Topic
Augmented reality
About: Augmented reality is a research topic. Over the lifetime, 36039 publications have been published within this topic receiving 479617 citations. The topic is also known as: AR.
Papers published on a yearly basis
Papers
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TL;DR: This survey discusses advances in tracking and registration, since their functionality is crucial to any MAR application and the network connectivity of the devices that run MAR applications together with its importance to the performance of the application.
Abstract: The boom in the capabilities and features of mobile devices, like smartphones, tablets, and wearables, combined with the ubiquitous and affordable Internet access and the advances in the areas of cooperative networking, computer vision, and mobile cloud computing transformed mobile augmented reality (MAR) from science fiction to a reality. Although mobile devices are more constrained computationalwise from traditional computers, they have a multitude of sensors that can be used to the development of more sophisticated MAR applications and can be assisted from remote servers for the execution of their intensive parts. In this paper, after introducing the reader to the basics of MAR, we present a categorization of the application fields together with some representative examples. Next, we introduce the reader to the user interface and experience in MAR applications and continue with the core system components of the MAR systems. After that, we discuss advances in tracking and registration, since their functionality is crucial to any MAR application and the network connectivity of the devices that run MAR applications together with its importance to the performance of the application. We continue with the importance of data management in MAR systems and the systems performance and sustainability, and before we conclude this survey, we present existing challenging problems.
285 citations
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08 May 2005TL;DR: A system architecture for interactive, infrastructure-independent multi-user AR applications running on off-the-shelf handheld devices is presented and a four-user interactive game installation is implemented as an evaluation setup to encourage playful engagement of participants in a cooperative task.
Abstract: Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within physical reality. Unfortunately, current wearable AR systems are relatively complex, expensive, fragile and heavy, rendering them unfit for large-scale deployment involving untrained users outside constrained laboratory environments. Consequently, the scale of collaborative multi-user experiments have not yet exceeded a handful of participants. In this paper, we present a system architecture for interactive, infrastructure-independent multi-user AR applications running on off-the-shelf handheld devices. We implemented a four-user interactive game installation as an evaluation setup to encourage playful engagement of participants in a cooperative task. Over the course of five weeks, more than five thousand visitors from a wide range of professional and socio-demographic backgrounds interacted with our system at four different locations.
284 citations
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TL;DR: This work combines every learning process from the electrical machines course in the electrical engineering degree, which allows interactive and autonomous studying as well as collaborative performance of laboratory practices with other students and without a teacher's assistance.
283 citations
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TL;DR: An IAR system architecture that combines cloudlets and fog computing, which reduce latency response and accelerate rendering tasks while offloading compute intensive tasks from the cloud is proposed.
Abstract: Shipbuilding companies are upgrading their inner workings in order to create Shipyards 4.0, where the principles of Industry 4.0 are paving the way to further digitalized and optimized processes in an integrated network. Among the different Industry 4.0 technologies, this paper focuses on augmented reality, whose application in the industrial field has led to the concept of industrial augmented reality (IAR). This paper first describes the basics of IAR and then carries out a thorough analysis of the latest IAR systems for industrial and shipbuilding applications. Then, in order to build a practical IAR system for shipyard workers, the main hardware and software solutions are compared. Finally, as a conclusion after reviewing all the aspects related to IAR for shipbuilding, it proposed an IAR system architecture that combines cloudlets and fog computing, which reduce latency response and accelerate rendering tasks while offloading compute intensive tasks from the cloud.
283 citations
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TL;DR: This review describes how VAC is addressed in monocular, stereoscopic, and multiscopic HMDs, including retinal scanning and accommodation-free displays, and presents a comprehensive taxonomy of potential solutions.
Abstract: The vergence-accommodation conflict (VAC) remains a major problem in head-mounted displays for virtual and augmented reality (VR and AR). In this review, I discuss why this problem is pivotal for nearby tasks in VR and AR, present a comprehensive taxonomy of potential solutions, address advantages and shortfalls of each design, and cover various ways to better evaluate the solutions. The review describes how VAC is addressed in monocular, stereoscopic, and multiscopic HMDs, including retinal scanning and accommodation-free displays. Eye-tracking-based approaches that do not provide natural focal cues—gaze-guided blur and dynamic stereoscopy—are also covered. Promising future research directions in this area are identified.
282 citations