scispace - formally typeset
Search or ask a question
Topic

Admissible heuristic

About: Admissible heuristic is a research topic. Over the lifetime, 197 publications have been published within this topic receiving 15329 citations. The topic is also known as: admissible heuristics.


Papers
More filters
Posted Content
TL;DR: An admissible heuristic is proposed that reduces the planning time using FLARES — a start-of-the-art probabilistic planner for solving the Goal Uncertain Stochastic Shortest Path problem.
Abstract: We present the Goal Uncertain Stochastic Shortest Path (GUSSP) problem -- a general framework to model path planning and decision making in stochastic environments with goal uncertainty. The framework extends the stochastic shortest path (SSP) model to dynamic environments in which it is impossible to determine the exact goal states ahead of plan execution. GUSSPs introduce flexibility in goal specification by allowing a belief over possible goal configurations. The unique observations at potential goals helps the agent identify the true goal during plan execution. The partial observability is restricted to goals, facilitating the reduction to an SSP with a modified state space. We formally define a GUSSP and discuss its theoretical properties. We then propose an admissible heuristic that reduces the planning time using FLARES -- a start-of-the-art probabilistic planner. We also propose a determinization approach for solving this class of problems. Finally, we present empirical results on a search and rescue mobile robot and three other problem domains in simulation.

3 citations

Book ChapterDOI
01 Jan 2016
TL;DR: This study examines the automatic induction of low-level heuristics using hyper-heuristics for classical artificial intelligence and investigates the use of a generative hyper- heuristic to derive theseHeuristics.
Abstract: A recent direction of hyper-heuristics is the automated design of intelligent systems with the aim of reducing the man hours needed to implement such systems. One of the design decisions that often has to be made when developing intelligent systems is the low-level construction heuristic to use. These are usually rules of thumb derived based on human intuition. Generally a heuristic is derived for a particular domain. However, according to the no free lunch theorem different low-level heuristics will be effective for different problem instances. Deriving low-level heuristics for problem instances will be time consuming and hence we examine the automatic induction of low-level heuristics using hyper-heuristics. We investigate this for classical artificial intelligence. At the inception of the field of artificial intelligence search methods to solve problems were generally uninformed, such as the depth first and breadth first searches, and did not take any domain specific knowledge into consideration. As the field matured domain specific knowledge in the form of heuristics were used to guide the search, thereby reducing the search space. Search methods using heuristics to guide the search became known as informed searches, such as the best-first search, hill-climbing and the A* algorithm. Heuristics used by these searches are problem specific rules of thumb created by humans. This study investigates the use of a generative hyper-heuristic to derive these heuristics. The hyper-heuristic employs genetic programming to evolve the heuristics. The approach was tested on two classical artificial intelligence problems, namely, the 8-puzzle problem and Towers of Hanoi. The genetic programming system was able to evolve heuristics that produced solutions for 20 8-puzzle problems and 5 instances of Towers of Hanoi. Furthermore, the heuristics induced were able to produce solutions to the instances of the 8-puzzle problem which could not be solved using the A* algorithm with the number of tiles out of place heuristic and at least one admissible heuristic was evolved for all 25 problems.

2 citations

Journal Article
TL;DR: It is proved that the proposed techniques are very efficient in reducing the computational time of the search to a reasonable amount and admissible heuristic length estimation helps to early detection of partial cycles which lead to unreasonable solutions.
Abstract: This paper elaborates the routing of cable cycle through available routes in a building in order to link a set of devices, in a most reasonable way. Despite of the similarities to other NP-hard routing problems, the only goal is not only to minimize the cost (length of the cycle) but also to increase the reliability of the path (in case of a cable cut) which is assessed by a risk factor. Since there is often a trade-off between the risk and length factors, a criterion for ranking candidates and deciding the most reasonable solution is defined. A set of techniques is proposed to perform an efficient and exact search among candidates. A novel graph is introduced to reduce the search-space, and navigate the search toward feasible and desirable solutions. Moreover, admissible heuristic length estimation helps to early detection of partial cycles which lead to unreasonable solutions. The results show that the method provides solutions which are both technically and financially reasonable. Furthermore, it is proved that the proposed techniques are very efficient in reducing the computational time of the search to a reasonable amount.

2 citations

Book ChapterDOI
12 Sep 2012
TL;DR: Seven heuristics for guiding search algorithms through the state-space of actor-based models to a deadlock with guarantees of an optimal solution and returns the shortest counter-example when used with an admissible heuristic are presented.
Abstract: Model checking is used to uncover errors by searching the state space of a model. Informed search algorithms use heuristic strategies with problem-specific knowledge to find solutions efficiently. Generally, such heuristics estimate the distance from a given state to a goal state. In this paper, we present seven heuristics for guiding search algorithms through the state-space of actor-based models to a deadlock. In many cases, our methods can find a deadlock more efficiently than uninformed searches. The A* search algorithm guarantees an optimal solution and returns the shortest counter-example when used with an admissible heuristic. These methods are supported by a tool that performs directed search for the deadlock property. The objective is to detect errors that might not be found by simulation or by conventional model checkers before reaching an upper bound or state-space explosion.

2 citations

01 Jan 2013
TL;DR: This thesis addresses the problem of performing probabilistic inference in stochastic systems where the probability mass is far from uniformly distributed among all possible outcomes, and proposes an approximate spectral algorithm which operates in the factored representation and is exponentially faster than previous algorithms.
Abstract: Author(s): Chatterjee, Shaunak | Advisor(s): Russell, Stuart J | Abstract: This thesis addresses the problem of performing probabilistic inference in stochastic systems where the probability mass is far from uniformly distributed among all possible outcomes. Such near-deterministic systems arise in several real-world applications. For example, in human physiology, the widely varying evolution rates of physiological variables make certain trajectories much more likely than others; in natural language, a very small fraction of all possible word sequences accounts for a disproportionately high amount of probability under a language model. In such settings, it is often possible to obtain significant computational savings by focusing on the outcomes where the probability mass is concentrated. This contrasts with existing algorithms in probabilistic inference---such as junction tree, sum product, and belief propagation algorithms---which are well-tuned to exploit conditional independence relations.The first topic addressed in this thesis is thestructure of discrete-time temporal graphical models ofnear-deterministic stochastic processes. We show how the structuredepends on the ratios between the size of the time step and theeffective rates of change of the variables. We also prove that accurateapproximations can often be obtained by sparse structures even for verylarge time steps. Besides providing an intuitive reason for causal sparsity in discrete temporal models, the sparsity also speeds up inference.The next contribution is an eigenvalue algorithm for a linear factored system (e.g., dynamic Bayesian network), where existing algorithms do not scale since the size of the system is exponential in the number of variables. Using a combination of graphical model inference algorithms and numerical methods for spectral analysis, we propose an approximate spectral algorithm which operates in the factored representation and is exponentially faster than previous algorithms.The third contribution is a temporally abstracted Viterbi (TAV) algorithm. Starting with a spatio-temporally abstracted coarse representation of the original problem, the TAV algorithm iteratively refines the search space for the Viterbi path via spatial and temporal refinements. The algorithm is guaranteed to converge to the optimal solution with the use of admissible heuristic costs in the abstract levels and is much faster than the Viterbi algorithm for near-deterministic systems.The fourth contribution is a hierarchical image/video segmentation algorithm, that shares some of the ideas used in the TAV algorithm. A supervoxel tree provides the abstraction hierarchy for this application. The algorithm starts working with the coarsest level supervoxels, and refines portions of the tree which are likely to have multiple labels. Several existing segmentation algorithms can be used to solve the energy minimization problem in each iteration, and admissible heuristic costs once again guarantee optimality. Since large contiguous patches exist in images and videos, this approach is more computationally efficient than solving the problem at the finest level of supervoxels.The final contribution is a family of Markov Chain Monte Carlo (MCMC) algorithms for near-deterministic systems when there exists an efficient algorithm to sample solutions for the corresponding deterministic problem. In such a case, a generic MCMC algorithm's performance worsens as the problem becomes more deterministic despite the existence of the efficient algorithm in the deterministic limit. MCMC algorithms designed using our methodology can bridge this gap.The computational speedups we obtain through the various new algorithms presented in this thesis show that it is indeed possible to exploit near-determinism in probabilistic systems. Near-determinism, much like conditional independence, is a potential (and promising) source of computational savings for both exact and approximate inference. It is a direction that warrants more understanding and better generalized algorithms.

2 citations


Network Information
Related Topics (5)
Graph (abstract data type)
69.9K papers, 1.2M citations
76% related
Recurrent neural network
29.2K papers, 890K citations
74% related
Heuristics
32.1K papers, 956.5K citations
74% related
Metaheuristic
29.9K papers, 921K citations
74% related
Evolutionary algorithm
35.2K papers, 897.2K citations
74% related
Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20213
202015
201910
20183
20177
20167