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Augmented reality

About: Augmented reality is a research topic. Over the lifetime, 36039 publications have been published within this topic receiving 479617 citations. The topic is also known as: AR.


Papers
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Journal ArticleDOI
TL;DR: In this article, the authors discuss the feasibility of using augmented reality (AR) to evaluate earthquake-induced building damage by measuring and interpreting key differences between the real and augmented views of the facility and demonstrate that the accuracy of structural displacements measured using AR is a direct function of the accuracy with which augmented images can be registered with the real world.
Abstract: This paper discusses the feasibility of using augmented reality (AR) to evaluate earthquake-induced building damage. In the proposed approach, previously stored building information is superimposed onto a real structure in AR. Structural damage can then be quantified by measuring and interpreting key differences between the real and augmented views of the facility. Proof-of-concept experiments were performed in conjunction with large-scale cyclic shear wall tests. In these, CAD images of the walls were superimposed onto the wall specimens. Then, as the wall specimens were deformed under applied loading, the horizontal drifts between the walls and the augmented images were computed using two different techniques and compared with actual wall drifts. The obtained results highlight the potential of using AR for rapid damage detection and indicate that the accuracy of structural displacements measured using AR is a direct function of the accuracy with which augmented images can be registered with the real world. The limitations of the technology, considerations for field implementation, and the potential for other related applications of AR are also discussed.

116 citations

Book ChapterDOI
01 Jan 2016
TL;DR: It’s hard to say what the HoloLens is like, because it is not like anything that you might want to compare it to.
Abstract: It’s hard to say what the HoloLens is like, because it is not like anything that you might want to compare it to

116 citations

Proceedings ArticleDOI
02 Nov 2004
TL;DR: Four interactive tools are presented: the tunnel tool and room selector tool directly augment the user's view of the environment, allowing them to explore the scene in direct, first person view, and the room in miniature tool allows the user to select and interact with a room from a third person perspective.
Abstract: This paper presents a set of interactive tools designed to give users virtual x-ray vision. These tools address a common problem in depicting occluded infrastructure: either too much information is displayed, confusing users, or too little information is displayed, depriving users of important depth cues. Four tools are presented: the tunnel tool and room selector tool directly augment the user's view of the environment, allowing them to explore the scene in direct, first person view. The room in miniature tool allows the user to select and interact with a room from a third person perspective, allowing users to view the contents of the room from points of view that would normally be difficult or impossible to achieve. The room slicer tool aids users in exploring volumetric data displayed within the room in miniature tool. Used together, the tools presented in this paper can be used to achieve the virtual x-ray vision effect. We test our prototype system in a far-field mobile augmented reality setup, visualizing the interiors of a small set of buildings on the UCSB campus.

116 citations

Proceedings ArticleDOI
19 Jul 2016
TL;DR: This work explores concepts of Cyber-Physical System model the virtual part of industrial devices (sensor, machines, CLPs) using the Digital Twin concept and proposes an architecture based on web services for accessing their data.
Abstract: As the number of network connected devices in an industrial system increases, the management and handling of all the information generated become a challenge. In this work we explore concepts of Cyber-Physical System model the virtual part of industrial devices (sensor, machines, CLPs) using the Digital Twin concept and propose an architecture based on web services for accessing their data. We present a case study where an Augmented Reality system access the Twin Model data via web services and display real-time information to the user. Moreover, we present a review of how the involved concepts, which have a strong computational background, relate to industrial applications and how they can expand the possibility of services and business models.

116 citations

Journal ArticleDOI
TL;DR: This paper introduces a method for calibrating monocular optical seethrough displays and extends it to stereo optical see-through displays in which the displays for both eyes are calibrated in a single procedure.
Abstract: Augmented reality (AR) is a technology in which a user's view of the real world is enhanced or augmented with additional information generated from a computer model. To have a working AR system, the see-through display system must be calibrated so that the graphics are properly rendered. The optical see-through systems present an additional challenge because, unlike the video see-through systems, we do not have direct access to the image data to be used in various calibration procedures.This paper reports on a calibration method we developed for optical see-through head-mounted displays. We first introduce a method for calibrating monocular optical see-through displays (that is, a display for one eye only) and then extend it to stereo optical see-through displays in which the displays for both eyes are calibrated in a single procedure. The method integrates the measurements for the camera and a six-degrees-of-freedom tracker that is attached to the camera to do the calibration. We have used both an off-the-shelf magnetic tracker as well as a vision-based infrared tracker we have built. In the monocular case, the calibration is based on the alignment of image points with a single 3D point in the world coordinate system from various viewpoints. In this method, the user interaction to perform the calibration is extremely easy compared to prior methods, and there is no requirement for keeping the head immobile while performing the calibration. In the stereo calibration case, the user aligns a stereoscopically fused 2D marker, which is perceived in depth, with a single target point in the world whose coordinates are known. As in the monocular case, there is no requirement that the user keep his or her head fixed.

116 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20242
20231,885
20224,115
20212,941
20204,123
20194,549