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Asynchronous communication

About: Asynchronous communication is a research topic. Over the lifetime, 28159 publications have been published within this topic receiving 430451 citations.


Papers
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Journal ArticleDOI
TL;DR: A review of several uses for the protocols in the ISIS system, which supports fault-tolerant resilient objects and bulletin boards, illustrates the significant simplification of higher level algorithms made possible by the approach.
Abstract: The design and correctness of a communication facility for a distributed computer system are reported on. The facility provides support for fault-tolerant process groups in the form of a family of reliable multicast protocols that can be used in both local- and wide-area networks. These protocols attain high levels of concurrency, while respecting application-specific delivery ordering constraints, and have varying cost and performance that depend on the degree of ordering desired. In particular, a protocol that enforces causal delivery orderings is introduced and shown to be a valuable alternative to conventional asynchronous communication protocols. The facility also ensures that the processes belonging to a fault-tolerant process group will observe consistent orderings of events affecting the group as a whole, including process failures, recoveries, migration, and dynamic changes to group properties like member rankings. A review of several uses for the protocols in the ISIS system, which supports fault-tolerant resilient objects and bulletin boards, illustrates the significant simplification of higher level algorithms made possible by our approach.

1,094 citations

Journal ArticleDOI
TL;DR: This demonstrates that statistical or asynchronous time-division multiplexing (TDM) can efficiently absorb temporal variations of the bit rate of individual sources without the significant variations in reception quality exhibited by multimode videocoders for synchronous TDM or circuit-switched transmission.
Abstract: Models and results are presented that assess the performance of statistical multiplexing of independent video sources. Presented results indicate that the probability of buffering (or delaying) video data beyond an acceptable limit drops dramatically as the number of multiplexed sources increases beyond one. This demonstrates that statistical or asynchronous time-division multiplexing (TDM) can efficiently absorb temporal variations of the bit rate of individual sources without the significant variations in reception quality exhibited by multimode videocoders for synchronous TDM or circuit-switched transmission. Two source models are presented. The first model is an autoregressive continuous-state, discrete-time Markov process, which was used to generate source data in simulation experiments. The second model is a discrete-state, continuous-time Markov process that was used in deriving a fluid-flow queuing analysis. The presented study shows that both models generated consistent numerical results in terms of queuing performance. >

1,041 citations

Journal Article
TL;DR: In this paper, the authors consider an asynchronous code-division multiple access (CDMA) environment where the receiver has knowledge of the signature waveforms of all the users and compare detectors by their worst case bit error rate in a low background noise near-far environment.
Abstract: We consider an asynchronous code-division multiple-access environment in which the receiver has knowledge of the signature waveforms of all the users. Under the assumption of white Gaussian background noise, we compare detectors by their worst case bit error rate in a low background noise near-far environment where the received energies of the users are unknown to the receiver and are not necessarily similar.

1,008 citations

Patent
15 Nov 2004
TL;DR: In this paper, the authors present a client-server infrastructure capable of supporting a variety of asynchronous and synchronous collaboration activities in a so-called collaboration place, including chatting, viewing and/or editing one or more data files.
Abstract: In some embodiments, the disclosed systems and methods provide a client-server infrastructure capable of supporting a variety of asynchronous and synchronous collaboration activities in a so-called collaboration place. Some of these activities include chatting, viewing and/or editing one or more data files, and sharing one or more applications, data files, and/or displays. The client-server infrastructure supports seamless navigation between the supported asynchronous and synchronous activities in the collaboration place. Additionally, the client-server architecture supports data persistence, so that data files associated with the collaboration place can be stored for subsequent access.

971 citations

Journal ArticleDOI
TL;DR: The focus of this work is on the theory of distributed discrete-event simulation, which may provide better performance by partitioning the simulation among the component processors.
Abstract: Traditional discrete-event simulations employ an inherently sequential algorithm. In practice, simulations of large systems are limited by this sequentiality, because only a modest number of events can be simulated. Distributed discrete-event simulation (carried out on a network of processors with asynchronous message-communicating capabilities) is proposed as an alternative; it may provide better performance by partitioning the simulation among the component processors. The basic distributed simulation scheme, which uses time encoding, is described. Its major shortcoming is a possibility of deadlock. Several techniques for deadlock avoidance and deadlock detection are suggested. The focus of this work is on the theory of distributed discrete-event simulation.

968 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20241
20231,486
20223,122
20211,024
20201,172
20191,309