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Open accessJournal ArticleDOI: 10.1080/16066359.2020.1792887

Who uses custom sports betting products

04 Mar 2021-Addiction Research & Theory (Taylor & Francis)-Vol. 29, Iss: 2, pp 148-154
Abstract: The expansion of online gambling in the UK has been accompanied by an increase in the number of novel betting products, particularly for soccer. The present research investigates which types of spo...

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9 results found

Journal ArticleDOI: 10.1080/14459795.2021.1884735
Dylan Pickering1, Alex Blaszczynski1Institutions (1)
Abstract: The use of non-probability Internet panels and crowdsource websites is increasing in gambling research. These paid online sampling methods offer a convenient and inexpensive recruitment strategy. T...

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Topics: Crowdsource (65%), Data quality (52%), The Internet (52%)

10 Citations

Open accessJournal ArticleDOI: 10.1556/2006.2020.00054
Abstract: Background and aims Request-a-bet services are a modern gambling product delivered via the social network Twitter, which allow sports bettors to design custom bets. The public nature of Twitter data provided a unique opportunity to investigate patterns of bettor preference and the bookmaker profit margin in soccer, the UK’s favorite sport. Methods Two multi-method studies. Twitter users’ engagement with request-a-bet services was monitored unobtrusively (n = 1,406), meaning that potential patterns across users’ requests could be observed, and the bookmaker profit margin could be estimated. Twitter users were also surveyed directly (n = 55), providing self-report measures of request-a-bet usage. Results Twitter users requested bets with an average potential payoff of £56.5 per £1 risked (median = £9). Overall, 9.7% of requested bets paid-off, but these were mostly bets at short odds. This meant that requests yielded a high bookmaker profit margin of 43.7% (roughly eight times higher than current margins in conventional soccer bets), which increased to 74.6% for bets at longer odds. Requested bets also tended to involve star players from the best teams. Finally, 92.7% of surveyed Twitter users reported placing at least one bet via request-a-bet services (mean = 44.4 bets). Discussion and conclusions Researchers can use request-a-bet products to increase their understanding of sports betting behavior. Sports bettors should be given information about how much higher the bookmaker profit margin can be in modern sports bets compared to the conventional sports bets that they may be more familiar with.

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Topics: Odds (52%)

3 Citations

Open accessJournal ArticleDOI: 10.1007/S11469-020-00405-X
Abstract: In the UK and other countries in the world, the volume of gambling advertisements is increasing, as is the popularity of online sports betting. While there is increasing research examining the content of such advertising, there is little research examining what gamblers themselves think about such advertising. Consequently, the aim of the present study was to firstly, explore the attitudes and opinions of sports bettors in response to marketing techniques used by the gambling industry and secondly, explore the perceived impact advertising has on their sports betting behavior. Semi-structured interviews were conducted with a sample of 19 UK sports bettors aged between 21 and 32 years old. Thematic analysis (TA) was used to analyze the transcripts. The analysis identified three main themes: (i) “temptation to gamble,” (ii) “promotion characteristics of gambling,” and (iii) “regulating gambling advertising.” Each theme consisted of two or three subthemes that illustrated the underlying factors that were perceived to be important aspects that contributed to the opinions and attitudes towards the advertising. Findings indicate that specific inducements including enhanced odds and “request-a-bet” promotions were perceived to increase feelings of control and reduce feelings of risk, in some cases resulting in the placing of impulsive bets. According to the participants, social media marketing was found to be intrusive and the frequency of gambling advertising contributed to the normalization of betting. The present study highlights the need for further research into the efficacy of current advertising regulations in the UK, with the end goal of minimizing gambling-related harm.

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Topics: Odds (53%), Thematic analysis (52%)

2 Citations

Open accessJournal ArticleDOI: 10.1556/2006.2021.00008
Abstract: Background and aims A literature exists on the structural characteristics of electronic gambling machines (EGMs), which are design innovations that can promote spending excessive time and money on these games. Fixed-odds sports betting products, where bettors place sports bets against a bookmaker, have also seen significant innovations in recent years. Despite some differences between these gambling products, similar structural characteristics could also be relevant to sports betting. The aim was to review previous research on contemporary fixed-odds sports betting products, and to identify whether structural characteristics from the EGM literature are also relevant to sports betting. Methods Structural characteristics uncovered by two influential reviews of EGMs were identified, and their relevance to fixed-odds sports betting products discussed via a narrative review. Results Structural characteristics of payout interval and potential betting frequency (in-play betting), multiplier potential (accumulators, complex bets, multis), win probability and payout ratio (all bets), bettor involvement (custom sports betting products, cash out), skill required (all bets), and near-misses (accumulators, complex bets, multis) were all identified in modern fixed-odds sports betting products. Discussion and conclusions Fixed-odds sports betting products have increasingly incorporated structural characteristics previously found in EGMs. Future research could further assess the extent to which these structural characteristics contribute to fixed-odds sports bettors spending excessive amounts of time and money while betting. These findings can help guide further sports betting research, contribute to an improved understanding of the potential universality of gambling product design, and inform policy.

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Topics: Odds (51%)

2 Citations

Open accessJournal ArticleDOI: 10.3390/IJERPH18168607
Joseph Teal1, Petko Kusev1, Renata M. Heilman2, Rose Martin3  +2 moreInstitutions (4)
Abstract: Problem gambling is a gambling disorder often described as continued gambling in the face of increasing losses. In this article, we explored problem gambling behaviour and its psychological determinants. We considered the assumption of stability in risky preferences, anticipated by both normative and descriptive theories of decision making, as well as recent evidence that risk preferences are in fact 'constructed on the fly' during risk elicitation. Accordingly, we argue that problem gambling is a multifaceted disorder, which is 'fueled on the fly' by a wide range of contextual and non-contextual influences, including individual differences in personality traits, hormonal and emotional activations. We have proposed that the experience of gambling behaviour in itself is a dynamic experience of events in time series, where gamblers anchor on the most recent event-typically a small loss or rare win. This is a highly adaptive, but erroneous, decision-making mechanism, where anchoring on the most recent event alters the psychological representations of substantial and accumulated loss in the past to a representation of negligible loss. In other words, people feel better while they gamble. We conclude that problem gambling researchers and policy makers will need to employ multifaceted and holistic approaches to understand problem gambling.

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1 Citations


34 results found

Open accessJournal ArticleDOI: 10.1371/JOURNAL.PONE.0057410
13 Mar 2013-PLOS ONE
Abstract: Amazon Mechanical Turk (AMT) is an online crowdsourcing service where anonymous online workers complete web-based tasks for small sums of money. The service has attracted attention from experimental psychologists interested in gathering human subject data more efficiently. However, relative to traditional laboratory studies, many aspects of the testing environment are not under the experimenter's control. In this paper, we attempt to empirically evaluate the fidelity of the AMT system for use in cognitive behavioral experiments. These types of experiment differ from simple surveys in that they require multiple trials, sustained attention from participants, comprehension of complex instructions, and millisecond accuracy for response recording and stimulus presentation. We replicate a diverse body of tasks from experimental psychology including the Stroop, Switching, Flanker, Simon, Posner Cuing, attentional blink, subliminal priming, and category learning tasks using participants recruited using AMT. While most of replications were qualitatively successful and validated the approach of collecting data anonymously online using a web-browser, others revealed disparity between laboratory results and online results. A number of important lessons were encountered in the process of conducting these replications that should be of value to other researchers.

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Topics: Crowdsourcing (51%), Experimental psychology (51%)

1,187 Citations

Open accessJournal ArticleDOI: 10.3758/S13428-015-0578-Z
David J. Hauser1, Norbert Schwarz2Institutions (2)
Abstract: Participant attentiveness is a concern for many researchers using Amazon’s Mechanical Turk (MTurk). Although studies comparing the attentiveness of participants on MTurk versus traditional subject pool samples have provided mixed support for this concern, attention check questions and other methods of ensuring participant attention have become prolific in MTurk studies. Because MTurk is a population that learns, we hypothesized that MTurkers would be more attentive to instructions than are traditional subject pool samples. In three online studies, participants from MTurk and collegiate populations participated in a task that included a measure of attentiveness to instructions (an instructional manipulation check: IMC). In all studies, MTurkers were more attentive to the instructions than were college students, even on novel IMCs (Studies 2 and 3), and MTurkers showed larger effects in response to a minute text manipulation. These results have implications for the sustainable use of MTurk samples for social science research and for the conclusions drawn from research with MTurk and college subject pool samples.

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Topics: Population (51%)

1,050 Citations

Open accessJournal ArticleDOI: 10.1016/J.JBEF.2017.12.004
Abstract: The number of online experiments conducted with subjects recruited via online platforms has grown considerably in the recent past. While one commercial crowdworking platform – Amazon’s Mechanical Turk – basically has established and since dominated this field, new alternatives offer services explicitly targeted at researchers. In this article, we present and lay out its suitability for recruiting subjects for social and economic science experiments. After briefly discussing key advantages and challenges of online experiments relative to lab experiments, we trace the platform’s historical development, present its features, and contrast them with requirements for different types of social and economic experiments.

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530 Citations

Journal ArticleDOI: 10.1111/J.1360-0443.2004.00753.X
Namrata Raylu1, Tian P. S. Oei1Institutions (1)
01 Jun 2004-Addiction
Abstract: Aims The aims of this study are to develop and validate a measure to screen for a range of gambling-related cognitions (GRC) in gamblers. Design and participants A total of 968 volunteers were recruited from a community-based population. They were divided randomly into two groups. Principal axis factoring with varimax rotation was performed on group one and confirmatory factor analysis (CFA) was used on group two to confirm the best-fitted solution. Measurements The Gambling Related Cognition Scale (GRCS) was developed for this study and the South Oaks Gambling Screen (SOGS), the Motivation Towards Gambling Scale (MTGS) and the Depression Anxiety Stress Scale (DASS-2 1) were used for validation. Findings Exploratory factor analysis performed using half the sample indicated five factors, which included interpretative control/bias (GRCS-IB), illusion of control (GRCS-IC), predictive control (GRCS-PC), gambling-related expectancies (GRCS-GE) and a perceived inability to stop gambling (GRCS-IS). These accounted for 70% of the total variance. Using the other half of the sample, CFA confirmed that the five-factor solution fitted the data most effectively. Cronbach's alpha coefficients for the factors ranged from 0.77 to 0.91, and 0.93 for the overall scale. Conclusions This paper demonstrated that the 23-item GRCS has good psychometric properties and thus is a useful instrument for identifying GRC among non-clinical gamblers. It provides the first step towards devising/adapting similar tools for problem gamblers as well as developing more specialized instruments to assess particular domains of GRC.

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Topics: Confirmatory factor analysis (54%), Population (51%), Cronbach's alpha (51%) ... read more

378 Citations

Journal ArticleDOI: 10.1086/224479
Abstract: Problem 1.-How can these players operate simultaneously in both the dimensions of rationality and irrationality, of probability and magic? These cab driver-crapshooters usually bet according to known probability ("rational" aspect of the game), yet they have many magical practices in their betting and shooting that make little sense to an outside observer (the "irrational" aspects of the game). Once one understands the players' basic belief system, their system of cause and effect, one then sees that their magical practices are also "rational," that is, the strategies these players usse to maximize their own control over the dice when they are shooting and to minimize the control of other shooters are logically consistent within their belief system. Without understanding their belief system, we do not understand their behavior. Problem 2.- What is the origin of their magical behavior and belief system? An attempt is made to reconcile theories of Malinowski and Kroeber concerning the origin of magic whith ...

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Topics: Basic belief (54%), Irrationality (52%), Magic (illusion) (51%)

218 Citations

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