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Augmented virtuality

About: Augmented virtuality is a research topic. Over the lifetime, 297 publications have been published within this topic receiving 12453 citations.


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Journal ArticleDOI
Ronald Azuma1
TL;DR: The characteristics of augmented reality systems are described, including a detailed discussion of the tradeoffs between optical and video blending approaches, and current efforts to overcome these problems are summarized.
Abstract: This paper surveys the field of augmented reality AR, in which 3D virtual objects are integrated into a 3D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment, and military applications that have been explored. This paper describes the characteristics of augmented reality systems, including a detailed discussion of the tradeoffs between optical and video blending approaches. Registration and sensing errors are two of the biggest problems in building effective augmented reality systems, so this paper summarizes current efforts to overcome these problems. Future directions and areas requiring further research are discussed. This survey provides a starting point for anyone interested in researching or using augmented reality.

8,053 citations

Proceedings ArticleDOI
21 Dec 1995
TL;DR: In this article, the authors discuss augmented reality displays in a general sense, within the context of a reality-virtuality (RV) continuum, encompassing a large class of ''mixed reality'' displays, which also includes augmented virtuality (AV).
Abstract: In this paper we discuss augmented reality (AR) displays in a general sense, within the context of a reality-virtuality (RV) continuum, encompassing a large class of `mixed reality' (MR) displays, which also includes augmented virtuality (AV). MR displays are defined by means of seven examples of existing display concepts in which real objects and virtual objects are juxtaposed. Essential factors which distinguish different MR display systems from each other are presented, first by means of a table in which the nature of the underlying scene, how it is viewed, and the observer's reference to it are compared, and then by means of a three dimensional taxonomic framework comprising: extent of world knowledge, reproduction fidelity, and extent of presence metaphor. A principal objective of the taxonomy is to clarify terminology issues and to provide a framework for classifying research across different disciplines.

1,684 citations

Proceedings ArticleDOI
10 Apr 1996
TL;DR: This paper identifies and discusses eighteen issues that pertain to Mixed Reality in general, and Augmented Reality in particular.
Abstract: Between the extremes of real life and Virtual Reality lies the spectrum of Mixed Reality, in which views of the real world are combined in some proportion with views of a virtual environment. Combining direct view, stereoscopic video, and stereoscopic graphics, Augmented Reality describes that class of displays that consists primarily of a real environment, with graphic enhancements or augmentations. Augmented Virtuality describes that class of displays that enhance the virtual experience by adding elements of the real environment. All Mixed Reality systems are limited in their capability of accurately displaying and controlled all relevant depth cues, and as a result, perceptual biases can interfere with task performance. In this paper we identify and discuss eighteen issues that pertain to Mixed Reality in general, and Augmented Reality in particular.

371 citations

Book ChapterDOI
01 Jan 2011
TL;DR: Augmented Reality is both interactive and registered in 3D as well as combines real and virtual objects and Milgram’s Reality-Virtuality Continuum is defined as a continuum that spans between the real environment and the virtual environment comprise Augmented Reality and Augmented Virtuality in between.
Abstract: We define Augmented Reality (AR) as a real-time direct or indirect view of a physical real-world environment that has been enhanced/augmented by adding virtual computer-generated information to it [1]. AR is both interactive and registered in 3D as well as combines real and virtual objects. Milgram’s Reality-Virtuality Continuum is defined by Paul Milgram and Fumio Kishino as a continuum that spans between the real environment and the virtual environment comprise Augmented Reality and Augmented Virtuality (AV) in between, where AR is closer to the real world and AV is closer to a pure virtual environment, as seen in Fig. 1.1 [2].

320 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20221
202118
202015
201919
201830
201714