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Showing papers on "Admissible heuristic published in 2018"


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TL;DR: An admissible heuristic is proposed that reduces the planning time using FLARES — a start-of-the-art probabilistic planner for solving the Goal Uncertain Stochastic Shortest Path problem.
Abstract: We present the Goal Uncertain Stochastic Shortest Path (GUSSP) problem -- a general framework to model path planning and decision making in stochastic environments with goal uncertainty. The framework extends the stochastic shortest path (SSP) model to dynamic environments in which it is impossible to determine the exact goal states ahead of plan execution. GUSSPs introduce flexibility in goal specification by allowing a belief over possible goal configurations. The unique observations at potential goals helps the agent identify the true goal during plan execution. The partial observability is restricted to goals, facilitating the reduction to an SSP with a modified state space. We formally define a GUSSP and discuss its theoretical properties. We then propose an admissible heuristic that reduces the planning time using FLARES -- a start-of-the-art probabilistic planner. We also propose a determinization approach for solving this class of problems. Finally, we present empirical results on a search and rescue mobile robot and three other problem domains in simulation.

3 citations


DissertationDOI
01 Jan 2018
TL;DR: A new family of admissible heuristics for classical planning, based on Cartesian abstractions, is introduced, which is derived by counterexample-guided abstraction refinement and it is shown that saturated cost partitioning outperforms the previous state of the art in optimal classical planning.
Abstract: Heuristic search with an admissible heuristic is one of the most prominent approaches to solving classical planning tasks optimally. In the first part of this thesis, we introduce a new family of admissible heuristics for classical planning, based on Cartesian abstractions, which we derive by counterexample-guided abstraction refinement. Since one abstraction usually is not informative enough for challenging planning tasks, we present several ways of creating diverse abstractions. To combine them admissibly, we introduce a new cost partitioning algorithm, which we call saturated cost partitioning. It considers the heuristics sequentially and uses the minimum amount of costs that preserves all heuristic estimates for the current heuristic before passing the remaining costs to subsequent heuristics until all heuristics have been served this way. In the second part, we show that saturated cost partitioning is strongly influenced by the order in which it considers the heuristics. To find good orders, we present a greedy algorithm for creating an initial order and a hill-climbing search for optimizing a given order. Both algorithms make the resulting heuristics significantly more accurate. However, we obtain the strongest heuristics by maximizing over saturated cost partitioning heuristics computed for multiple orders, especially if we actively search for diverse orders. The third part provides a theoretical and experimental comparison of saturated cost partitioning and other cost partitioning algorithms. Theoretically, we show that saturated cost partitioning dominates greedy zero-one cost partitioning. The difference between the two algorithms is that saturated cost partitioning opportunistically reuses unconsumed costs for subsequent heuristics. By applying this idea to uniform cost partitioning we obtain an opportunistic variant that dominates the original. We also prove that the maximum over suitable greedy zero-one cost partitioning heuristics dominates the canonical heuristic and show several non-dominance results for cost partitioning algorithms. The experimental analysis shows that saturated cost partitioning is the cost partitioning algorithm of choice in all evaluated settings and it even outperforms the previous state of the art in optimal classical planning.

2 citations


Book ChapterDOI
25 Jun 2018
TL;DR: This study presents a new informed sub-goal oriented form of A* search algorithm called “Sub-Goal Oriented A* Search (SGOA*)”, it uses less space and time to solve certain search problems which have well-known sub-goals.
Abstract: Search is a well-studied paradigm of Artificial Intelligence (AI). The complexity of various search algorithms is measured in terms of space, and time to solve a problem. Blind search methods use too much space or too much time to solve a problem. Informed search algorithms such as Best First Search, A* overcomes these handicaps of blind search techniques by employing heuristics, but for hard problems heuristic search algorithms are also facing time and space problem. In the following study we present a new informed sub-goal oriented form of A* search algorithm. We call it “Sub-Goal Oriented A* Search (SGOA*)”, it uses less space and time to solve certain search problems which have well-known sub-goals. If we employ an admissible heuristic, then SGOA* is optimal. The algorithm has been applied to a group of fifteen puzzles.