scispace - formally typeset
Search or ask a question

How do I set my iphone home screen for productivity? 

Answers from top 10 papers

More filters
Papers (10)Insight
The system presented in this study can also be used to navigate from an iPhone's home screen to Google in approximately six minutes.
Recent studies suggest that exercise augmentation using flat screen-based virtual environments, which allow nursing home residents to experience virtual places different from the nursing home, can increase the intrinsic motivation of nursing home residents.
While changing or controlling the home physical environment shows promise for reducing screen based sedentary behaviour, further interventions are needed to understand the broader impact of these changes.
The findings explain that working from home has provided advantages and disadvantages both for employee and organization as well as being responsible for the decline in employee productivity.
This self report inventory may be useful in assessing the availability of physical activity and screen media equipment in the home environment and could be used in conjunction with other home assessment tools (food availability, parenting styles and feeding practices) to identify obesogenic home environments.
Open accessProceedings ArticleDOI
Timothy Neate, Michael Evans, Matt Jones 
07 May 2016
15 Citations
Our findings assist the effective design of dual-screen content, informing content providers how to manage dual second screen complexity for enhanced UX through a more blended, complementary dual-screen experience.
Study findings describe the BUS as a novel approach for real-time data collection focused on iPhone screen time and use among young adolescents.
Results suggest that policymakers should consider the family environment as a whole when developing policy to influence children's screen media use at home.
This is the first public demonstration of the working prototype and the real hardware mirroring process for iPhone 5c.
We proposed a set of design guidelines for touch screen user interfaces and discussed implications for the selection of appropriate technology and the configuration of the workspace.

See what other people are reading

Why are men more susceptible in myopia due to environmental factors according to wong (2020)?
4 answers
Men are more susceptible to myopia due to environmental factors such as higher levels of education, increased near work, and decreased time spent outdoors, as highlighted by Wong (2020). Additionally, factors like birth season, education level, height, weight, and body mass index play a role in the prevalence of myopia and high myopia in young adult men. Genetic and environmental factors interact in the development of myopia, with over 100 genes associated with myopia already identified. Environmental determinants like intensive visual near work, especially in reading, writing, and computer use, contribute to the higher prevalence of myopia, particularly in urban areas and among individuals with higher education levels. These findings suggest that a combination of genetic predisposition and environmental influences contribute to the susceptibility of men to myopia.
What is Multimodal Advocacy Definition?
5 answers
Multimodal advocacy refers to utilizing various modes of communication, such as text, image, sound, and gestures, to champion a particular cause, viewpoint, or policy. It involves engaging with different semiotic resources to create persuasive and impactful messages that resonate with diverse audiences. Multimodal advocacy plays a crucial role in shaping public discourse, empowering individuals, challenging societal norms, and contesting hegemonic narratives. By recognizing advocacy practices embedded in everyday texts and digital media, individuals can develop social-justice minded writing skills and contribute to social change. The use of multiple semiotic codes in multimodal advocacy enhances the rhetorical value of messages, fosters audience engagement, and establishes credibility and ethos among speakers. This approach involves communicative, collective, and combative behaviors that are essential for effective advocacy and activism.
How does the technology help in outdoor camping?
5 answers
Technology plays a significant role in enhancing outdoor camping experiences. Digital technologies are utilized by outdoor educators for recording media, managing information, and communicating with others during outdoor learning programs. Additionally, innovative outdoor camping lamps incorporate features like far-infrared induction alarm functions, solar panels, and storage batteries, ensuring power supply, real-time monitoring, and convenient installation. Moreover, camping lamp supporting devices with motorized mechanisms enable easy adjustment of lamp height, saving time and effort during outdoor camping setups. These technological advancements not only improve safety and efficiency during outdoor activities but also contribute to a more enjoyable and convenient camping experience for enthusiasts.
What is lower-end media users?
5 answers
Lower-end media users refer to individuals who exhibit limited consumption of news and digital systems, often due to various factors such as overwhelming feelings towards news content, focus on close relations rather than news content, and the need to prioritize time for other activities like career development. These users may also be characterized by distinct socio-economic backgrounds, with limited access to the Internet and lower levels of digital literacy. The development of technologies like peer-to-peer solutions for mainstream phones aims to provide efficient ways for lower-end devices to access multimedia content, highlighting the importance of addressing the needs of users with limited resources and capabilities in the digital landscape.
How does the decline of printed media impact the dissemination of information?
5 answers
The decline of printed media due to technological advancements and the rise of online platforms has significant implications for information dissemination. Print newspapers are facing challenges such as decreased circulation and advertising revenue, leading to closures and job losses. On the other hand, online media offers advantages like speed, accessibility, interactivity, and multimedia features, making it a preferred source for news consumption. This shift impacts not only the traditional print journalism industry but also influences how information is accessed and consumed by the public. As society increasingly relies on digital platforms for news, the decline of printed media alters the landscape of information dissemination, emphasizing the need for adaptation and innovation in the evolving media environment.
Why are door counts important for public libraries to capture?
5 answers
Door counts are crucial for public libraries as they provide valuable insights into visitor traffic, aiding in resource allocation, space management, and service improvement. By capturing door counts, libraries can track visitor trends, optimize staffing levels, and adjust operating hours based on peak times. Additionally, door counts enable libraries to evaluate user interactions with physical spaces, supporting the development of sustainable assessment plans for space utilization. Implementing unobtrusive methods like laser sensors can offer accurate counting results, facilitating various applications such as controlling room conditions and tracking visitor statistics. Furthermore, door counts can help libraries identify popular entry routes, guiding decisions on marketing material placement and layout adjustments to enhance patron navigation. Overall, door counts play a vital role in enhancing library operations and user experience.
What are the potential negative effects of excessive screen time on academic achievement?
5 answers
Excessive screen time has been linked to various negative effects on academic achievement. Studies have shown that increased screen time is associated with decreased performance in academic domains such as reading, writing, numeracy, spelling, and grammar/punctuation. Furthermore, prolonged exposure to screens can lead to worse executive functioning and academic performance, impacting cognitive development. Adolescents with higher levels of screen time are more likely to experience behavioral difficulties, which can hinder academic success. Additionally, excessive screen usage can reduce the quality of interactions between children and caregivers, affecting language development and overall academic performance. These findings emphasize the importance of limiting screen time to promote healthy academic outcomes and cognitive development in children and adolescents.
What is mobile place?
5 answers
A mobile place refers to the dynamic concept of creating and engaging with spaces while being on the move. It involves the capacity to move physically between places and the ability to communicate and interact across different locations. Mobile places are formed through various activities such as leisure cycling in groups, where participants navigate through urban and rural landscapes, challenging traditional road spaces. Additionally, digital platforms like meetup.com enable expatriates to create a sense of belonging and community across different localities, contributing to a mobile "sense of place" for individuals who have relocated or travel alone. The concept of mobile places highlights the evolving nature of how people connect with their environments and establish a sense of belonging in an increasingly mobile world.
What are the key design principles that guide the creation of immersive and interactive experiences in the metaverse?
9 answers
The creation of immersive and interactive experiences in the Metaverse is guided by several key design principles, drawing from advancements in technology, user interaction, and the integration of multisensory feedback. Firstly, the Metaverse's foundation is significantly influenced by the social value of Generation Z, emphasizing the seamless integration of online and offline selves, supported by deep learning and natural generation models for high-precision recognition, which are crucial for creating a unified virtual identity. The integration of haptic feedback, as demonstrated through the use of a haptic vest in virtual environments, highlights the importance of tactile and thermal stimuli in enhancing the sense of presence and realism, catering to both professional and conventional users' expectations. Furthermore, the educational application of the Metaverse in the UAE showcases the importance of immersive experiences and interactive learning, emphasizing user satisfaction as a critical determinant for technology adoption. The design of immersive systems, like the Co-Star for cable harness design, underlines the significance of user-friendly interfaces that facilitate direct 3D interaction, suggesting that navigation, design, system operation, and instruction comprehension are pivotal in user activity distribution. The concept of intersubjectivity in design participation also plays a vital role, advocating for the inclusion of users' views and knowledge throughout the design process to ensure communicative space and empathy. Moreover, the complexity and dynamism of real-world design, along with the need for technical skills, creativity, and an understanding of humanism in designing complexity, are essential. The Metaverse's potential to overcome limitations of conventional online environments during the COVID-19 pandemic by offering three-dimensional virtual reality for cultural and economic activities further underscores the need for secure communication and user data management, achievable through blockchain technology and mutual authentication schemes. The optimization of network conditions for robotic interventions in hazardous environments via Mixed Reality techniques indicates the importance of adaptive feedback control in immersive interactions. Lastly, the evolving definitions of the Metaverse, emphasizing a three-dimensional online environment where users interact through avatars, highlight the ongoing challenge of establishing a consensus on its characteristics and the implications for design principles.
How does cyberpunk subculture influence e-identity formation in Moroccan youth?
4 answers
Cyberpunk subculture influences e-identity formation in Moroccan youth by providing a platform for expression and exploration of cultural boundaries, gender norms, and religious expectations. Moroccan youth engage in virtual discussions on topics like relationships, marriage, sexuality, and Islam, reflecting individualistic tendencies within societal constraints. This digital realm allows them to navigate multiple axes of identification, including gender, diaspora, religion, and youth culture, shaping their online personas and interactions. The online space challenges traditional notions of privacy and identity, with cyberculture sparking identity crises and blurring the lines between public and private spheres. Moroccan college-age youth, in particular, reconcile local expectations with their online personas, influenced by gendered expectations, communal norms, and religiosity, shaping their online presence and interactions.
What are the key factors influencing user satisfaction with the Ruangguru application?
5 answers
The key factors influencing user satisfaction with the Ruangguru application include the learning management information system, service quality, product, user interface design, usability, and perceived usefulness. The learning management information system significantly affects customer satisfaction, while service quality plays a crucial role in influencing customer satisfaction. Additionally, product quality is a dominant factor influencing users of the Ruangguru application. User interface design and aesthetic value also impact user experience and satisfaction with the application. Moreover, usability, measured through effectiveness, efficiency, and satisfaction scores, contributes to user satisfaction with the application. Lastly, the ease of use of the Ruangguru application influences users' perception of its usefulness, affecting their satisfaction levels.