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Proceedings ArticleDOI

What is a device bend gesture really good for

Teemu Ahmaniemi, +2 more
- pp 3503-3512
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TLDR
It is concluded that device bend gestures use their full potential when used to control continuous bipolar parameters, and when quick reactions are needed.
Abstract
Device deformation allows new types of gestures to be used in interaction. We identify that the gesture/use-case pairings proposed by interaction designers are often driven by factors relating improved tangibility, spatial directionality and strong metaphorical bonds. With this starting point, we argue that some of the designs may not make use of the full potential of deformation gestures as continuous, bipolar input techniques. In two user studies, we revisited the basics of deformation input by taking a new systematic look at the question of matching gestures with use cases. We observed comparable levels of UX when using bend input in different continuous bipolar interactions, irrespective of the choice of tangibility, directionality and metaphor. We concluded that device bend gestures use their full potential when used to control continuous bipolar parameters, and when quick reactions are needed. From our studies, we also identify relative strengths of absolute and relative mappings, and report a Fitts' law study for device bending input.

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Citations
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Analysis and Classification of Shape-Changing Interfaces for Design and Application-based Research

TL;DR: This work gathers information together to provide a reference for designers and researchers wishing to build upon existing prototyping work, using synthesis and discussion of existing shape-changing interface reviews and comprehensive analysis and classification of 84 shape- changing interfaces.
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Non-Rigid HCI: A Review of Deformable Interfaces and Input

TL;DR: This review survey shows that deformable input was often used to augment or replace rigid input, particularly on elastic and flexible displays, and provides designers and practitioners with a baseline for designing deformable interfaces and input methodically.
Patent

Systems and methods for deformation-based haptic effects

TL;DR: In this article, a deformation sensor is configured to detect deformation of a deformable surface and transmit a first sensor signal associated with the deformation, and a second sensor signals associated with user interaction with a user input device.
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Deformable Interfaces for Performing Music

TL;DR: The results show that musicians systematically map deformations to certain musical parameters, musicians use deformable interfaces especially to filter and modulate sounds, and musicians think that deformable interface embody the parameters that they control.
Proceedings ArticleDOI

One-Handed Bend Interactions with Deformable Smartphones

TL;DR: This work designed and evaluated one-handed deformable gestures that offer the potential for addressing the finger reach limitation on large smartphones and found no hand preference, which indicates that the gestures could be implemented to fit the needs of a wider range of the population.
References
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Proceedings ArticleDOI

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TL;DR: An evaluation of the effectiveness of various bend gestures in executing a set of tasks with a flexible display and strong consensus on the polarity of the bend gestures implies that bend gestures that take directional cues into account are likely more natural to users.
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