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Augmented reality

About: Augmented reality is a research topic. Over the lifetime, 36039 publications have been published within this topic receiving 479617 citations. The topic is also known as: AR.


Papers
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Proceedings ArticleDOI
Stephan Gammeter1, Alexander Gassmann1, Lukas Bossard1, Till Quack1, Luc Van Gool1 
13 Jun 2010
TL;DR: This is the first system, which demonstrates a complete pipeline for augmented reality on mobile devices with visual object recognition scaled to millions of objects combined with real-time object tracking, and introduces a method to speed-up geometric verification of feature matches.
Abstract: In this paper we present a system for mobile augmented reality (AR) based on visual recognition. We split the tasks of recognizing an object and tracking it on the user's screen into a server-side and a client-side task, respectively. The capabilities of this hybrid client-server approach are demonstrated with a prototype application on the Android platform, which is able to augment both stationary (landmarks) and non stationary (media covers) objects. The database on the server side consists of hundreds of thousands of landmarks, which is crawled using a state of the art mining method for community photo collections. In addition to the landmark images, we also integrate a database of media covers with millions of items. Retrieval from these databases is done using vocabularies of local visual features. In order to fulfill the real-time constraints for AR applications, we introduce a method to speed-up geometric verification of feature matches. The client-side tracking of recognized objects builds on a multi-modal combination of visual features and sensor measurements. Here, we also introduce a motion estimation method, which is more efficient and precise than similar approaches. To the best of our knowledge this is the first system, which demonstrates a complete pipeline for augmented reality on mobile devices with visual object recognition scaled to millions of objects combined with real-time object tracking.

140 citations

Journal ArticleDOI
TL;DR: This research investigates different visual features for augmented reality (AR)–based assembly instructions and suggests that in order to gain an advantage from AR, the visual features used to explain a particular assembly operation must correspond to its relative difficulty level.
Abstract: This research investigates different visual features for augmented reality (AR)–based assembly instructions. Since the beginning of AR research, one of its most popular application areas has been manual assembly assistance. A typical AR assembly application indicates the necessary manual assembly operations by generating visual representations of parts that are spatially registered with, and superimposed on, a video representation of the physical product to be assembled. Research in this area indicates the advantages of this type of assembly instruction presentation. This research investigates different types of visual features for different assembly operations. The hypothesis is that in order to gain an advantage from AR, the visual features used to explain a particular assembly operation must correspond to its relative difficulty level. The final goal is to associate different types of visual features to different levels of task complexity. A user study has been conducted in order to compare different v...

140 citations

Book ChapterDOI
15 Apr 2003
TL;DR: In this article, the authors present a collection of algorithms and related software modules for the EyesWeb open architecture (freely available from www.eyesweb.org), which are used in real scenarios and applications, mainly in the fields of performing arts, therapy and rehabilitation, museum interactive installations, and other immersive augmented reality and cooperative virtual environment applications.
Abstract: This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a main concrete result of our research work, we present a collection of algorithms and related software modules for the EyesWeb open architecture (freely available from www.eyesweb.org). These software modules, collected in the EyesWeb Expressive Gesture Processing Library, have been used in real scenarios and applications, mainly in the fields of performing arts, therapy and rehabilitation, museum interactive installations, and other immersive augmented reality and cooperative virtual environment applications. The work has been carried out at DIST – InfoMus Lab in the framework of the EU IST Project MEGA (Multisensory Expressive Gesture Applications, www.megaproject.org ).

140 citations

Journal ArticleDOI
TL;DR: Comparing AR and VR technologies with regard to their impact on learning outcomes, such as retention of science information suggests that VR is more immersive and engaging through the mechanism of spatial presence, however, AR seems to be a more effective medium for conveying auditory information through the pathway ofatial presence.
Abstract: The propagation of augmented reality (AR) and virtual reality (VR) applications that leverage smartphone technology has increased along with the ubiquity of smartphone adoption. Although A...

140 citations

Journal ArticleDOI
01 Dec 2010
TL;DR: In this paper, the authors presented and explained the usage of AR technology in what can be named Augmented Reality Student Card (ARSC) for serving the education field, using single static markers combined in one card for assigning different objects, leaving the choice to the computer application for minimizing the tracking process.
Abstract: Augmented Reality (AR) is the technology of adding virtual objects to the real scenes through enabling the addition of missing information at real life. As the lack of resources is a problem that can be solved through AR, this paper represents and explains the usage of AR technology in what can be named Augmented Reality Student Card (ARSC) for serving the education field. ARSC uses single static markers combined in one card for assigning different objects, leaving the choice to the computer application for minimizing the tracking process. ARSC is designed to be a useful low cost solution for serving the education field. ARSC represents any lesson in a 3D format that helps students to visualize the facts, interact with theories and deal with the information in a totally new effective and interactive way. ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. One of the novelties in this paper is that full experimental tests had been made for the ARTag marker set for sorting them according to their efficiency. The results of the tests are used in this research to choose the most efficient markers for ARSC, and can be used for further researches. The experimental work that had been made in this paper also shows the constraints for marker creation for an AR application. Due to the need to work for online and offline application, merging of toolkits and libraries has been made, as presented in this paper. ARSC was examined by a number of students of both genders with average age between 10–17 years and it was found to have a great acceptance among them.

140 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20242
20231,885
20224,115
20212,941
20204,123
20194,549