Topic
Augmented reality
About: Augmented reality is a research topic. Over the lifetime, 36039 publications have been published within this topic receiving 479617 citations. The topic is also known as: AR.
Papers published on a yearly basis
Papers
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TL;DR: In this paper, an ethnographic study of how consumers use Sephora's mobile AR shopping app in their own homes, the authors find that a close and intimate (rather than transactional) relationship can emerge due to how the branded AR app is incorporated into consumers' intimate space and their sense of self.
186 citations
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10 May 2007TL;DR: In this article, the tracking mechanism determines its position using one or more markers or beacons on the object being viewed, including light-emitting diodes (LEDs) that emit invisible light.
Abstract: A head-mounted display provides a user with an augmented view of an object being viewed; a tracking mechanism such as a camera repeatedly determine the position and orientation of the head-mounted display relative the object being viewed; and a computer system provides information for the augmented view and repeatedly updates the augmented view of the object being viewed based on the determined position and orientation of the display. The head-mounted display may be a see-through display; it may be video-based or optical-based, and it may be monoscopic and stereoscopic. The tracking mechanism determines its position using one or more markers or beacons on the object being viewed. The markers may be active or passive, including light-emitting diodes (LEDs) that emit invisible light.
186 citations
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TL;DR: Augmented reality (AR) is a promising technology to build advanced interfaces using interactive and wearable visualization systems to implement new methods to display documentation as digital data and graphical databases, but many factors seem to hinder its effective implementation in industry.
Abstract: Recent statistics on causes of aviation accidents and incidents demonstrate that to increase air-transportation safety, we must reduce human errors' impact on operations. So, the industry should first address human factors related to people in stressful roles to significantly minimize such errors. In particular, aviation maintenance employees work under high-pressure conditions- that is, they're under strict time constraints and must adhere to stringent guidelines. Because of such constraints, they might be prone to making errors. Unfortunately, many of these errors might not become apparent until an accident occurs. Although maintenance errors are a recognized threat to aviation safety, there are few simulation and computer-based tools for managing human factor issues in this field. The main advantages in using computer-based systems to train or support technicians are that computers don't forget and that they can help humans clearly understand facts. Such features can help reduce errors due to procedure violations, misinterpretation of facts, or insufficient training. Toward that end, augmented reality (AR) is a promising technology to build advanced interfaces using interactive and wearable visualization systems to implement new methods to display documentation as digital data and graphical databases. Nevertheless, many factors-such as cumbersome hardware, the need to put markers on the aircraft, and the need to quickly create digital content-seem to hinder its effective implementation in industry.
185 citations
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26 Mar 2000TL;DR: A fast and robust method for tracking positions of the centers and the fingertips of both right and left hands, which makes use of infrared camera images for reliable detection of a user's hands, and uses a template matching strategy for finding fingertips.
Abstract: We introduce a fast and robust method for tracking positions of the centers and the fingertips of both right and left hands. Our method makes use of infrared camera images for reliable detection of a user's hands, and uses a template matching strategy for finding fingertips. This method is an essential part of our augmented desk interface in which a user can, with natural hand gestures, simultaneously manipulate both physical objects and electronically projected objects on a desk, e.g., a textbook and related WWW pages. Previous tracking methods which are typically based on color segmentation or background subtraction simply do not perform well in this type of application because an observed color of human skin and image backgrounds may change significantly due to protection of various objects onto a desk. In contrast, our proposed method was shown to be effective even in such a challenging situation through demonstration in our augmented desk interface. This paper describes the details of our tracking method as well as typical applications in our augmented desk interface.
185 citations
01 Jan 1994
TL;DR: In this paper, the authors discuss augmented reality displays in a general sense, within the context of a reality-virtuality (RV) continuum, encompassing a large class of ''mixed reality'' displays, which also includes augmented virtuality (AV).
Abstract: In this paper we discuss augmented reality (AR) displays in a general sense, within the context of a reality-virtuality (RV) continuum, encompassing a large class of `mixed reality' (MR) displays, which also includes augmented virtuality (AV). MR displays are defined by means of seven examples of existing display concepts in which real objects and virtual objects are juxtaposed. Essential factors which distinguish different MR display systems from each other are presented, first by means of a table in which the nature of the underlying scene, how it is viewed, and the observer's reference to it are compared, and then by means of a three dimensional taxonomic framework comprising: extent of world knowledge, reproduction fidelity, and extent of presence metaphor. A principal objective of the taxonomy is to clarify terminology issues and to provide a framework for classifying research across different disciplines.
185 citations