Topic
Augmented reality
About: Augmented reality is a research topic. Over the lifetime, 36039 publications have been published within this topic receiving 479617 citations. The topic is also known as: AR.
Papers published on a yearly basis
Papers
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24 Jun 2002TL;DR: This paper presents the view of the important research issues in location management, which include modeling of location information, uncertainty management, spatio-temporal data access languages, indexing and scalability issues, data mining, location dissemination, privacy and security, location fusion and synchronization.
Abstract: Miniaturization of computing devices, and advances in wireless communication and sensor technology are some of the forces that are propagating computing from the stationary desktop to the mobile outdoors. Some important classes of new applications that will be enabled by this revolutionary development include location-based services, tourist services, mobile electronic commerce, and digital battlefield. Some existing application classes that will benefit from the development include transportation and air traffic control, weather forecasting, emergency response, mobile resource management, and mobile workforce. Location management, i.e. the management of transient location information, is an enabling technology for all these applications. Location management is also a fundamental component of other technologies such as fly-through visualization, context awareness, augmented reality, cellular communication, and dynamic resource discovery.In this paper we present our view of the important research issues in location management. These include modeling of location information, uncertainty management, spatio-temporal data access languages, indexing and scalability issues, data mining (including traffic and location prediction), location dissemination, privacy and security, location fusion and synchronization.
101 citations
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16 Jun 2004TL;DR: A new approach is suggested, occlusion based interaction, in which visual occlusions of physical markers are used to provide intuitive two dimensional interaction in Tangible AR environments.
Abstract: Traditional Tangible Augmented Reality (Tangible AR) interfaces combine a mixture of tangible user interface and augmented reality technology, complementing each other for novel interaction methods and real world anchored visualization. However, well known conventional one and two dimensional interaction methods such as pressing buttons, changing slider values, or menu selections are often quite difficult to apply to Tangible AR interfaces. In this paper we suggest a new approach, occlusion based interaction, in which visual occlusion of physical markers are used to provide intuitive two dimensional interaction in Tangible AR environments. We describe how to implement occlusion based interfaces for Tangible AR environments, give several examples of applications and describe results from informal user studies.
101 citations
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01 Dec 2011
TL;DR: In this article, a head-mounted display device is configured to visually augment an observed physical space to a user, such as a virtual object with occlusion relative to a real world object from a perspective of the see-through display.
Abstract: A head-mounted display device is configured to visually augment an observed physical space to a user. The head-mounted display device includes a see-through display and is configured to receive augmented display information, such as a virtual object with occlusion relative to a real world object from a perspective of the see-through display.
100 citations
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TL;DR: The authors review some of the research involving AR systems, basic system configurations, image-registration approaches, and technical problems involved with AR technology, and touch upon the requirements for an interventive AR system, which can help guide surgeons in executing a surgical plan.
Abstract: Augmented reality (AR) is a technology in which a computer-generated image is superimposed onto the user's vision of the real world, giving the user additional information generated from the computer model. This technology is different from virtual reality, in which the user is immersed in a virtual world generated by the computer. Rather, the AR system brings the computer into the "world" of the user by augmenting the real environment with virtual objects. Using an AR system, the user's view of the real world is enhanced. This enhancement may be in the form of labels, 3D rendered models, or shaded modifications. In this article, the authors review some of the research involving AR systems, basic system configurations, image-registration approaches, and technical problems involved with AR technology. They also touch upon the requirements for an interventive AR system, which can help guide surgeons in executing a surgical plan.
100 citations
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30 Sep 2002TL;DR: This paper describes a platform package, called MR Platform, which includes a parallax-less stereo video see-through HMD and a software development kit (SDK) for a Linux PC environment for making runtime MR applications and related utilities such as a camera calibration tool.
Abstract: This paper describes a platform package, called "MR Platform," which we have been implementing for research and development of augmented reality technology and applications. This package includes a parallax-less stereo video see-through HMD and a software development kit (SDK) for a Linux PC environment. The SDK is composed of a C++ class library for making runtime MR applications and related utilities such as a camera calibration tool. By using the SDK, the following functions are available: capturing video, handling a six degree-of-freedom (DOF) sensor, image processing such as color detection, estimating head position and orientation, displaying the real world image, and calibrating sensor placement and camera parameters of two cameras mounted on the HMD.
100 citations