) and allows for the synthesis of evidence regarding the benefits and limitations of technologies, identification of gaps and provides a structure for future studies (Booth et al. 2016; Jones and Gatrell 2014; Kitchenham 2004; Webster and Watson 2002)....
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...Considering that the major contributions are likely to be in the leading journals (Webster and Watson 2002), we searched the journals that were part of the first quartile in the Scimago Journal and Country Rank (Scimago Lab 2017), including the Association for Information Systems (AIS) senior scholar’s journal basket (Lowry et al....
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...Since it is an interdisciplinary topic, the Journals’ fields considered in the search went beyond the IS discipline (Webster and Watson 2002) and included Marketing, Management and Information Systems, Computer Graphics and Computer-Aided Design, Computer Science (Miscellaneous), and HCI (Human-Computer Interaction)....
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...2017) and allows for the synthesis of evidence regarding the benefits and limitations of technologies, identification of gaps and provides a structure for future studies (Booth et al. 2016; Jones and Gatrell 2014; Kitchenham 2004; Webster and Watson 2002)....
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...Considering that the major contributions are likely to be in the leading journals (Webster and Watson 2002), we searched the journals that were part of the first quartile in the Scimago Journal and Country Rank (Scimago Lab 2017), including the Association for Information Systems (AIS) senior…...
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4,092 citations
"Virtual Reality in Marketing: Techn..." refers background in this paper
...Hence, from the user’s side, VR is different (Azuma et al. 2001) from other derived forms of altering a real environment instead of replacing it (Biocca and Delaney 1995; Milgram and Kishino 1994)....
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...Milgram and Kishino propose a continuum (Milgram and Kishino 1994) to represent a whole gradient of possibilities in merging the real and virtual (Fig....
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3,824 citations
"Virtual Reality in Marketing: Techn..." refers background in this paper
...In the process of creation, the interest in virtually simulating product development and thereby reducing costs in this process has existed for a few decades (Brown and Eisenhardt 1995; Ottosson 2002)....
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3,725 citations