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Journal ArticleDOI

Visual Modeling with a Hand-Held Camera

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TLDR
A complete system to build visual models from camera images is presented and a combined approach with view-dependent geometry and texture is presented, as an application fusion of real and virtual scenes is also shown.
Abstract
In this paper a complete system to build visual models from camera images is presented. The system can deal with uncalibrated image sequences acquired with a hand-held camera. Based on tracked or matched features the relations between multiple views are computed. From this both the structure of the scene and the motion of the camera are retrieved. The ambiguity on the reconstruction is restricted from projective to metric through self-calibration. A flexible multi-view stereo matching scheme is used to obtain a dense estimation of the surface geometry. From the computed data different types of visual models are constructed. Besides the traditional geometry- and image-based approaches, a combined approach with view-dependent geometry and texture is presented. As an application fusion of real and virtual scenes is also shown.

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Journal ArticleDOI

Photo tourism: exploring photo collections in 3D

TL;DR: This work presents a system for interactively browsing and exploring large unstructured collections of photographs of a scene using a novel 3D interface that consists of an image-based modeling front end that automatically computes the viewpoint of each photograph and a sparse 3D model of the scene and image to model correspondences.
Proceedings ArticleDOI

Structure-from-Motion Revisited

TL;DR: This work proposes a new SfM technique that improves upon the state of the art to make a further step towards building a truly general-purpose pipeline.
Journal ArticleDOI

Modeling the World from Internet Photo Collections

TL;DR: This paper presents structure-from-motion and image-based rendering algorithms that operate on hundreds of images downloaded as a result of keyword-based image search queries like “Notre Dame” or “Trevi Fountain,” and presents these algorithms and results as a first step towards 3D modeled sites, cities, and landscapes from Internet imagery.
Journal ArticleDOI

Make3D: Learning 3D Scene Structure from a Single Still Image

TL;DR: This work considers the problem of estimating detailed 3D structure from a single still image of an unstructured environment and uses a Markov random field (MRF) to infer a set of "plane parameters" that capture both the 3D location and 3D orientation of the patch.
Proceedings ArticleDOI

StereoScan: Dense 3d reconstruction in real-time

TL;DR: In this article, a sparse feature matcher and visual odometry algorithm are combined with a multi-view linking scheme for generating consistent 3D point clouds for online 3D reconstruction.
References
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Journal ArticleDOI

Random sample consensus: a paradigm for model fitting with applications to image analysis and automated cartography

TL;DR: New results are derived on the minimum number of landmarks needed to obtain a solution, and algorithms are presented for computing these minimum-landmark solutions in closed form that provide the basis for an automatic system that can solve the Location Determination Problem under difficult viewing.
Proceedings ArticleDOI

Object recognition from local scale-invariant features

TL;DR: Experimental results show that robust object recognition can be achieved in cluttered partially occluded images with a computation time of under 2 seconds.
Book

Multiple view geometry in computer vision

TL;DR: In this article, the authors provide comprehensive background material and explain how to apply the methods and implement the algorithms directly in a unified framework, including geometric principles and how to represent objects algebraically so they can be computed and applied.
Proceedings ArticleDOI

A Combined Corner and Edge Detector

TL;DR: The problem the authors are addressing in Alvey Project MMI149 is that of using computer vision to understand the unconstrained 3D world, in which the viewed scenes will in general contain too wide a diversity of objects for topdown recognition techniques to work.
Proceedings ArticleDOI

Marching cubes: A high resolution 3D surface construction algorithm

TL;DR: In this paper, a divide-and-conquer approach is used to generate inter-slice connectivity, and then a case table is created to define triangle topology using linear interpolation.
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