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Architecture

About: Architecture is a research topic. Over the lifetime, 25849 publications have been published within this topic receiving 225266 citations.


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Book
01 Jan 1990
TL;DR: The Logic of Architecture as mentioned in this paper is the first comprehensive, systematic, and modern treatment of the logical foundations of design thinking, providing a detailed discussion of languages of architectural form, their specification by means of formal grammars, and their role in structuring design thinking.
Abstract: From the Publisher: "The Logic of Architecture" is the first comprehensive, systematic, and modern treatment of the logical foundations of design thinking. It provides a detailed discussion of languages of architectural form, their specification by means of formal grammars, and their role in structuring design thinking. Supplemented by over 200 original illustrations, "The Logic of Architecture" reexamines central issues of design theory in the light of recent advances in artificial intelligence, cognitive science, and the theory of computation. The richness of this approach permits sympathetic and constructive analysis of positions developed by a wide range of theorists and philosophers -- from Socrates to the present.

335 citations

Book
01 Jan 1977
TL;DR: Venturi's "Complexity and Contradiction in Architecture" as mentioned in this paper was the winner of the Classic Book Award at the AIA's Seventh Annual International Architecture Book Awards.
Abstract: First published in 1966, and since translated into 16 languages, this remarkable book has become an essential document of architectural literature. A "gentle manifesto for a nonstraightforward architecture," Venturi's "Complexity and Contradiction in Architecture" expresses in the most compelling and original terms the postmodern rebellion against the purism of modernism. Three hundred and fifty architectural photographs serve as historical comparisons and illuminate the author's ideas on creating and experiencing architecture. "Complexity and Contradiction in Architecture" was the winner of the Classic Book Award at the AIA's Seventh Annual International Architecture Book Awards.

335 citations

Book
28 Jun 1999
TL;DR: Framing Places as mentioned in this paper is an account of the nexus between place and power, investigating how the built forms of architecture and urban design act as mediators of social practices of power.
Abstract: Framing Places is an account of the nexus between place and power, investigating how the built forms of architecture and urban design act as mediators of social practices of power. Explored through a range of theories and case studies, this examination shows how lives are 'framed' within the clusters of rooms, buildings, streets and cities. These silent framings of everyday life also mediate practices of coercion, seduction and authorization as architects and urban designers engage with the articulation of dreams; imagining and constructing a 'better' future in someone's interest. This second edition has been thoroughly revised and updated to include a look at the recent Grollo Tower development in Melbourne and a critique on Euralille, a new quarter development in Northern France. The book draws from a broad range of methodology including: analysis of spatial structure discourse analysis phenomenology. These approaches are woven together through a series of narratives on specific cities - Berlin, Beijing and Bangkok - and global building types including the corporate tower, shopping mall, domestic house and enclave.

327 citations

Proceedings ArticleDOI
Alan J. Demers1, Karin Petersen1, Mike Spreitzer1, D. Ferry1, Marvin M. Theimer1, Brent B. Welch1 
08 Dec 1994
TL;DR: A fresh, bottom-up and critical look at the requirements of mobile computing applications and carefully pull together both new and existing techniques into an overall architecture that meets these requirements.
Abstract: The Bayou System is a platform of replicated, highly available, variable-consistency, mobile databases on which to build collaborative applications. This paper presents the preliminary system architecture along with the design goals that influenced it. We take a fresh, bottom-up and critical look at the requirements of mobile computing applications and carefully pull together both new and existing techniques into an overall architecture that meets these requirements. Our emphasis is on supporting application-specific conflict detection and resolution and on providing application-controlled inconsistency.

326 citations

Book
01 Jan 2004
TL;DR: McCullough as discussed by the authors argues that the ubiquitous technology does not obviate the human need for place, and argues that context not only shapes usability but ideally becomes the subject matter of interaction design and that environmental knowing is a process that technology may serve and not erode.
Abstract: Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode. Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions -- many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technologies," discusses hardware, software, and applications, including embedded technology ("bashing the desktop"), and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural -- not only technological -- challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation.

323 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20244
20235,088
202211,536
2021845
20201,174
20191,226