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3D projection

About: 3D projection is a research topic. Over the lifetime, 827 publications have been published within this topic receiving 10645 citations.


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Journal ArticleDOI
TL;DR: In this article, the authors developed tools for describing low-dimensional projections of high-dimensional data and showed that most such projections are approximately Gaussian, under suitable conditions, under which most projections are Gaussian.
Abstract: Mathematical tools are developed for describing low-dimensional projections of high-dimensional data. Theorems are given to show that under suitable conditions, most projections are approximately Gaussian.

578 citations

Journal ArticleDOI
TL;DR: Time‐resolved contrast‐enhanced 3D MR angiography (MRA) methods have gained in popularity but are still limited by the tradeoff between spatial and temporal resolution, a method is presented that greatly reduces this tradeoff by employing undersampled 3D projection reconstruction trajectories.
Abstract: Time-resolved contrast-enhanced 3D MR angiography (MRA) methods have gained in popularity but are still limited by the tradeoff between spatial and temporal resolution. A method is presented that greatly reduces this tradeoff by employing undersampled 3D projection reconstruction trajectories. The variable density k-space sampling intrinsic to this sequence is combined with temporal k-space interpolation to provide time frames as short as 4 s. This time resolution reduces the need for exact contrast timing while also providing dynamic information. Spatial resolution is determined primarily by the projection readout resolution and is thus isotropic across the FOV, which is also isotropic. Although undersampling the outer regions of k-space introduces aliased energy into the image, which may compromise resolution, this is not a limiting factor in high-contrast applications such as MRA. Results from phantom and volunteer studies are presented demonstrating isotropic resolution, broad coverage with an isotropic field of view (FOV), minimal projection reconstruction artifacts, and temporal information. In one application, a single breath-hold exam covering the entire pulmonary vasculature generates high-resolution, isotropic imaging volumes depicting the bolus passage.

309 citations

Proceedings ArticleDOI
22 May 2003
TL;DR: The blue-c portal as mentioned in this paper combines simultaneous acquisition of multiple live video streams with advanced 3D projection technology in a CAVETM-like environment, creating the impression of total immersion.
Abstract: We present blue-c, a new generation immersive projection and 3D video acquisition environment for virtual design and collaboration. It combines simultaneous acquisition of multiple live video streams with advanced 3D projection technology in a CAVETMlike environment, creating the impression of total immersion. The blue-c portal currently consists of three rectangular projection screens that are built from glass panels containing liquid crystal layers. These screens can be switched from a whitish opaque state (for projection) to a transparent state (for acquisition), which allows the video cameras to “look through” the walls. Our projection technology is based on active stereo using two LCD projectors per screen. The projectors are synchronously shuttered along with the screens, the stereo glasses, active illumination devices, and the acquisition hardware. From multiple video streams, we compute a 3D video representation of the user in real time. The resulting video inlays are integrated into a networked virtual environment. Our design is highly scalable, enabling blue-c to connect to portals with less sophisticated hardware.

304 citations

Proceedings ArticleDOI
01 Jul 2003
TL;DR: The blue-c portal as discussed by the authors combines simultaneous acquisition of multiple live video streams with advanced 3D projection technology in a CAVE-like environment, creating the impression of total immersion.
Abstract: We present blue-c, a new immersive projection and 3D video acquisition environment for virtual design and collaboration. It combines simultaneous acquisition of multiple live video streams with advanced 3D projection technology in a CAVE™-like environment, creating the impression of total immersion. The blue-c portal currently consists of three rectangular projection screens that are built from glass panels containing liquid crystal layers. These screens can be switched from a whitish opaque state (for projection) to a transparent state (for acquisition), which allows the video cameras to "look through" the walls. Our projection technology is based on active stereo using two LCD projectors per screen. The projectors are synchronously shuttered along with the screens, the stereo glasses, active illumination devices, and the acquisition hardware. From multiple video streams, we compute a 3D video representation of the user in real time. The resulting video inlays are integrated into a networked virtual environment. Our design is highly scalable, enabling blue-c to connect to portals with less sophisticated hardware.

300 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20231
20223
20215
202017
201926
201830